132,246 Commits over 4,232 Days - 1.30cph!

4 Months Ago
merge from ui_mipmaps_fixes
4 Months Ago
Death screen icons fixes
4 Months Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
4 Months Ago
merge from ddraw_menu_hide
4 Months Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
4 Months Ago
More icons tagged as UI mipmap group
4 Months Ago
Contact menu mugshots ignore mip maps limit
4 Months Ago
tugboat_rug_fix -> main
4 Months Ago
Removed mip maps generation on server map image
4 Months Ago
Removed mip maps generation on server image in the browser
4 Months Ago
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
4 Months Ago
Loading screen images are ignoring mip map levels
4 Months Ago
broke mannequin even further by updating individual body part prefabs
4 Months Ago
merge from particlesystem_warnings_fix
4 Months Ago
Merge from changelog_fix
4 Months Ago
Merge from spraycan_toast
4 Months Ago
Merge from pickup_toasts
4 Months Ago
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
4 Months Ago
Merge from gamemodes_workbench_fix
4 Months Ago
clothing mannequin updated model and material
4 Months Ago
Tagged all icons to use the UI mipmap group
4 Months Ago
Merge from fix_uselegacyworkbenchinteraction
4 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
4 Months Ago
Fix convar server.uselegacyworkbenchinteraction
4 Months Ago
merge from new_menu2/pilotpack_storepage
4 Months Ago
merge from horse_grounded_fix
4 Months Ago
merge from richtext_off
4 Months Ago
Update store prefab too for tile videos
4 Months Ago
Add the pilot pack video media
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
4 Months Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
4 Months Ago
Searchlight static updates. Relevant monument scenes S2P.
4 Months Ago
Various changes to fix the LaserLight colours.
4 Months Ago
Ambient boost defaults.
4 Months Ago
merge from main
4 Months Ago
Fix servers in modded tab "randomly" not appearing in server browser
4 Months Ago
merge from twitch_feature_img
4 Months Ago
delete temp img
4 Months Ago
Added a dedicated home brewed 3 branded twitch feature img
4 Months Ago
merge from friends_fix
4 Months Ago
merge from reduce_store_hero_traffic
4 Months Ago
merge from /refresh_sorting_bug/community_prioritise_premium
4 Months Ago
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4 Months Ago
merge from streamermode_respawn_fix
4 Months Ago
merge from batched_water_trace_topology_fix
4 Months Ago
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
4 Months Ago
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4 Months Ago
hide it when hiding cancel as well (not needed)