userBill Bcancel

13,129 Commits over 2,800 Days - 0.20cph!

5 Years Ago
Helicopter work. Can fly up and down.
5 Years Ago
Drag per vehicle
5 Years Ago
Adjusting params
5 Years Ago
Fix file location
5 Years Ago
Collider edit
5 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
5 Years Ago
Lots more work. Network++.
5 Years Ago
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
5 Years Ago
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
5 Years Ago
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
5 Years Ago
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
5 Years Ago
Revert my roof fix, added explanation comment
5 Years Ago
Little bit of test code to have your corp own everything, for testing furniture placement
5 Years Ago
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
5 Years Ago
Merge minor fix
5 Years Ago
Bugfix for client
5 Years Ago
Merge updated ghost detection
5 Years Ago
New ghost detection
5 Years Ago
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
5 Years Ago
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
5 Years Ago
Merge
5 Years Ago
Improved comment on gun injury crime thing
5 Years Ago
Merge ADS fix from Main
5 Years Ago
Bill F pointed out that some async requests were doing way more than they need to. Simplified them here where possible.
5 Years Ago
Remove accidental copy-paste comment
5 Years Ago
Comments only
5 Years Ago
Remove debug print
5 Years Ago
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
5 Years Ago
Oops
5 Years Ago
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.
5 Years Ago
Another rename for clarity
5 Years Ago
Rename IBulletShooter to IShooter
5 Years Ago
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.
5 Years Ago
Minor cleanup
5 Years Ago
Some initial work, mostly VehicleManager. Helicopter prefabs are just a duplicate car.
5 Years Ago
Clean up warnings when in #CLIENT mode
5 Years Ago
Changed reloading to not fire from the client. Got rid of reload-specific methods as well and moved all reloading stuff out of the base HeldItem and into guns.
5 Years Ago
Send proxy use event
5 Years Ago
Update held item use methods
5 Years Ago
Rename method
5 Years Ago
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
5 Years Ago
Info when you don't have space to take stuff from a dealer
5 Years Ago
Refactor
5 Years Ago
Clear last damager info if they die. Refactored.
5 Years Ago
Decrease pistol max firing rate slightly
5 Years Ago
Adjusted melee so fists etc can actually reach beds to punch/hit them
5 Years Ago
Remove log
5 Years Ago
When missions can't pay to bank account, they fall back to inventory, then ground drop.
5 Years Ago
Removed shadow on mission arrow
5 Years Ago
Disallow placing objects on building roof