125,439 Commits over 4,171 Days - 1.25cph!

3 Years Ago
finalized composite smoke
3 Years Ago
Dressing progress Added rotation to vent fan prefab and created a variant that has black void on the back Added mesh text
3 Years Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
3 Years Ago
Hooked up to temp rendering
3 Years Ago
removed default ptz camera identifier
3 Years Ago
Refactoring
3 Years Ago
Correct normals
3 Years Ago
subtracting 79415 Merge from industrial - server startup errors
3 Years Ago
Fixed method of creating a rotation matrix from normal vector and rotation
3 Years Ago
Fixing various fuckups from changeset 79369 Network++
3 Years Ago
Merge from industrial
3 Years Ago
network++
3 Years Ago
merge from rc_drone
3 Years Ago
merge from main
3 Years Ago
Merge from main/train_tunnel_connection_fix
3 Years Ago
Network++ Save++
3 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
3 Years Ago
Fix where the wipeId is written to the .sav
3 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
3 Years Ago
Locomotive + Industrial menu background videos
3 Years Ago
Clamp gun turret movement properly
3 Years Ago
Compile fixes
3 Years Ago
Filter buffer UI process
3 Years Ago
Filter calc fix
3 Years Ago
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3 Years Ago
Shifted from using subemitters on the rocket projectiles
3 Years Ago
Auto-hover more closely to the desired height
3 Years Ago
Add a small delay before opening the doors when arriving at a floor
3 Years Ago
Rocket trails WIP Animation helper tweaks
3 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
3 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
3 Years Ago
Remove gun cam on server side
3 Years Ago
Save/load fixes
3 Years Ago
Proper delays and fixes
3 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
3 Years Ago
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3 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
3 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Change PTZ zoom to cycle through presets like binoculars
3 Years Ago
Silo prop dressing progress
3 Years Ago
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3 Years Ago
Merge Misc Fixes Feb23 -> Main
3 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
3 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
3 Years Ago
Rocket WIP
3 Years Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
3 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav