125,437 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Cleaned up lighting Added new light prefabs
3 Years Ago
▉▆▌ ▇▍▄▄▊▊█▉▌ ▍▉▋█▍▉▋▆█ ▇█▌▍ ▊▌▇█▆▊▅ ▅▊█▋▄▄▅ ▊▄ ▅▍▍▌ ▍▄▉ ▅▉ ▄█▅▌+ (▅▅▌▍█▇ ▅▊ ▆▇▋ ▇▊▆▄ ▄▇▍█▄▅▇ ██ ▄▄▊▆ ▅▌▆ ▅▄▇▉▆ ▍▄) ▊▌█▇ ▍▉▆ █▆▋▉▅▆▅▄▄▊▋▊ ▇▌▇▋▍ ▉ ▇▅▉▇+ ▇▋▋▄▆▆▊▊▌█ ▌▆
3 Years Ago
Don't create pegs for stand racks
3 Years Ago
stand work, test setup
3 Years Ago
Using groupshared to store some per cell calculations
3 Years Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
3 Years Ago
disabled can hand open on the office elevator doors
3 Years Ago
vcol fix on LOD0/LOD3
3 Years Ago
Updated the giant door hatch with temporary opening circuit
3 Years Ago
test stand prefab
3 Years Ago
Moved placement info back to a constant buffer
3 Years Ago
enforce vertical rotation for stand weapon placement
3 Years Ago
tweaked anim and anim speed
3 Years Ago
merge from refactor_grids
3 Years Ago
3 Years Ago
manifest
3 Years Ago
NMS giant hatch files and door prefab
3 Years Ago
Starting to hook up culling routines
3 Years Ago
GetWeaponStart
3 Years Ago
Cache skin variant base name
3 Years Ago
Remove IEmojiSource, abstraction is no longer needed
3 Years Ago
GridCellsFree usage
3 Years Ago
size calc function usage
3 Years Ago
Attempting to make emoji work inline with an input field, still very broken
3 Years Ago
refactoring grid cell functions
3 Years Ago
Fix a bunch of issues with grid cell contents and stand types
3 Years Ago
merge from rc_drone
3 Years Ago
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3 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
3 Years Ago
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3 Years Ago
Can now exclude weapons from certain weapon rack types
3 Years Ago
merge from main
3 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
3 Years Ago
Updated crosshair for RC computer station UI
3 Years Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
3 Years Ago
Gun interaction option
3 Years Ago
Don't show attack heli loot interactions when mounted
3 Years Ago
▊▋▌▍ ▉▍▋▄▌▅▅▊▊▋▊ ▄█ ▉▄▌▄▍ ▋▌▌▅▊, ▆▄ ▉█▉▌▄ █▄▌▄▇ ▌▊ ▊▌▌▉.
3 Years Ago
▉▆█▉ ▊▆▌▄ ▉█▊▄▆▋▆▌▊▆▍ ▄▋██ ▅▊▌▍▄█▍ ▊▄▄▄▋ ▍▆ ▋▍▋▅▄ ▋▊▉▊▍, ▉▌▍▉▅▍▉▄ ▅▋▆▍▋▆ ▌▉▊ ▋▊▄▆▍▇▉ ▌▆▆▍▋▋▌▊▍ ▍█ ▆█ (██▅█▍▊▆▍ ▌▆█▆█▄ ▌▍▉▊▊██▊ ▍▊▊▇█▍ ▉▍▌▌▊▅▆)
3 Years Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
3 Years Ago
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Prevent poker wasting time updating hidden UI content
3 Years Ago
Add server convars for overriding the drone's movement speeds for paddy
3 Years Ago
Log making beds & campers public / private
3 Years Ago
Try catch every hook implemented so far
3 Years Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
3 Years Ago
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup, New table instead of new .db file for each wipe Initialize analytics db seperately after the .sav is loaded