201,393 Commits over 4,171 Days - 2.01cph!

2 Years Ago
Added 3 more blueprint slots to the industrial crafter All 4 bp slots can be accessed via the bp in/out industrial ports Crafter can only make one item at a time, will attempt to make the items in sequence left-right
2 Years Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
2 Years Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
2 Years Ago
Show attack heli gibs as fully damaged
2 Years Ago
Merge from industrial/inverse
2 Years Ago
Set up damage textures for the attack heli
2 Years Ago
Refactored conveyor filter variables: Added a new field called Buffer that acts like the old Minimum system (transfer blocks of X items) Minimum field will now transfer everything over the given value in the input container (eg. a minimum of 10 wood will transfer all wood until there is 10 left and then stop) In a case where the Buffer and Minimum fields are both used, you will need the combination of both values to start a transfer (eg. a minimum of 10 and a buffer of 15 will need 25 before trhe transfer will begin)
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Turning on "Require All" filter mode now disables the min/max filter fields Bug fixes
2 Years Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
3 Years Ago
Final version with a bunch of new stuff
3 Years Ago
fixed spawn point
3 Years Ago
Added the new quarry deployable for previewing
3 Years Ago
Breadboard saves connections from breadboard input to components
3 Years Ago
entity positional updates
3 Years Ago
Merge from main
3 Years Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
3 Years Ago
▅▇▆▄█ ▊█▊▄ ▌▄▅▄▍▇ ▊▋▊▌ ▄▅▄▊▊ ▅▅▇▋▄▋▋▉ ▇█▇▅▅ ▅█▌▇▇█▇▆ ▋▉ ▇▊▍▍ ▊▄▊▍▄ ▋▉▌▇▆▊ ▊▇ ▅█▋▉▉▅▉▉ ▆▄▋ ▋▊▆ █▇▊▄ ▅▄▌▄▉▊ ▉▇█▉▇▅▊▊ ▊▅▆▌▍▍▌ █▇ ▇█▄▍▅▇█▅ █▊▆▉▉ █▄▌ ▅▄ ▅▋▍ ▆▅▇▄ (▅▉▄▉ ▇ ▊▅▊▋█▊▉) ▋█▍▍█ ▌█▇▅ ▄▊▆▍ ▌▍ "▋▋▇▄▆▊▍▍▌█▉▄▄▄▌▌▍: ▇▇█▉▅▋ ▉█ ▋▄▍▄▌▋▉▉ ▊ █▍▇█▇" ▌▋█▅▉▍▋ (▇▇▇ ▆▋▌▊██ ▉▍▌▊ ▉▊ ▄▍▄▊ ▄▉▇▉▌ █▉▄█▊ ▄▄▅▊ ▋▇ ▊▉▌▅▍▍▄) ▆▌▍▉▋▌▆▋ ▉▄▌▌_▅▍▋█ ▋▅▌▅ ▌▇▉▋ ▆▍▆▍:█▄▍▊▄▉▄▋▌▍▋▆▅▌█▄▇▋ ▉▇ ▍▅▄▍▅▋▅ ▍▇▆▆ ▌▉▇▇ █▅▅▌:▉▍▄▉▌▇▉ ▄▄▌▉█'▉ ▇▌▄ ▇▄▍▉▇▇▅: ▇▊ ▊▌▊ ▌█▄ ▌▅ ▌▍█▍ ▉▆▉▉ ▋▅ ▄▌▋▋▉▋▇▄█▅ ▊█▆▋▊▍ ▅▉▍▅▉▌▊▇ ▊▇█▄▋▌ ▇▍▉▆▄█▍, ▍▇ ▍▉█▉'▋ ██▋▊▆▉▄▄ ▉▊▊▆▆█▄ ▅▆▆ ▆▊▋▊ ! ▍▄▋▆ ▄▆▅▄▊▅▆▌▌▆▉▋▌▅▋▇▇▍ ▉▋▆▉▍ ▅▊ ▆▅ ▍▍▌█▋ ▍▄▉▌▌▉ ▍▉▍ ▇▉ ▋▉▉ ▇▅▌█ ▆▍ █▍▍█ ▆▍█▇▍ ▇▍▄▋▌ ▋▌▉▍ █▌▍▄ ▋▍▍▅▉▄ ▍▄▅▉▉▉ (▇▄▄▅▉▍▅▊▉ ▊▇▉▄▋▋█) ▉▌▄█▍ █▅▍█▅▇ '▇▇▍▆' ██▅▉ ▋▋██▉▊▇█▅▉
3 Years Ago
▉█▅▇ ▄▍▄▅▋▋▌▋▍▇▆▌█▌▋▌▋▇ ▅▊▌▆▋ ▌▅ ▇▊ ▌▅▇▇▄ ▊▅▍▅▄▉ ▋▄▋ ▅▉ ▆▇▉ ▉▇▌▄ ▇▅ ▇█▉▌ ▆▅▄▇▅ ▄▊▉▍▅ ▅▇▌▊ ▌▆▊▄ ▍▋▊█▉▊ ▋▇▍▄▄▅ (▊▅▊▄▍▌▉▇▍ ▊█▍▇▅▇▆)
3 Years Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
3 Years Ago
Fix compile after merge Run codegen
3 Years Ago
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3 Years Ago
Merge from rc_drone
3 Years Ago
Significantly reduce the movement leaning for deployed drone
3 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
3 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
3 Years Ago
lava lake model/material and flow map
3 Years Ago
adding diogo's standard flow shader <3
3 Years Ago
Faster placement test
3 Years Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
3 Years Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
3 Years Ago
Integrated every class that derives from LodComponent to use new FastLOD system
3 Years Ago
Increase inputs & outputs on breadboard from 5 -> 10
3 Years Ago
Initial work on an ECS based LOD system Currently only supports RendererLOD components Adds support for adjusting LOD bounds while aiming down a scope to ensure higher quality visuals when zoomed in
3 Years Ago
Partial fix for clothing loading issues
3 Years Ago
Get skinviewer skin loading working in listen server mode
3 Years Ago
Fix for LR300 workshop item name bug
3 Years Ago
Add support for skinviewer loading weapons and clothing
3 Years Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
3 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
3 Years Ago
Removed 1 consumption & power reduction from most electrical components
3 Years Ago
.entity positional updates
3 Years Ago
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3 Years Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
3 Years Ago
merge from main
3 Years Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs