192,622 Commits over 4,049 Days - 1.98cph!

3 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
3 Months Ago
Reapplied improved Medieval Barricade deployment
3 Months Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
3 Months Ago
fixed bad triangulation on wall_frame_02 collision
3 Months Ago
wall divider gameplay pass
3 Months Ago
Add reaction time to scientists to avoid unreactable peeks
3 Months Ago
Fix heli targeting scientists
3 Months Ago
▄▄▉▍▉▆▇▄
3 Months Ago
Various ammo & impact related.
3 Months Ago
Merge from main
3 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
3 Months Ago
Scene backup
3 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
3 Months Ago
Fixed wellipets hat missing interaction highlight
3 Months Ago
Merge from primitive
3 Months Ago
Parent merge
3 Months Ago
Parent merge
3 Months Ago
LODStripper should now work with the Undo system
3 Months Ago
Updated anims to use actor's global avatars
3 Months Ago
Remove a debug toggle shield option that was accidentally left in
3 Months Ago
Fix NRE if no mask is applied to PoseTools window
3 Months Ago
Merge from demo_shot_improvements
3 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
3 Months Ago
Parent merge
3 Months Ago
Avatar backups
3 Months Ago
Anim & timeline backups
3 Months Ago
Perfab updates/backup
3 Months Ago
Codegen
3 Months Ago
Parent merge
3 Months Ago
Merge from primitive
3 Months Ago
Parent merge
3 Months Ago
LODStripper script update - includes BurstCloth namespace
3 Months Ago
Mini crossbow can now be used with shields
3 Months Ago
Texture changes, scene backup
3 Months Ago
Moved materials and textures to media directory
3 Months Ago
Wallpaper 4k materials setup
3 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
3 Months Ago
Media directory + sav backup
3 Months Ago
Merge from lunar_new_year_2025
3 Months Ago
Update knight armour vest with new id to fix conflict (10287)
3 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
3 Months Ago
▊██▋ ▅▋▄█▋▊▇▄ - ▋▉▌▊▄▄▋ ▌▇▄█▊▊▌▌ ▉█ █▋ ▊▅▇▋▍
3 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
3 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
3 Months Ago
Impact iteration
3 Months Ago
Updated Lunar new year mask textures
3 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
3 Months Ago
Can build siege weapons on roads
3 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
3 Months Ago
Merge from main