192,569 Commits over 4,049 Days - 1.98cph!

3 Months Ago
Ram exhaust prefab WIP.
3 Months Ago
Ram lighting & instruments.
3 Months Ago
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3 Months Ago
Ram lighting tweak.
3 Months Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
3 Months Ago
med assault rifle world model and lods will need some some refinements but good enough for now
3 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
3 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
3 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
3 Months Ago
Fix compile error
3 Months Ago
Add line cover component
3 Months Ago
Fixed new horses not claimable at ranches
3 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
3 Months Ago
Catapult ammo world model prefabs
3 Months Ago
Ram lighting.
3 Months Ago
lots of siege weapn sounds (few things still WIP)
3 Months Ago
Light texture.
3 Months Ago
Headlight mats enabled+disabled.
3 Months Ago
Same fire effect rotation fix for battering ram and ballista
3 Months Ago
Tuned screenshake on fire.
3 Months Ago
Boulder impact matches target normal.
3 Months Ago
Moved to the correct folder.
3 Months Ago
Catapult fire effect rotation fix
3 Months Ago
Missing file.
3 Months Ago
Catapult fire.
3 Months Ago
In water effects and head motion Skidding effects
3 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
3 Months Ago
Boulder FX & polish.
3 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
3 Months Ago
Minor entity value changes
3 Months Ago
Worldmodel changes
3 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
3 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
3 Months Ago
Added catapult.fire command
3 Months Ago
Fixed catapult admin reload not updating the animation
3 Months Ago
Horse swimming animations, effects and audio
3 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
3 Months Ago
Ensure idle animation is set to loop time
3 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
3 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
3 Months Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
3 Months Ago
Snake mask icon update
3 Months Ago
Boulder impacts.
3 Months Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
3 Months Ago
hooked up snake mask icon to .sitem
3 Months Ago
Burst cloth on snake mask lods
3 Months Ago
Merge from main
3 Months Ago
Updated snakemask item prefab with new icon
3 Months Ago
updated Lunar new year mask textures Added icon for mask
3 Months Ago
Snake Mask world models