reporust_rebootcancel

129,570 Commits over 4,140 Days - 1.30cph!

35 Days Ago
Stop devlog tag showing the patch date on the homescreen
35 Days Ago
Localised the quit modal
35 Days Ago
Fixed modded catgegory not working properly
35 Days Ago
Remove code inside PrefabPreProcess
35 Days Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
35 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
35 Days Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
35 Days Ago
Loading component prefab
35 Days Ago
Merge from nameplate_optim
35 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
35 Days Ago
cleaning up tools
35 Days Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
35 Days Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
35 Days Ago
improvised walkways progress
35 Days Ago
Merge from main
35 Days Ago
WIP on fixing lighting
35 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
35 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
35 Days Ago
Fix profiler leak in foliage grid
35 Days Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
35 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
35 Days Ago
fix relief mapping not applying to AO map
35 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
35 Days Ago
Adding COL meshes for floating walkways
35 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
35 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
35 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
35 Days Ago
Lowered the top of the locker collider so deployables dont float on top
35 Days Ago
Fix collision not working properly on heavy and shotgun scientists
35 Days Ago
merge from main
35 Days Ago
Dispose of native arrays at the end of query vis job.
35 Days Ago
Implement being able to find previously dropped items by using the metal detector.
35 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
35 Days Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
35 Days Ago
improve the header transparency
35 Days Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
35 Days Ago
setting up SAR updated viewmodel anims
35 Days Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
35 Days Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
35 Days Ago
35 Days Ago
Update Abyss pack for barrels
35 Days Ago
ghost ship model split, some reorganizing
35 Days Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
35 Days Ago
Merge from main
35 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
35 Days Ago
Fix FoliageGrid NRE on disconnect
35 Days Ago
nomad page
35 Days Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
35 Days Ago
All of the building skin pages
35 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"