249,480 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Expose IsValid() to ActionGraph https://files.facepunch.com/ziks/2024-09-09/rwuGmEnsdg.png Fixes Facepunch/sbox-issues#6376 Group object-targetting utility nodes
4 Months Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
4 Months Ago
Support empty <style> block in .razor files Resolves Facepunch/sbox-issues#2725
4 Months Ago
Clear texture after creating texture if no data was set, instead of refcount hack
4 Months Ago
-allowlocalhttp works for WebSurface in editor only. Also limit Http local http to editor and headless (dedicated server), players should never be able to accidentally opt in Facepunch/sbox-issues#5774
4 Months Ago
Update compiled shaders with relative cubemap luminance
4 Months Ago
Make sure wolf can transition from hurt to death
4 Months Ago
Fog Fix (#1661) * Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants * VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore * Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix volume fog no shadows option, cleanup unused shit * Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png * These convars don't do anything or are redundant, some notes for tiled rendering in the future * Remove deprecated VR stuff for volumetric fog on rendering pipeline, note for Alex that we can just reproject the frame for eye 2 for cheap volumetric fog rendering, any crumbs will be stripped more when I remove clipmaps * One lightbinner per volumetric fog rather than creating it every frame * Start removing fog clipmap rendering, there are better ways to do this and it's massive * Disable clipmaps on managed code, clean up shader code * Remove VR-specific frustum stuff from volumetric fog * Get rid of redundant data * Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one * TAA stub * Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality * Proper fog TAA with ping-ponging accumulation textures * Iterate fog denoising * Do soft TAA jitter and encode non-final texture to a softer color space so that TAA bbox is also softer * Final cleanup, fix fog density, fix obsolete error
4 Months Ago
Merge from world_update_2
4 Months Ago
cardboard blend material
4 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
4 Months Ago
Fix incrementing times visited a level
4 Months Ago
Merge from MummyMask
4 Months Ago
merge from FrankensteinMask
4 Months Ago
Map Voting: only show enabled maps
4 Months Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
4 Months Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
4 Months Ago
Remaining scene weapons
4 Months Ago
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4 Months Ago
Reset first half of scene weapon items to default materials
4 Months Ago
Merge from world_update_2/waterwell_update
4 Months Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
4 Months Ago
Merge from main
4 Months Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
4 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
4 Months Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
4 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
4 Months Ago
Remove this debug
4 Months Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
4 Months Ago
waterwell modelviewer
4 Months Ago
Merge from main
4 Months Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
4 Months Ago
Update minimap_motel.png
4 Months Ago
Achievements
4 Months Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
4 Months Ago
Localized skin picker
4 Months Ago
Localized inventory item splitter "Enter split amount..." text
4 Months Ago
bucket scale adjustment
4 Months Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
4 Months Ago
Implement Pooper achievement / stat Implement Go Faster Stripes achievement Implement consecutive win / Winning Streak achievement Implement Ace! achievement
4 Months Ago
bucket scale change
4 Months Ago
Handle WebSurface.Url null, remove duplicate private url check Fixes Facepunch/sbox-issues#6380
4 Months Ago
Stats tweaks
4 Months Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
4 Months Ago
Fix wolf hovering slightly above ground
4 Months Ago
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4 Months Ago
merge from empty_bind_fix