userBill Bcancel

6,857 Commits over 1,614 Days - 0.18cph!

4 Years Ago
Merge in updated vehicle player animations
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4 Years Ago
Fixed eye direction confusion
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4 Years Ago
Committing current work before trying something risky
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4 Years Ago
Stop mouse being grabbed even when editor is paused!
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4 Years Ago
Adding my test scene to the build list, sick of re-adding it.
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4 Years Ago
Partial work on vehicle eye rotation etc
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4 Years Ago
Resetting eye direction when entering vehicles. Look straight forward.
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4 Years Ago
Fixed animator assignment bug
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4 Years Ago
Comments only
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4 Years Ago
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
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4 Years Ago
Refactoring
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4 Years Ago
Allow separate player positioning in vehicle between view and world models
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4 Years Ago
Removing vehicle camera again - player view only.
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4 Years Ago
Player now moves correctly along with vehicle rotation when inside
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4 Years Ago
Only driver gets to drive!
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4 Years Ago
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
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4 Years Ago
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
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4 Years Ago
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
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4 Years Ago
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
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4 Years Ago
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
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4 Years Ago
Fixed mouse getting unlocked after window lost focus
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4 Years Ago
Added a really basic version number with display on the main screen.
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4 Years Ago
Just increased MAX_PROXY_TIME_DELAY since we have no extrapolation ability.
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4 Years Ago
Added documentation comments for posterity
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4 Years Ago
Added console commands getbuf setbuf
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4 Years Ago
Fixed vehicle seat merge issue
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4 Years Ago
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
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4 Years Ago
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
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4 Years Ago
Merging in vehicle camera smoothness branch.
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4 Years Ago
Stopped footstep sounds playing while driving cars - this isn't The Flintstones
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4 Years Ago
Car audio working again, sending sounds from client to server.
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4 Years Ago
Tweaked values again
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4 Years Ago
Adjusted cockpit cam settings to handle high/variable ping more smoothly. Feels a bit floaty but floaty is better than jittery.
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4 Years Ago
Minor adjustment
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4 Years Ago
Updated chase cam as well
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4 Years Ago
Cockpit cam now works well in both CLIENT and CLIENT+SERVER modes
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4 Years Ago
Wrote a smooth alternative spring-like implementation for the vehicle cockpit view, removing the need for a rigidbody. Note: Only works perfectly in true CLIENT mode.
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4 Years Ago
Basic cockpit cam that works, but no spring forces anymore. Car audio removed for now.
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4 Years Ago
Chase cam super smooth now
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4 Years Ago
Experimenting with no rigidbody on client
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4 Years Ago
Vehicle smoothness experiments
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4 Years Ago
Vehicle movement smoother/more accurate on client
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4 Years Ago
Disabling some car camera code when not needed.
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4 Years Ago
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.
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4 Years Ago
Commented a few debug logs that might get spammy
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4 Years Ago
Adjusting interpolation
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4 Years Ago
Doubled desired time buffer on interpolation from 20ms to 40ms.
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4 Years Ago
Merging in
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4 Years Ago
Oops, didn't mean to commit to the main branch! Reverting...
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4 Years Ago
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
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