248,804 Commits over 3,959 Days - 2.62cph!

3 Months Ago
Blunderbuss + frontier hatchet backpack offsets
3 Months Ago
Differentiate between cloud vs missing map in inspector
3 Months Ago
Merge from hill_cliffs_splat
3 Months Ago
Merge from world_update_2
3 Months Ago
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3 Months Ago
Rock splat removal added to coastal cliffs
3 Months Ago
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3 Months Ago
Fix fireball not be set to rest when it should have been
3 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
3 Months Ago
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3 Months Ago
reinforced wood shield blockout
3 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
3 Months Ago
Reenabled LODs on hill cliffs
3 Months Ago
Added TerrainSplatRemove to all hill cliffs
3 Months Ago
TerrainSplatRemove
3 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
3 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
3 Months Ago
Add bricks to map Posed Citizen
3 Months Ago
Merge from main
3 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
3 Months Ago
Fixed vending machine skins being rendered as beanie hat
3 Months Ago
Merge: from main Tests: built all modes in editor
3 Months Ago
merge from world_update_2
3 Months Ago
Move Hammer stuff to its own project We don't need <Vulkan> in the editor title anymore Cleanup
3 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
3 Months Ago
Backups
3 Months Ago
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3 Months Ago
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3 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
3 Months Ago
Leaderboard backup, run #14164
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
3 Months Ago
testing cloud improvements
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
3 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
3 Months Ago
NPC Ginnle and Update to Map
3 Months Ago
Merge from world_update_2
3 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
3 Months Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
3 Months Ago
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.
3 Months Ago
CameraTargets now have EditorHandles and Gizmos, rework their functionality too. Created basic Dialogue Component Rewrote CutsceneManager to take in Dialogue instead of MovieClips. Remade the test cutscene to work with the rewrite.
3 Months Ago
adjust hcr firerate