239,435 Commits over 3,837 Days - 2.60cph!

6 Months Ago
merge from oilrig_sat_tube
6 Months Ago
Change InputMotionData to reflect new API
6 Months Ago
Structures folder particle accum setup directly on materials
6 Months Ago
Start blocking out lower level
6 Months Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
6 Months Ago
Added placeholder sounds
6 Months Ago
- fixed issue with 3p anims being submerged - updated clip naming
6 Months Ago
Props folder particle accum setup directly on materials
6 Months Ago
Force screens to update when first deployed
6 Months Ago
Tweaked boxes placement and scale
6 Months Ago
merge from SignFix
6 Months Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
6 Months Ago
merge from ping_estimation
6 Months Ago
merge from electrical_power_fixes/reactivetarget
6 Months Ago
player update. 3p nailgun anim set edited
6 Months Ago
reapplying 94814
6 Months Ago
merge from io_entity_snapping/fixes/2
6 Months Ago
merge from toolcupboard_retroskin
6 Months Ago
Oillrig2 cover data
6 Months Ago
Fixed tools not being released when TC is destroyed
6 Months Ago
▍▆▍▄▊ ▆▍▇▉ ▌▋▉▆▅▉▇▄▄▆▅▇▅▉█▄▋▉▅█▅▄▅▌▊▋▆▇▉▍▉▋
6 Months Ago
junkpiles use biome visuals for foliage like rest of the game foliage
6 Months Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
6 Months Ago
Merged main into toolcupboard_retroskin
6 Months Ago
▌▅▅▅▌▋▅▇▄█▋██ ▄▋▌▇▉▅▉▌▅_▌▄▋▆▅▋▇▍▉
6 Months Ago
Remove my #ifdef V_COMPILER_MSVC usage
6 Months Ago
▌▉▋▋▌ ▍▆▇▌ ▊▆▌▅▍▇▉█▆▄▌▉▊▉▇▉▍▇█▋▇▌▉██▊▄█▉▍▅▅
6 Months Ago
Oilrig2 move point data
6 Months Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
6 Months Ago
dead plant variant
6 Months Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
6 Months Ago
Oilrig_small door navmesh fixes
6 Months Ago
▋▋▉█▅▋▉▇▄█▌▆▍ ▌▅▌▍▉▍█_▋▆▉_▆▍▄▆▋▅▉
6 Months Ago
▅█▌▆▋▌▄▌▍▄▅█▇ ▇█▅▉▍_▌▅▊▍▇▌_▌█▇▅▌▊▆▋▊▇▆▋
6 Months Ago
▊▅▅▄▆▄▊▇▌▋█▊▊ ▌▋▉▅▇_▌▋▉▋▅▉_▋▋▉▉▉▌▌_█▆▆
6 Months Ago
Make Controller internal + sealed
6 Months Ago
vent_col navmesh gen error fix.
6 Months Ago
Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game
6 Months Ago
Oilrig1 cover data
6 Months Ago
More updates involving LOD fading
6 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
6 Months Ago
Forgot to get rid of this method 🤦
6 Months Ago
Remove controller binding panel (not used)
6 Months Ago
Oilrig1 initial move point data
6 Months Ago
This should be engine internal, expose with EditorUtility Remove debug line
6 Months Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
6 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
6 Months Ago
merge from bradley_scientists