239,472 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
6 Months Ago
merge from wiretool_clearing_fix
6 Months Ago
merge from electricty_power_fixes
6 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
6 Months Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
6 Months Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
6 Months Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
6 Months Ago
Merge from bradley_scientists
6 Months Ago
water wells S2P
6 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
6 Months Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
6 Months Ago
More tweaks
6 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
6 Months Ago
water well D - some redesign to fix the blocked access
6 Months Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
6 Months Ago
harbor_2 re-applying ambient lights kill S2P
6 Months Ago
coffeetable_a painted skin
6 Months Ago
added a smidge of radiation to container dressing style 1
6 Months Ago
harbor_2 topology refresh: monument and building topo
6 Months Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
6 Months Ago
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6 Months Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
6 Months Ago
Set InputState.Ignore if game isn't being played
6 Months Ago
Cherrypick 94792
6 Months Ago
Cherrypick 94790
6 Months Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
6 Months Ago
Merge from minigun_2024
6 Months Ago
cinematic textures and materials
6 Months Ago
Merge from media_projects/24_04
6 Months Ago
Merge from Minigun_2024_Media
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Merge from oilrig_sat_tube
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Merge from bradley_scientists
6 Months Ago
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6 Months Ago
Merge harbor tweaks 4
6 Months Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
6 Months Ago
Revert Procedural Map - Sorry Aux2!
6 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
6 Months Ago
Fix area mask caching.
6 Months Ago
reduced rad barrel glow factor
6 Months Ago
fixed gibs displaying correct materila, gib tweaks
6 Months Ago
updated terrain blend textures for both harbor monuments
6 Months Ago
merge from oilrig_sat_tube
6 Months Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
6 Months Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
6 Months Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
6 Months Ago
merge from fix_backpack_ui_stuck
6 Months Ago
merge from static_props_02
6 Months Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped