userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

6 Years Ago
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
6 Years Ago
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
6 Years Ago
Fix serializing issue
6 Years Ago
Simplify reference
6 Years Ago
Getting custom ally data to sync properly to clients, plus warnings cleanup.
6 Years Ago
Ally stuff
6 Years Ago
Working on update ally calculations
6 Years Ago
Added checkpoint world space POI
6 Years Ago
Edit winner text
6 Years Ago
Merge latest from Main
6 Years Ago
Add allies to winner list for checkpoint trigger end trigger
6 Years Ago
Mode is four player with teammates again
6 Years Ago
Fix Unity hating .blend files
6 Years Ago
TEMP game version that only requires two players
6 Years Ago
Fix
6 Years Ago
CLIENT/SERVER issue fix
6 Years Ago
Ally label edit
6 Years Ago
Fix infinite checkpoint activation loop with teammate
6 Years Ago
Minor map edit
6 Years Ago
6 Years Ago
Added standard vehicle spawns to the race map + other minor edits.
6 Years Ago
Don't use in-world random cars as race start cars!
6 Years Ago
Vehicle respawning edit
6 Years Ago
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
6 Years Ago
Fixing a general bug in game modes, for the following scenario: - User dies, and quits the game right after that (or quitting is set up to kill them automatically) - User immediately reconnects. They have no character so they're given a new one - Respawn countdown ends - Game mode tried to give the user ANOTHER, possibly different new character
6 Years Ago
Character type data edit
6 Years Ago
Fix a certain editor options combo not working + character type edit
6 Years Ago
Merge Whacky Races changes
6 Years Ago
Checkpoint trigger zones embiggened
6 Years Ago
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
6 Years Ago
For levels with random checkpoint placement, re-do them each round
6 Years Ago
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
6 Years Ago
Merge Whacky Races work
6 Years Ago
Sloooow down (slightly)
6 Years Ago
Fixed "randomness" in WiseGuys actually being deterministic after level gen seed
6 Years Ago
Merge Whacky Races branch into Main.
6 Years Ago
Don't show message when checkpoint isn't active
6 Years Ago
Fix checkpoint count
6 Years Ago
Fix checkpoint count on listen server, and update UI
6 Years Ago
Generate the vehicle checkpoint on a random piece of straight road
6 Years Ago
Just cleaning up a little
6 Years Ago
100% working fix, but messy. Will see if I can simplify.
6 Years Ago
Testing a fix for vehicle RPC init order bug
6 Years Ago
Fixing vehicle assignment timing issues. Still has a bug somewhere
6 Years Ago
Working on something...
6 Years Ago
Stop error on quit in editor
6 Years Ago
Fix bug with initial car placement
6 Years Ago
Allow your teammate to activate your next checkpoint
6 Years Ago
Adjust vehicle HP + minor bugfix
6 Years Ago
Vehicle respawn edit. Safer variant than a static var and might not get reset