239,397 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
5 Months Ago
some biome touch
5 Months Ago
junkpile layering issue
5 Months Ago
Merged main
5 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
5 Months Ago
Reinstate changes
5 Months Ago
Overwrite my changes
5 Months Ago
merge from wr_dead_area_fix
5 Months Ago
Merge main
5 Months Ago
merge from io_entity_snapping/fixes/2
5 Months Ago
Basic delegate invocation benchmarks
5 Months Ago
merge from tc_reskin_shotguntrap
5 Months Ago
merge from military_flamethrower_worldmodel_scale_fix
5 Months Ago
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5 Months Ago
merge from fix_photo_in_backpack
5 Months Ago
merge from fix_industrial_prioritize_empty_slot
5 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
5 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
5 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
5 Months Ago
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5 Months Ago
compile fix
5 Months Ago
merge from fix_floor_debris
5 Months Ago
Increase animal ground pos distance check range
5 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
5 Months Ago
merge from electricity_power_fixes/2
5 Months Ago
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5 Months Ago
merge from ping_estimate_cleanup
5 Months Ago
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5 Months Ago
merge from vis_entities_duplicates
5 Months Ago
merge from cargo_junkpile_fix
5 Months Ago
cherrypicking wr_minigun_reload_fix
5 Months Ago
Fixed Sound Light guide mesh position mismatch
5 Months Ago
Enabled snapping on CCTV cameras
5 Months Ago
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5 Months Ago
player update. bolt rifle anim set edits and holster position edited
5 Months Ago
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5 Months Ago
Merge
5 Months Ago
Latest changes to scene and materials
5 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
5 Months Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
5 Months Ago
updated scene
5 Months Ago
fully greyboxed storage warehouse and storage building large
5 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
5 Months Ago
Leaderboard backup, run #10996
5 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
5 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
5 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
5 Months Ago
Support spawning multiple debris objects for floors (one on each side)
5 Months Ago
Smooth vertex normals based on edge smoothing