239,436 Commits over 3,837 Days - 2.60cph!

6 Months Ago
merge from bradley_scientists
6 Months Ago
merge from oilrig_sat_tube
6 Months Ago
merge from vendor_ui_map_close
6 Months Ago
extended building topology reach in H2
6 Months Ago
merge from bring_back_vendor_names
6 Months Ago
Lowered barges, fixed a barrel spawn or two
6 Months Ago
merge from fix_connect_localhost
6 Months Ago
merge from fluid_splitter_fix
6 Months Ago
merge from ioentities_handles_naming
6 Months Ago
merge from disable_Easter2024
6 Months Ago
disable easter event Update menuvideo Update gameui
6 Months Ago
lowered both harbors by 1m S2P
6 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
6 Months Ago
extended monument topology on H2 to prevent seaweed poking
6 Months Ago
Harbors terrain heightmap fixes
6 Months Ago
Merge from 24_04
6 Months Ago
Scene backup
6 Months Ago
Missing meta
6 Months Ago
Scene + anim backups
6 Months Ago
Leaderboard backup, run #10611
6 Months Ago
Reserialize every material in the project (1527 changed materials)
6 Months Ago
Parent merge
6 Months Ago
Merge from Minigun_2024
6 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Fix progress bar not working
6 Months Ago
Fixed door controller deployement overlapping issues
6 Months Ago
Fixed sprinkler deployement overlapping issues
6 Months Ago
Merge from main
6 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
6 Months Ago
Merged main into io_entity_snapping/fixes/2
6 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
6 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
6 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
6 Months Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
6 Months Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
6 Months Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
6 Months Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
6 Months Ago
█▋▄ ▄▄ ▄▉▆ ▌▄▅ ▍▅▊▉▉▉▊ ▇▄▄▍▋
6 Months Ago
Don't show ammo count if 1 or less
6 Months Ago
Bike stat tweaks
6 Months Ago
Make UI more generic get the abilities from a list instead Removed unused rubbish Clean up base weapon Test weapon item
6 Months Ago
Fixed rotation on hanging ladder on rotating crane
6 Months Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
6 Months Ago
Start making Abilities more generic