124,937 Commits over 4,171 Days - 1.25cph!

53 Days Ago
Merge from parent
53 Days Ago
Merge from main
54 Days Ago
Merge from naval update
54 Days Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
54 Days Ago
Merge from animation_update_medical_syringe
54 Days Ago
Merge from main
54 Days Ago
Merge from hardcore_refresh
54 Days Ago
Fix server not sending fog images to client on connect
54 Days Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
54 Days Ago
Rename convar enum for clearer options down the line
54 Days Ago
Merge from hardcore_refresh
54 Days Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
54 Days Ago
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
54 Days Ago
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
54 Days Ago
NRE fix for store page not updated yet
54 Days Ago
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
54 Days Ago
Can no longer loot rifle, smg or semi bodies
54 Days Ago
Merge from main
54 Days Ago
Added pop support to FlexTransition - lets the object animate back to where it started
54 Days Ago
Fixed road sign gloves name typo
54 Days Ago
Added store overlay page variants and sub titles, new content generation system
54 Days Ago
Updated medieval and jungle pack pages using the new system
54 Days Ago
Fix being able to reskin the legacy high wall while standing on the walk way
54 Days Ago
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
54 Days Ago
Fixed demo close button not closing demo window
54 Days Ago
Ensure quit button quits
54 Days Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
54 Days Ago
Capture a local copy of the browser list before checking on query complete
54 Days Ago
Fix session modal turning itself off
54 Days Ago
Session will fix trying to auto sort its prefab state
54 Days Ago
Fix 'no servers found message' being unreliable at best
54 Days Ago
Make sails visually point "forward" regardless of placement
54 Days Ago
merge from main
54 Days Ago
Bunch of store fixes and tweaks
54 Days Ago
Fixed skin viewer appearing over the popup overlays
54 Days Ago
Fixed padding and styling issues in settings screen Updated safe mode popup
54 Days Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
54 Days Ago
Fixed anti aliasing setting not applying
54 Days Ago
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
54 Days Ago
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
54 Days Ago
Small refactor of dimensions debug draw and order of init calls.
54 Days Ago
Skin viewer: fixed transparency issue with discord trophy
54 Days Ago
Fixed loading screen tooltip icon
54 Days Ago
Fix for empty boat building stations not being able to enter edit mode.
54 Days Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
54 Days Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
54 Days Ago
Preload weekly skins assets when warming up the store
54 Days Ago
merge from main
54 Days Ago
Remove UI prefabs from server bundles
54 Days Ago
Make sure the store page is initialized before the settings page Compile fix