reporust_rebootcancel

132,636 Commits over 4,293 Days - 1.29cph!

10 Months Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
10 Months Ago
cant save thrown boomerang
10 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
10 Months Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
10 Months Ago
Updated hide pants and hide shirt material dirt layer
10 Months Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
10 Months Ago
Boomerang wm fix
10 Months Ago
Refreshed LODs with the new lod baking tool, a first pass
10 Months Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test
10 Months Ago
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
10 Months Ago
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10 Months Ago
Animation updates for boomerang viewmodel content
10 Months Ago
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10 Months Ago
Desal tanks texture update
10 Months Ago
Desal tank LODS and prefab update.
10 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
10 Months Ago
merge from banners
10 Months Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
10 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
10 Months Ago
security gate bug fixes
10 Months Ago
merge from main
10 Months Ago
Desal Update
10 Months Ago
Manifest
10 Months Ago
Tweak croc belly flop tracking, attack rhythm, turns
10 Months Ago
Merge from snakes
10 Months Ago
Merge from blowpipe
10 Months Ago
merge from fix_item_load_nre_check
10 Months Ago
merge from incapacitated_respawn
10 Months Ago
merge from max_health_fix
10 Months Ago
merge from commandline_args_overrule_cfg
10 Months Ago
merge from retroTC_save_fix
10 Months Ago
Fix croc letting you go in its back too easily
10 Months Ago
fix NRE crash on killing snake (ragdoll not setup properly yet)
10 Months Ago
Add some base damage to radiation dart. Increse all dart damages. Scatter dart spread changes.
10 Months Ago
Update admire animation and reset/reassign bones in viewmodel
10 Months Ago
Fix wood barricade double not carving navmesh
10 Months Ago
Fix croc not interrupting intimidation when player is very close
10 Months Ago
Updated Water Treatment Tank Model to include LODS
10 Months Ago
Merge from jungle_update
10 Months Ago
Add tiger placeholder water footstep to avoid error spam
10 Months Ago
Re-enable corpse creation. Disable temp item spawning.
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Containe corpse spawning and repairing effects
10 Months Ago
Added more stuff in the container corpse creator tool
10 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
10 Months Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
10 Months Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
10 Months Ago
shell tests with hide_poncho to give it volume when using skins with transparency
10 Months Ago
merge from main
10 Months Ago
merge from softcore_update