248,709 Commits over 3,959 Days - 2.62cph!

3 Months Ago
WIP saving graphs without the resource editor open
3 Months Ago
Expose places for editor tools to interact with ActionGraphs in resources
3 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
3 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
3 Months Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
3 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
3 Months Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
3 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
3 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
3 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
3 Months Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
3 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
3 Months Ago
Clothing Updates
3 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
3 Months Ago
Fixed editing method graphs
3 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
3 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
3 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
3 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
3 Months Ago
More stages
3 Months Ago
Fixed wood piles being set as ore
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
3 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
3 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
3 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
3 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
3 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
3 Months Ago
-Shield Texture tweaks
3 Months Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
3 Months Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
3 Months Ago
Ginnle NPC Intro Dialogue
3 Months Ago
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3 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
3 Months Ago
Minor improvements (#2120)
3 Months Ago
Revert "Merge remote-tracking branch 'upstream/get-type-remove-cache'" This reverts commit 16f9e5de46448d334f13aea853ae6d13b3d36581, reversing changes made to 608fac6f22814e3eeb4609c80c0b5f08205e24ed. Keep the cache but add a way to rebuild it properly
3 Months Ago
Update spanish.lua in the terrortown gamemode (#2118)
3 Months Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
3 Months Ago
Additional checks for ice sheets to avoid rivers
3 Months Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
3 Months Ago
Fixed some additional oddities where rivers meet ocean
3 Months Ago
Mostly working, can't edit graphs
3 Months Ago
Fixed several GenerateOceanTopology oversights
3 Months Ago
Update playground_testing.scene
3 Months Ago
Basic jumppad
3 Months Ago
Compiling again
3 Months Ago
-Shield Prefabs
3 Months Ago
-Shield world model prefab + LOD and pivot changes
3 Months Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
3 Months Ago
Fix fireball isStationary compile error when compiling in None mode