248,801 Commits over 3,959 Days - 2.62cph!

53 Days Ago
super tea effect changes
53 Days Ago
Revert ProjectSettings
53 Days Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
53 Days Ago
Added the kick command (can only be used by the host.)
53 Days Ago
Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason )
53 Days Ago
merge from main
53 Days Ago
Add CameraComponent.ScreenToWorld
53 Days Ago
Lobby Config / Friends Only Lobbies (#1696) * Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. * Separate overload as not to mess with any existing game packages * Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P) * Fix lobby config max players
53 Days Ago
On Dedicated Server you can pass a path to a .sbproj with +game to load a local project. Hotloading works as usual for connected clients.
53 Days Ago
Fix lobby config max players
53 Days Ago
Optimize Navmesh agent ground trace not to run every frame
53 Days Ago
Leaderboard backup, run #15389
53 Days Ago
adjust particle text size
53 Days Ago
particle text
53 Days Ago
Merge from localcoord-blend-layer
53 Days Ago
Fix player surface reference
53 Days Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
53 Days Ago
Dive jump particle
53 Days Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
53 Days Ago
play item sound on get
53 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
53 Days Ago
Fix heal NRE
53 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
53 Days Ago
Update server uri
53 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
54 Days Ago
Replenish item room for number of players
54 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
54 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
54 Days Ago
Added talk_06 anim as cinematic gesture
54 Days Ago
deployable target will need a programmer to look over stuff again
54 Days Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
54 Days Ago
work around horrible flickering when in 2D editor view
54 Days Ago
Fix knife swing sound, amongst other fixes
54 Days Ago
Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. Separate overload as not to mess with any existing game packages Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P)
54 Days Ago
Keep the accumulator. Fix the issue properly.
54 Days Ago
[DONT MERGE] Cupertino: Hardcode some paths and fix trailing slashes, note that outside windows steam_api64 dll is just called steam_api
54 Days Ago
bigger jump window, flow map wip, sound tweaks, remove duplicate map from legacy season,
54 Days Ago
Revert to old fixed update logic. It appears the root issue was synchronized server time causing more fixed updates than it should due to Time.Now changing. This resolves the issue I was trying to solve initially, and also fixes Facepunch/sbox-issues#6906
54 Days Ago
Fixed some grenade refs
54 Days Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
54 Days Ago
pitch music on death adjust stages
54 Days Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
54 Days Ago
Cupertino: Libvideo, libSkiasharp, libmpg123 binaries Cupertino: libHarfBuzz and libdxcompiler, configdefaults.osx.vcfg ( do we need this? :S ) Game boots again
54 Days Ago
melee enemies
54 Days Ago
unicycle sounds, menu music, ui tweaks
54 Days Ago
Rewrite to be a console app
54 Days Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix branch specific build error
54 Days Ago
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54 Days Ago
Only use networked velocity for entities that set it serverside Physics entities such as props, vehicles, SENTS do not set their velocity, since its all handled by the physics engine, so it ends up not actually being networked Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles
54 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)