130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
                
                
                
                
             
         
        
            
            
            
                
                Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
                
                
                
                
             
         
        
            
            
            
                
                merge from serializable_fields_cleanup
                
                
                
                
             
         
        
            
            
            
                
                Merge from workshop_render_fixes
                
                
                
                
             
         
        
            
            
            
                
                Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards
Also switch the time of day and sky rotation accordingly
Fixed blank workshop icons when on Low settings
                
                
                
                
             
         
        
        
            
            
            
                
                Fix props with batching components not appearing in generated icons (armored double door as an example)
                
                
                
                
             
         
        
            
            
            
                
                add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned
Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
                
                
                
                
             
         
        
            
            
            
                
                Merge from gunner_multi_fix
                
                
                
                
             
         
        
            
            
            
                
                Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from kill_countdown_fix
                
                
                
                
             
         
        
            
            
            
                
                Rewrite party system so it integrates with the existing friends system code
- support party from any provider but only provide party members from steam
- add extra event that fires off when you leave the party since there is no callback for it normally
                
                
                
                
             
         
        
            
            
            
                
                Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms
Early exit BasePlayer.SayingHello to avoid unnecessary calculations
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_sound_fx fix
                
                
                
                
             
         
        
            
            
            
                
                Remove some duplicated work done updating nameplates so it's only done once per frame
Other optimizations to try and get nameplates to not be as slow
                
                
                
                
             
         
        
            
            
            
                
                ensure shaders are included
                
                
                
                
             
         
        
        
            
            
            
                
                Cow animation update (walk)
                
                
                
                
             
         
        
            
            
            
                
                - When staying in cover, try to hold a likely angle the player could come from
- Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback)
- More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues opening menu
                
                
                
                
             
         
        
            
            
            
                
                Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player.
(could happen if the command is entered precisely while entering the incapacitated state)
                
                
                
                
             
         
        
            
            
            
                
                Save us 20 ms when leaving a server. Present in the current game.
Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy.
Throw 'disconnected' toast when leaving a server.
                
                
                
                
             
         
        
        
        
            
            
            
                
                More arctic tuning for when the sun is low.
                
                
                
                
             
         
        
            
            
            
                
                Less fog overflow out of the arctic biome.
                
                
                
                
             
         
        
            
            
            
                
                Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
                
                
                
                
             
         
        
            
            
            
                
                Store, Inventory fixes for floating footer
                
                
                
                
             
         
        
            
            
            
                
                Remove allocs in flanking state
                
                
                
                
             
         
        
            
            
            
                
                Make leaving zone during rush more robust
                
                
                
                
             
         
        
            
            
            
                
                Overcast improvements.
Minor SSS tweaks on clear.
                
                
                
                
             
         
        
            
            
            
                
                merge from print_light_counts -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix "Print Lights" doing both ddraw and printing light count
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> print_light_counts
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Floating Header and Footer, inventory tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Remove nav blockers in small oilrig
- Cache zone on spawn
- Discard potential destinations out of zone when peeking or taking cover
- Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help
- Add debug visualization for zone checks
- When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.