249,019 Commits over 3,959 Days - 2.62cph!

50 Days Ago
compile fixes
50 Days Ago
added detail normals for concrete + tarp
50 Days Ago
Fix TilesetTool OnEnabled NRE
50 Days Ago
Make editing BaseItemWidget/ListView contents thread safe Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap 'everything' location shows more than just up to the As now, search/type filtering works as you'd expect Fix path/search widgets not updating correctly for meta locations Fix NRE
50 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
50 Days Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
50 Days Ago
server compile fix
50 Days Ago
Fix creating new method from selection
50 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
50 Days Ago
Tone down ByteStreamTest.DecompressStressTest
50 Days Ago
exported updated mini crossbow rig and assigned textures
50 Days Ago
merge ice_sculptures->Aux2
50 Days Ago
Test template room + tileset
50 Days Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
50 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
50 Days Ago
Fix creating from template again
50 Days Ago
Allow adding / removing parameters from method graphs
50 Days Ago
Expose EditorActionGraph.CanModifyParameters
50 Days Ago
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50 Days Ago
Some tidy up
50 Days Ago
Tests
50 Days Ago
Support different tilemaps
50 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
50 Days Ago
Add NavMesh Generation Benchmark
50 Days Ago
Some cleanup - store current peer score
50 Days Ago
IAssetEditor: focus existing editor if it's a BaseWindow
50 Days Ago
Improved async behavior of navmesh tile generation
50 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
50 Days Ago
Include parameter display info in generated code
50 Days Ago
Merge from additional_options
50 Days Ago
50 Days Ago
Tiled Map loader
50 Days Ago
Fix sequence contains no elements
50 Days Ago
Periodically check if we're the best host candidate based on score - change owner if needed. When we are made the host, but we're still connecting, try to find another host candidate instead - if we can't find one then we can mark the lobby as toxic. Don't include self when trying to find best candidate in some situations. When SteamLobbySocket is disposed (we left or disconnected), try to find another candidate then also.
50 Days Ago
wip: Second floor detail colliders
50 Days Ago
Remove debug stuff and improve host candidate scoring based on average ping and connection quality to other peers
50 Days Ago
added sculptor test inventory
50 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
50 Days Ago
Test convars
50 Days Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
50 Days Ago
Some logging
50 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
50 Days Ago
Initial commit
50 Days Ago
Set same tags for dedicated servers as lobbies for consistency. Fixed case when connection doesn't close properly.
50 Days Ago
Expose initial API for navmesh tile(re)generation Expose NavMesh.GenerateTile( PhysicsWorld world, Vector3 worldPosition ) Expose NavMesh.GenerateTiles( PhysicsWorld world, BBox bounds )
50 Days Ago
WIP preset support for non UI convar options
50 Days Ago
removed unused blockout mesh and .mats
50 Days Ago
Human Head 02 initial setup
50 Days Ago
Codegen after merge
50 Days Ago
Merge from main