201,907 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Merge from main
1 Year Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
1 Year Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
1 Year Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
1 Year Ago
Unsaved
1 Year Ago
Merge main -> RagdollsOnVehicles2
1 Year Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
1 Year Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
1 Year Ago
Cine materials backup
1 Year Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
1 Year Ago
List all skins as unique vending machine items
1 Year Ago
Update medium mirror description
1 Year Ago
Fixed mirror camera background color
1 Year Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
1 Year Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Mirror fog now follows ambient multiplier
1 Year Ago
Enabled mirror base pass for mirror reflecting mirror case
1 Year Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
1 Year Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
1 Year Ago
Fixed world items not getting skins applied
1 Year Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
1 Year Ago
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1 Year Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
1 Year Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
1 Year Ago
Fix rockingchair2 world model overriding the collider
1 Year Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_dlc
1 Year Ago
Switched around small and large hunting trophy crafting costs
1 Year Ago
merge form main
1 Year Ago
merge from fix_wire_reconnect_nre
1 Year Ago
Fix potential NREs in `WireTool.RequestClear()`
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
1 Year Ago
Disable HL2's sneak attack code for non hostile NPCs Also disable sneak attacks when ignore players is set, or ai is disabled Make duplicator actually spawn the correct NPC It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
1 Year Ago
legacy bow - initial prefab work
1 Year Ago
Readded draw frustums to
1 Year Ago
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
1 Year Ago
Set rocking chair view model collider meshes
1 Year Ago
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1 Year Ago
exported wip jump animations and edited player animation controller
1 Year Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge form main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Merge from main