144,573 Commits over 4,413 Days - 1.37cph!

4 Months Ago
Blastdoor blocker WIP blockout
4 Months Ago
Updating skinning for chicken costume
4 Months Ago
pt boat audio files changes
4 Months Ago
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4 Months Ago
bbq workshop skinnable setup
4 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
4 Months Ago
bbq skinnable asset wip
4 Months Ago
bbq workshop obj and file structure
4 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
4 Months Ago
merge from boat_optim_pass
4 Months Ago
Charcoal Box - blockout and initial setup
4 Months Ago
Ramps now forward damange to parent boat correctly
4 Months Ago
3p poker anims
4 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
4 Months Ago
BBS prefab fix
4 Months Ago
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4 Months Ago
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4 Months Ago
Hookl up umbrella collider state toggling
4 Months Ago
cleaned up ApplyCorrectionForces a bit
4 Months Ago
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4 Months Ago
merge from parent
4 Months Ago
More monument blocker blockout progress
4 Months Ago
proprenderer_print_log_fix -> main
4 Months Ago
merge from main
4 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
4 Months Ago
removed another deeper nested duped IsValid check on the entity
4 Months Ago
pt_boat_turret_seat_angle_fix -> main
4 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
4 Months Ago
Compile fix
4 Months Ago
merge from artist_pack_dlc 141826
4 Months Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
4 Months Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
4 Months Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
4 Months Ago
Updating skinning for grass underwear
4 Months Ago
Paintball Gun - added paintball ammo icon
4 Months Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
4 Months Ago
BBQ - updated rigged file with latest mesh, updated prefab
4 Months Ago
Merging from main to verify pipeline results
4 Months Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix crash from unclamped indices when batch fetching flow directions.
4 Months Ago
Merge from main
4 Months Ago
Merge from naval_update
4 Months Ago
Merge from main
4 Months Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
4 Months Ago
Merge: from serverprofiler_codeapi - New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group - Unit tests covering all new logic Tests: compile test + ran unit tests
4 Months Ago
Merge: from main