192,569 Commits over 4,049 Days - 1.98cph!
Ram lighting & instruments.
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Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
med assault rifle world model and lods
will need some some refinements but good enough for now
Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
Updated horse phrases
Added setforsale command
Hidden old unused saddle
Fixed new horses not claimable at ranches
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
Catapult ammo world model prefabs
lots of siege weapn sounds (few things still WIP)
Headlight mats enabled+disabled.
Same fire effect rotation fix for battering ram and ballista
Tuned screenshake on fire.
Boulder impact matches target normal.
Moved to the correct folder.
Catapult fire effect rotation fix
In water effects and head motion
Skidding effects
Tweak to make transition between basket mesh into projectile state more seamless.
- Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
Minor entity value changes
- Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Fixed catapult admin reload not updating the animation
Horse swimming animations, effects and audio
merge from lunar_new_year_2025 branch - snake mask files and icon
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood.
(Was causing client animation problems)
Added 4k Textures for and cinematic material for the lunar new year snake mask.
Update x86-64 script too
Update FGDs to include gmod specific additions
rollermine spawnflag, beam_spotlight SetColor
Prevent singleplayer tool ghost from saving in saves as a prop
gmsave.SaveMap now respects Entity.DoNotDuplicate fully
Update gmod.code-workspace
Merged Pull Requests
* Use render.PushRenderTarget instead of render.Get/SetRenderTarget
* Main menu news panel now has rounded corners
* Added ability to copy sandbox tool class names via right clicking
Pull Request - Improve skypaint matproxy performance
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Updated snakemask item prefab with new icon
updated Lunar new year mask textures
Added icon for mask