userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

5 Years Ago
Improved comment on gun injury crime thing
5 Years Ago
Merge ADS fix from Main
5 Years Ago
Bill F pointed out that some async requests were doing way more than they need to. Simplified them here where possible.
5 Years Ago
Remove accidental copy-paste comment
5 Years Ago
Comments only
5 Years Ago
Remove debug print
5 Years Ago
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
5 Years Ago
Oops
5 Years Ago
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.
5 Years Ago
Another rename for clarity
5 Years Ago
Rename IBulletShooter to IShooter
5 Years Ago
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.
5 Years Ago
Minor cleanup
5 Years Ago
Some initial work, mostly VehicleManager. Helicopter prefabs are just a duplicate car.
5 Years Ago
Clean up warnings when in #CLIENT mode
5 Years Ago
Changed reloading to not fire from the client. Got rid of reload-specific methods as well and moved all reloading stuff out of the base HeldItem and into guns.
5 Years Ago
Send proxy use event
5 Years Ago
Update held item use methods
5 Years Ago
Rename method
5 Years Ago
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
5 Years Ago
Info when you don't have space to take stuff from a dealer
5 Years Ago
Refactor
5 Years Ago
Clear last damager info if they die. Refactored.
5 Years Ago
Decrease pistol max firing rate slightly
5 Years Ago
Adjusted melee so fists etc can actually reach beds to punch/hit them
5 Years Ago
Remove log
5 Years Ago
When missions can't pay to bank account, they fall back to inventory, then ground drop.
5 Years Ago
Removed shadow on mission arrow
5 Years Ago
Disallow placing objects on building roof
5 Years Ago
Merge
5 Years Ago
Minor edit
5 Years Ago
Making sure that non-initialized entities that die still get destroyed.
5 Years Ago
Additional checks for ghosts
5 Years Ago
5 Years Ago
Merge
5 Years Ago
Added another ghost NPC check
5 Years Ago
Minor AI fix
5 Years Ago
Drug Dealer AI fixes, and fixed bug where they could keep shooting after losing their target.
5 Years Ago
Drug dealers say when they stop following. Working on Drug Dealer AI. Drug dealers now flee violence if they have no corp owner OR have a current follow target. Will help prevent using them for raids. Needs some fixes still.
5 Years Ago
Drug dealers stop following if they take damage
5 Years Ago
Dealers stop following if follow target is arrested, disconnects, enters a vehicle, or gets too far away (or dies, but that was already in)
5 Years Ago
Have dealers not crowd you out so much when following - they don't mind being up to 5m away now.
5 Years Ago
Made drug dealers easier to kill (less HP, less shooting accuracy)
5 Years Ago
Fixed climbable street lamps and simplified their colliders
5 Years Ago
Medikit uses notification instead of info. Less spammy as it doesn't block screen so much.
5 Years Ago
Added colliders to the shop signs
5 Years Ago
Adding logs and checks trying to detect the "ghost cops" bug
5 Years Ago
Commenting out "Skipping next input rate check" warning as real server builds seem to occasionally spike way down in framerate despite running fine 99% of the time, which causes unnecessary log spam.
5 Years Ago
Simplify
5 Years Ago
Allow client s to set damage pre-init, since they do it on Deserialize