reporust_rebootcancel

129,605 Commits over 4,140 Days - 1.30cph!

47 Days Ago
Gesture menu wip
47 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
47 Days Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
47 Days Ago
UI.Colourize shader supports SoftMask
47 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
47 Days Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
47 Days Ago
Show max team size in the disconnected screen error message instead of as a toast
47 Days Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
47 Days Ago
Add max team size convar to server tags & parse team size in server info
47 Days Ago
Fixed store nres
47 Days Ago
consistent button styling
47 Days Ago
47 Days Ago
Fix oversight in previous fix
47 Days Ago
Fix long range spotted debug being wrong
47 Days Ago
Navigation, filter and search styling for store
47 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
47 Days Ago
merge from snapping_higher_floors_hotfix
47 Days Ago
Fix DrawCone not properly handling non 2D directions
47 Days Ago
Tweak needle settings
47 Days Ago
Merge from compass_gameplay
47 Days Ago
Merge from /compass
47 Days Ago
Fix and improve the previous fixes and improvements
47 Days Ago
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47 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
47 Days Ago
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47 Days Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
47 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
47 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
47 Days Ago
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47 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
47 Days Ago
Fix heli yoyo
47 Days Ago
heli_yoyo -> main
47 Days Ago
Fix Engine prop collider in Powerplant monument
47 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
48 Days Ago
Sail blocking tweaks
48 Days Ago
Connected Session styling
48 Days Ago
edited M15 pistol admire anim
48 Days Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
48 Days Ago
merge from new_menu
48 Days Ago
More mipmaps on voice props store assets
48 Days Ago
Cache DLC prices so they're only requested one time per session
48 Days Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
48 Days Ago
Fixed quit modal command
48 Days Ago
consistent icon sizes
48 Days Ago
Connect Modal design
48 Days Ago
Fix from feedback
48 Days Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
48 Days Ago
M15 Pistol - Updated cinematic textures with new ironsight
48 Days Ago
merge from main - RC
48 Days Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch