249,019 Commits over 3,959 Days - 2.62cph!

50 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
50 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
50 Days Ago
Fixed picking up unrelated items would put away equipped shield
50 Days Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
50 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
50 Days Ago
Disable ao
50 Days Ago
Item pickups have physics
50 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
50 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
50 Days Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
50 Days Ago
Camera intro test
50 Days Ago
Protobuf, manifest
50 Days Ago
Map Updates
50 Days Ago
Merge from main
50 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
50 Days Ago
Human Hair Updates
50 Days Ago
Fixed hammer_showcase testbed lighting Frame out TutorialHint component, WeaponsInventory component
50 Days Ago
Ammo additives WIP
50 Days Ago
Specify .net 9 for shaders.yml Fix sampletexture_bicubic (is anything using it)? Compiled shaders with correct specular brdf
50 Days Ago
Don't add empty objectives
50 Days Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
50 Days Ago
Pop up the objectives panel when we finish an objective
50 Days Ago
Add objectives throughout the entire demo level
50 Days Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
50 Days Ago
Try to fix link issue on Linux
50 Days Ago
Added PreviewTileset so Tilesets have thumbnails
50 Days Ago
siege tower animations
50 Days Ago
Optimize Memory Allocations in CPhysicsShape::GetTriangulation
50 Days Ago
Fix sampletexture_bicubic (is anything using it)?
50 Days Ago
merge from fix_inventory_ui_reconnect -> main
50 Days Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
50 Days Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
50 Days Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
50 Days Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
50 Days Ago
nested burst compile fixes
50 Days Ago
Specify .net 9 for shaders.yml
50 Days Ago
fix debris_a normal
50 Days Ago
main -> 4ShotMiniCrossbow
50 Days Ago
main -> vines
50 Days Ago
Fix Camera Rotation
50 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
50 Days Ago
Bump amount of nav tiles generated per frame
50 Days Ago
Implement IBenchmarkComponent for Navmesh generation test
50 Days Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
50 Days Ago
Updated female model to V3 rig and updated skin sets
50 Days Ago
folder renaming
50 Days Ago
Updated debris_kit_a mat with detail normals
50 Days Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
50 Days Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
50 Days Ago
fixes for ironsights not working