201,418 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Mouse drag direction fix
3 Years Ago
Camera size edit
3 Years Ago
Visual border on the popup window. Set the window size programmatically.
3 Years Ago
Image order experiment
3 Years Ago
Minor edits
3 Years Ago
Delay camera showing until the skin has loaded
3 Years Ago
Match perfectly the size of the skin preview image (hardcoded for now)
3 Years Ago
Clean up unnecessary components
3 Years Ago
Apply changes to prefab
3 Years Ago
Fixed camera movement looking like winning Solitare in the 90s
3 Years Ago
Camera experiment
3 Years Ago
Use PropRenderer scene lighting and positioning
3 Years Ago
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3 Years Ago
Merge from nexus
3 Years Ago
Don't try to send disconnect reason to the server if already disconnected
3 Years Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
3 Years Ago
Fixed ring rail and road not (or barely) finding valid paths on custom maps (this needs testing before we can apply it to main)
3 Years Ago
Can now loot another player's backpack if you're behind them and close enough
3 Years Ago
Test uses terrain maps
3 Years Ago
fixed the world setup stack
3 Years Ago
backpack skinned model and wearable setup
3 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
3 Years Ago
WIP on some lighting issues
3 Years Ago
Fixed TerrainPlacementMap issues when used on custom maps
3 Years Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
3 Years Ago
caldera backup
3 Years Ago
WIP hitbox suport
3 Years Ago
Editing is now locked while a player has a held entity (please don't shoot the mannequin) Player no longer collides with mannequin rotation gizmos UI fixes
3 Years Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
3 Years Ago
Can now edit all three bones on each finger
3 Years Ago
Can no longer open the mannequin loot while editing is taking place
3 Years Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
3 Years Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
3 Years Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
3 Years Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
3 Years Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
3 Years Ago
FX profile for skin viewer
3 Years Ago
Stripped down the skinviewer camera to the bare essentials
3 Years Ago
SkinViewer prefab
3 Years Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
3 Years Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
3 Years Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
3 Years Ago
Unsaved
3 Years Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
3 Years Ago
Server compile fixes
3 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
3 Years Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
3 Years Ago
Naming consistency
3 Years Ago
merge from main
3 Years Ago
Split the missions panel out of the inventory UI into its own prefab