147,553 Commits over 4,444 Days - 1.38cph!

8 Months Ago
Added worldmodel outline for krieg backpack and scattershot boulder ammo
8 Months Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
8 Months Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
8 Months Ago
Fix compile error
8 Months Ago
8 Months Ago
merge from store_fixes
8 Months Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
8 Months Ago
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8 Months Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
8 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
8 Months Ago
Rear turret Viewmodel test WIP
8 Months Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
8 Months Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
8 Months Ago
Fixed Owned tag overlapping with header text on skin tiles
8 Months Ago
More cleanup, dont use the packing queue for reloading
8 Months Ago
Run ai loop faster
8 Months Ago
initial setup of rpg7 anims for player update
8 Months Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
8 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
8 Months Ago
Items in the cart are now translated correctly
8 Months Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
8 Months Ago
changes on PTBoat single and double turret fire actions
8 Months Ago
Fix some broken flex stuff in the boat building hud prefab
8 Months Ago
Rename variables
8 Months Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
8 Months Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
8 Months Ago
Fixed placeholder Sail description, also fixed the minigun description typo
8 Months Ago
Final sans volumes.
8 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
8 Months Ago
boat building ui
8 Months Ago
Fixed gallery arrow showing up in the soundtrack DLC page
8 Months Ago
M92 weapon refresh model and wip textures
8 Months Ago
new boat building requirements ui
8 Months Ago
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8 Months Ago
merge from skins_ingameicon
8 Months Ago
merge from qol_perf_formatting -> main
8 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Missed files
8 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
8 Months Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
8 Months Ago
Merge from horse_medsyringe_healing
8 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
8 Months Ago
Update analytics event
8 Months Ago
chainsaw 3p anims setup
8 Months Ago
Revert transform and collider changes that somehow snuck back in
8 Months Ago
Fix compile errors and reduce speed gained
8 Months Ago
merge from qol_dump_improvements -> main
8 Months Ago
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8 Months Ago
merge from main -> qol_dump_improvements