249,480 Commits over 3,959 Days - 2.63cph!
Reset all clothing item materials to defaults
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Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
Leaderboard query was ignoring sortorder
Leaderboard backup, run #
13828
Undo directionalLightIntensityDepthMultiplier changes from yesterday
Edit flipped threshold a little
Car 'flipped' threshold is now around 80 degrees instead of 90
Merge from world_update_2
Merge from world_update_2/dynamic_underground_network_groups
Merge from world_update_2/dynamic_underground_network_groups
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything
Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much
Fixed thresholds getting reset in Client/Server mode
Togboat collider small edit
Additional collision primitive for rear of tugboat
Merge from world_update_2/dynamic_underground_network_groups
Added a new NetworkType field to EnvironmentVolume
Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume
Marked all train tunnel volumes as the appropriate network group
This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface
This includes a cherrypick form the dynamic_underground_network_groups branch
Null checks in RustText and Tooltip SetPhrase
Fixes safezone warning formatting error
Fixed RustInput.Normal placeholder text having no localization token
Set auto size values to support any language
merge from repairbench_icons
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
Repair bench code cleanup
Repair bench UI now shows required ingredients as icons instead of texts
+ a few localization fixes
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly
Re-enabled glue models in compound
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
progress on river to ocean blending
failure score is time you beat farthest level; etc
adjust tooltip position etc
remove unused textures
convert some wav to ogg
some achievements
Merge from fix_debugqueue_cmd -> main
Merge from fix_io_budget_float -> main
Fix IO budgets not working well after 9hrs of uptime due to floating point errors
- 4ms resolution after 9 hours, 8ms after 18 hours, etc
- switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console
Make `debugqueue` print all queue sizes, not just electric low priority
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Wolves can now jump onto player foundations to attack
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PlaceCliffsUniform initial version
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Fix thread pool on linux srcds betterer hopefullier
exported edited wolf idle1, wakeup and idle to sleep anims
Fix host transfer of non-player networked objects
Move rigidbody start asleep until after colliders are added - otherwise it's not going to do jack shit
Add Prop.StartAsleep, this is common enough to justify adding to prop