249,019 Commits over 3,959 Days - 2.62cph!
added detail normals for concrete + tarp
Fix TilesetTool OnEnabled NRE
Make editing BaseItemWidget/ListView contents thread safe
Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap
'everything' location shows more than just up to the As now, search/type filtering works as you'd expect
Fix path/search widgets not updating correctly for meta locations
Fix NRE
update bulkbag props
added alternate skin to dirt_mound assets
Basic Catapult Flammable Ammo Prefab and Material Setup
Fix creating new method from selection
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
Tone down ByteStreamTest.DecompressStressTest
exported updated mini crossbow rig and assigned textures
merge ice_sculptures->Aux2
Test template room + tileset
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
Hackweek resource extensions (#1694)
I don't think this is complete - but it's a good start
Fix creating from template again
Allow adding / removing parameters from method graphs
Expose EditorActionGraph.CanModifyParameters
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Support different tilemaps
fix: Fixed some colliders on siegetower not showing collider effects
Add NavMesh Generation Benchmark
Some cleanup - store current peer score
IAssetEditor: focus existing editor if it's a BaseWindow
Improved async behavior of navmesh tile generation
wip:
- Siege tower third floor collider improvments
- Second floor finished
Include parameter display info in generated code
Merge from additional_options
Fix sequence contains no elements
Periodically check if we're the best host candidate based on score - change owner if needed. When we are made the host, but we're still connecting, try to find another host candidate instead - if we can't find one then we can mark the lobby as toxic.
Don't include self when trying to find best candidate in some situations. When SteamLobbySocket is disposed (we left or disconnected), try to find another candidate then also.
wip: Second floor detail colliders
Remove debug stuff and improve host candidate scoring based on average ping and connection quality to other peers
added sculptor test inventory
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset
- guide still displays default data at the moment
mini cross bow mesh update
updated textures & materials
added extra loops to the bow string to allow better anims
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
Set same tags for dedicated servers as lobbies for consistency. Fixed case when connection doesn't close properly.
Expose initial API for navmesh tile(re)generation
Expose NavMesh.GenerateTile( PhysicsWorld world, Vector3 worldPosition )
Expose NavMesh.GenerateTiles( PhysicsWorld world, BBox bounds )
WIP preset support for non UI convar options
removed unused blockout mesh and .mats
Human Head 02 initial setup