239,456 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
6 Months Ago
Merged main into io_entity_snapping/fixes/2
6 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
6 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
6 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
6 Months Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
6 Months Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
6 Months Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
6 Months Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
6 Months Ago
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6 Months Ago
Don't show ammo count if 1 or less
6 Months Ago
Bike stat tweaks
6 Months Ago
Make UI more generic get the abilities from a list instead Removed unused rubbish Clean up base weapon Test weapon item
6 Months Ago
Fixed rotation on hanging ladder on rotating crane
6 Months Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
6 Months Ago
Start making Abilities more generic
6 Months Ago
Merge from Minigun_2024
6 Months Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
6 Months Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
6 Months Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
6 Months Ago
Heavy Scientist viewmodel setup (for Paddy)
6 Months Ago
GetUpgradeStatFromBase
6 Months Ago
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6 Months Ago
Flamejet concept
6 Months Ago
Flag hammer maps to always render cubemaps dynamically & always render at least one frame regardless of distance update settings
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Fixed "Snow Effect" material config
6 Months Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
6 Months Ago
Make upgrade stats apply
6 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV Remove unsued, clean up Dynamic cubemap component settings Remove the old BuildCubeMaps Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path Fix RenderDeviceInfo_t wrong size Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers) CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 ) Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering Use high quality GGX filtering if baking cubemap as OnEnabled Vulkan: Fix image transition layout when binding a mip of a cubemap that's sampleable as Texture2DArray Don't fetch render attributes from context, that's composited over, fixes a crash Assert when UAV Index is invalid
6 Months Ago
Mesh Editor: Add button to select all faces
6 Months Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
6 Months Ago
Add PhysicsShape.Triangulate
6 Months Ago
network++
6 Months Ago
merge from optimize_rpc_src_connection_2/refactor_2
6 Months Ago
LOD & fixes
6 Months Ago
merge from fix_hover_loot_backpack_vending
6 Months Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
6 Months Ago
merge from fix_backpack_hover_attachments
6 Months Ago
merge from WorldModels
6 Months Ago
merge from ui_pool_max_list_size
6 Months Ago
merge from server_hidden_stashes
6 Months Ago
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6 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
6 Months Ago
Merged main into ioentities_handles_naming