124,937 Commits over 4,171 Days - 1.25cph!

56 Days Ago
Fix shotgun location in hand
56 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
56 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
56 Days Ago
Fixed store extra items not working for untagged old items
56 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
56 Days Ago
Minor cleanups from main
56 Days Ago
Fixed gmad/gmpublish looking for steamapi in wrong dirs
56 Days Ago
Removing apparent leftovers of novint stuff in inputsystem More projects build for win64 Moving internal steamapi lib locations on windows to match x86-64
56 Days Ago
Fixed old skins not loading
56 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
56 Days Ago
Ensure hit entity isnt null first
56 Days Ago
Subtract 125654 breaks the whole game
56 Days Ago
merge from /main/nametag_clipping_fix
56 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
56 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
56 Days Ago
merge from main
56 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
56 Days Ago
tugboat_rug_fix -> main
56 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
56 Days Ago
Fixed bag opening modal nre
56 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
56 Days Ago
Updated blend material on rugs
56 Days Ago
Cleanups from main Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Minor cleanup Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now Increase physgun_maxrange maximum value to 32k Fixed a crash with CLuaInterface::IsType
56 Days Ago
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56 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
56 Days Ago
Premium modal styling updates
56 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
56 Days Ago
Fix compile error Update filesystem_init.cpp Fixed a crash with CLuaInterface::IsType
56 Days Ago
tugboat_rug_fix -> main
56 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
56 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
56 Days Ago
56 Days Ago
oil rig foot collision, lods
56 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
56 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
56 Days Ago
Merge from lightup_hazmat_codelock_pips
56 Days Ago
merge from iconrenderer_improvements_batch -> main
56 Days Ago
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56 Days Ago
56 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
56 Days Ago
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56 Days Ago
toolbar_compile_simulator -> main
56 Days Ago
Fixed items with no skins loading indefinetely
56 Days Ago
Strip from build
56 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
56 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
56 Days Ago
fish crate model, textures, prefabs more set dressing on ship
56 Days Ago
Added toggles to turn culling stages on and off
56 Days Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
56 Days Ago
SkinViewer scene added to bundles