125,543 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Attack heli now flying
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Further WIP attack heli setup
3 Years Ago
Fix eye poser slider going outside of its bounds Merge branch 'main' into prerelease
3 Years Ago
Fix eye poser slider going outside of its bounds
3 Years Ago
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3 Years Ago
Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
3 Years Ago
Fix GC counting for every single frame
3 Years Ago
merge from main -> rust_metrics
3 Years Ago
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3 Years Ago
Reapply on new branch
3 Years Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
3 Years Ago
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3 Years Ago
Minor changes to internals of Derma_Install_Convar_Functions DSlider ConVar support, added OnValueChanged( x, y ) Fix race condition in eyeposer when resetting a selected entity Also use new DSlider features TTT: Update Ukrainian localization Simplify string.Interpolate implementation (Community) Update language files Merge branch 'main' into prerelease
3 Years Ago
Minor changes to internals of Derma_Install_Convar_Functions DSlider ConVar support, added OnValueChanged( x, y ) Fix race condition in eyeposer when resetting a selected entity Also use new DSlider features TTT: Update Ukrainian localization Simplify string.Interpolate implementation (Community) Update language files
3 Years Ago
Bespoke tuning for Procmap's shore gradient.
3 Years Ago
Deep ocean tweaks.
3 Years Ago
Texture levels & mat tweaks.
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
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3 Years Ago
Testlevel properly coast splatted Foam composite
3 Years Ago
Undo the subtract
3 Years Ago
cobblestone road models texturing level backup
3 Years Ago
Pre-levels checkpoint for foam
3 Years Ago
Merge subtract to canvas_disabler_2
3 Years Ago
test weapons setup
3 Years Ago
Re-enable UI culling
3 Years Ago
update peg positioning and tool to work with new placement stuff.
3 Years Ago
Merge from multithreaded_networking_2 (disabled by default)
3 Years Ago
Fixed DemoClient not returning NetRead to pool
3 Years Ago
Merge from main
3 Years Ago
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
3 Years Ago
Check valid and apply same rotation when using swap weapon if possible. Fix a situation where the rack would steal a weapon.
3 Years Ago
Always show crosshair
3 Years Ago
Merge from dof_kernel
3 Years Ago
Merge from pistol_slide_remerge2
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherrypick 77886, ignoring merge tracking
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherry pick 77900, ignoring merge tracking
3 Years Ago
Merge from cine_anims
3 Years Ago
talk_05 cinematic anim + tweaks to talk_04 compression
3 Years Ago
Basic attack heli vehicle setup
3 Years Ago
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
3 Years Ago
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3 Years Ago
▆▅▉▇█▄▇: ▋▋▅ ▄▍▇▌▍ ▄▊▌▍ ▇▄ ▅▍▊█▅ ▆▉▊-▌▇▇▌ ▄▊▄█▌▌ █▊ ▅█▇▅▉▆▆█▍ ▋▄▆▌▅▅ ▆▍ ▍ ▇▋▋▅ ▍▌▊▄▇▆ ▌▉ ▌▄▉▋ ▌▊▉ ▉▍▌▄▅ ▊▅▆▄▄▍▉▌
3 Years Ago
Merge from demo_fixes
3 Years Ago
Fixed some event sfx repeating once when a shot playback ends
3 Years Ago
Merge from main
3 Years Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay