192,622 Commits over 4,049 Days - 1.98cph!

3 Months Ago
primitive -> Aux2
3 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
3 Months Ago
Horses client side optimizations
3 Months Ago
Can open top siege tower door even if you are close to it
3 Months Ago
Added "starlayers" to env_skypaint in the FGD Also mention the skybox texture name requirement in the description.
3 Months Ago
Enable sv_parallel_sendsnapshot by default. Display a warning when async file read operation tries to read OOB Prevent .ani files from loading if they would crash the game i.e. if the .ani file does not match the model it supposedly is for Remove debug code from C_BaseFlex::SetupWeights CTriggerWateryDeath applies correct inflictor/attacker Damage scaling based on skill convar only happens from NPC damage in GMod Merge Pull Request More spawnmenu localizations Remove redundant category for npc_tf2_ghost Merge Pull Reqeust Use an already existing local variable in toolgun HUD, instead of re-retrieving mode
3 Months Ago
Missing beam LODs
3 Months Ago
exported updated vm mini crossbow reload anims
3 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
3 Months Ago
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3 Months Ago
marketing assets
3 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
3 Months Ago
Horse decay
3 Months Ago
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3 Months Ago
Asbestos armor insert
3 Months Ago
Increased top ladder trigger volume on Siege Tower
3 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
3 Months Ago
3 Months Ago
Grammar fixes
3 Months Ago
3 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
3 Months Ago
Merge from presets_ediitor/quality
3 Months Ago
Fix shadow cascades tooltip
3 Months Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
3 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
3 Months Ago
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3 Months Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
3 Months Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
3 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
3 Months Ago
exported tiger animations and rig
3 Months Ago
Buildfix: removing unused variable Tests: editor compile
3 Months Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
3 Months Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
3 Months Ago
Tweaked horse player collider height
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
3 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
3 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
3 Months Ago
When hit, automatically update the offender's position
3 Months Ago
Setup snake mask item
3 Months Ago
Trumpet tree temp billboards
3 Months Ago
Merge from presets_editor/quality
3 Months Ago
Forward the Hurt call from entity to entityComponent
3 Months Ago
Merge from main
3 Months Ago
Enable grass displacement by default in all preset levels
3 Months Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
3 Months Ago
- Ballista Gibs missing material fix