248,733 Commits over 3,959 Days - 2.62cph!

3 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
3 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
3 Months Ago
-Shield Texture tweaks
3 Months Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
3 Months Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
3 Months Ago
Ginnle NPC Intro Dialogue
3 Months Ago
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3 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
3 Months Ago
Minor improvements (#2120)
3 Months Ago
Revert "Merge remote-tracking branch 'upstream/get-type-remove-cache'" This reverts commit 16f9e5de46448d334f13aea853ae6d13b3d36581, reversing changes made to 608fac6f22814e3eeb4609c80c0b5f08205e24ed. Keep the cache but add a way to rebuild it properly
3 Months Ago
Update spanish.lua in the terrortown gamemode (#2118)
3 Months Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
3 Months Ago
Additional checks for ice sheets to avoid rivers
3 Months Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
3 Months Ago
Fixed some additional oddities where rivers meet ocean
3 Months Ago
Mostly working, can't edit graphs
3 Months Ago
Fixed several GenerateOceanTopology oversights
3 Months Ago
Update playground_testing.scene
3 Months Ago
Basic jumppad
3 Months Ago
Compiling again
3 Months Ago
-Shield Prefabs
3 Months Ago
-Shield world model prefab + LOD and pivot changes
3 Months Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
3 Months Ago
Fix fireball isStationary compile error when compiling in None mode
3 Months Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
3 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
3 Months Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
3 Months Ago
Enable divesite_plane_COL r/w
3 Months Ago
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3 Months Ago
Blunderbuss + frontier hatchet backpack offsets
3 Months Ago
Differentiate between cloud vs missing map in inspector
3 Months Ago
Merge from hill_cliffs_splat
3 Months Ago
Merge from world_update_2
3 Months Ago
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3 Months Ago
Rock splat removal added to coastal cliffs
3 Months Ago
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3 Months Ago
Fix fireball not be set to rest when it should have been
3 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
3 Months Ago
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3 Months Ago
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3 Months Ago
reinforced wood shield blockout
3 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
3 Months Ago
Reenabled LODs on hill cliffs
3 Months Ago
Added TerrainSplatRemove to all hill cliffs
3 Months Ago
TerrainSplatRemove
3 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
3 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
3 Months Ago
Add bricks to map Posed Citizen