248,666 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
3 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
More culling volume fixes in cave_medium_hard
3 Months Ago
Manifest rebuild
3 Months Ago
Add harvestable layer to F1 layer tools
3 Months Ago
Batch mussel meshes
3 Months Ago
Parent merge
3 Months Ago
Missing mats
3 Months Ago
Studio light projector backup
3 Months Ago
Preset updates
3 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
3 Months Ago
Presets
3 Months Ago
Merge from world_update_2
3 Months Ago
Clothing Update
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed most rocks in divesite_d double rendering
3 Months Ago
Batch barnacles
3 Months Ago
Another possible fix for no collisions on the divesite plane
3 Months Ago
add a little spice to the blunderbuss gunshot
3 Months Ago
re-linked divesite prefabs, cleanup of folders
3 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
3 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
3 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
3 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
3 Months Ago
world_update_2 -> Aux2
3 Months Ago
Make buoys add a little force to the player when they stand on top
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Increased buffer on water body physics check
3 Months Ago
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3 Months Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
3 Months Ago
merge from runtime_profling_pooling -> main
3 Months Ago
Codegen
3 Months Ago
Progress
3 Months Ago
Merge from main -> runtime_profiling_pooling
3 Months Ago
Merge from world_update_2
3 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
3 Months Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
3 Months Ago
merge from runtime_profiling_raknet -> main
3 Months Ago
Run codegen after merge
3 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
temporary manual z-test
3 Months Ago
More stage progress
3 Months Ago
Only drop physics gun held props from Lua
3 Months Ago
Pitch up rubert
3 Months Ago
Merge from main -> runtime_profiling_raknet
3 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
3 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
3 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset