249,480 Commits over 3,959 Days - 2.63cph!

4 Months Ago
better default locker specular
4 Months Ago
Progress
4 Months Ago
Fix modeldoc not cleaning up a embedded preview, causing an invalid thumbnail listener to stay around which sometimes causes a crash when a thumbnail is generated
4 Months Ago
Don't add more lights to visible list than the list can permit, this relatively low limit is silly but don't want to break api until frustum tiled cull is here https://files.facepunch.com/sam/1b1011b1/parsecd_CiKjzyScdq.mp4
4 Months Ago
Base flame
4 Months Ago
Lightbinner caching experiment, AddLight still sucks and we need to deal with shadows and faster insertions https://files.facepunch.com/sam/1b1011b1/NkiL7ryaEs.png
4 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
4 Months Ago
Added Z rotation to PlaceCliffsUniform
4 Months Ago
Delete constraints.lua Unused file Make game mount list wider (Adjustments for #2110) Fixed Sandbox Tool Lua errors from engine saves Would happen if the save was made with tools that are no longer available when the save is loaded Show the unbound command in hints, if a command doesn't have a key bound Based on the idea of garrysmod/pull/1962 Fixed halo rendering on certain models making the screen black. garrysmod-issues/issues/6000 Improvements to MatSelect panel Improvements to PropSelect panel (to match MatSelect) Added sbox_max(rope)constraints
4 Months Ago
Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
4 Months Ago
Fix terrain gizmo bounds
4 Months Ago
Working files.
4 Months Ago
pill bottle branding added
4 Months Ago
More proxy test settings
4 Months Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
4 Months Ago
Arched rock formation
4 Months Ago
Revert "Fog Fix (#1661)", causing some slowdown problems, will be brought back shortly This reverts commit f0981cbaf9679a34c219f57cd232a638f60d463f.
4 Months Ago
Setup corpse and loot
4 Months Ago
more map changes
4 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
4 Months Ago
4 Months Ago
Add interface IActionGraphCache
4 Months Ago
Citizen: added "blink" pose parameter + "Eyes_1D" sequence
4 Months Ago
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4 Months Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Add lights to lightbinner through CLightObjectDesc::OnSceneObjectVisibleInView instead of LightBinnerStandard::AddLights
4 Months Ago
Github actions
4 Months Ago
added toothpicks + map updates
4 Months Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
4 Months Ago
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4 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
4 Months Ago
adjusted dead citizen placement
4 Months Ago
Add gitignore
4 Months Ago
lighting updates
4 Months Ago
load more changes
4 Months Ago
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4 Months Ago
Merge from wip/testrun3
4 Months Ago
All remaining item setup
4 Months Ago
scene update
4 Months Ago
dead citizen
4 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
4 Months Ago
acoustic foam material + asset + detail normal
4 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
4 Months Ago
More achievements https://sbox.game/facepunch/jumper/achievements/
4 Months Ago
Implement blocks_exploded stat
4 Months Ago
Fix spread disease - disable spreader during teleportation disease
4 Months Ago
init
4 Months Ago
Implement disease achievement - can pass disease onto other players by touching them
4 Months Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet