239,396 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Merge from main
5 Months Ago
Leaderboard backup, run #11058
5 Months Ago
Scanner mission wip tests
5 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
5 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
5 Months Ago
Fix shadergraph render option popup not constrained to screen
5 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
5 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
5 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
5 Months Ago
Truck models progress .
5 Months Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
5 Months Ago
Leaderboard backup, run #11054
5 Months Ago
Merge from main
5 Months Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
5 Months Ago
packaged food pre brand checkin
5 Months Ago
shader tests
5 Months Ago
Leaderboard backup, run #11052
5 Months Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
5 Months Ago
Implement more accurate preferred size for flex columns when using a fixed column count
5 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
5 Months Ago
Leaderboard backup, run #11044
5 Months Ago
Leaderboard backup, run #11041
5 Months Ago
▌▇▍▇▊ ▅█ ▄▉▉▄▉▅ ▅▌▌▆▉▊▍▇, ▇▋▋▇▋▍▆▄ ▇▆▍ ▆█▌▄ ▋▊ ▅▌▊▌▉ ▍▊▄▍ ▋▉█ ▇▌▅▅
5 Months Ago
merge from cargo_junkpile_fix
5 Months Ago
merge from cargo_restart_bug
5 Months Ago
merge from fix_stash_reveal_inconsistant
5 Months Ago
Better metrics
5 Months Ago
Leaderboard backup, run #11020
5 Months Ago
▋▊▋▅▌▍▋▄ ▋▇▊ ▌▍▄ ▊▄▋▌▉▊ ▉▌ ▋▊ ▋▌ ▌▉▇▉ ▄▇▌▇ ▋▋▋ ▉▄█▄▅▅ (▆█▋ ▍▊▍▊▊▅▋ ▍▇▌ ▌▅▇▄ ▅▅▋ ▆▆▇▄.)
5 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
5 Months Ago
increase wall height, curved pieces
5 Months Ago
merge from woc_hotfix2
5 Months Ago
▊█▍▆▄█▍▄▆▌▋▋▆ ▍▌▉_▄▇▇▅▍_▌▄▆█▆
5 Months Ago
▄▅▆▄▊▉█▉▅▉▍▍▉ █▅▍_▊▋▇▋_▌▊▍_▌▇▊▉█▍
5 Months Ago
▉▌▉▌▅▊▄▄▄▅▆▅▌ ▌█▇▆▅_▇▇▋▇_▋▉▆▍▊▌▊▋
5 Months Ago
▄▉▌▊▋ ▌▉▉▌ ▋▉▇▅▇_▋▊▋▉_▇▍▉▅▉▅▅▇
5 Months Ago
Missing files
5 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
5 Months Ago
vm anim export update + some anim events
5 Months Ago
more blockin pieces and reorganization
5 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
5 Months Ago
viewmodel prefab updates
5 Months Ago
added effects to effects folder (taken from SAR for now)
5 Months Ago
player update. exported/set up mp5 anim set
5 Months Ago
Red & Green Industrial Light source item
5 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
5 Months Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
5 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
5 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
5 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits