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Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Add support for expression bodied methods for CodeGen. Fixes Facepunch/sbox-issues#5025
Add test for expression bodied CodeGen method
Component editor
Event definitions
https://files.facepunch.com/ziks/2024-03-05/sbox-dev_tLbFO7lAnn.png
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player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
Expose InputDefinition serialization
Initial
Improve API, add targets (left/right motor, left/right trigger)
Updated Frontier Hatchet Viewmodel and Worldmodel to have new hand position and updated mesh.
Reverted the recyling eggs system due to LOD issues
Applied client side optims to Halloween candies prefabs
Fix truncated context menu for some plugs
merge from RidingChickenCostume
Behaviour improvements.
BaseNavigatorFIx.
Improve responsiveness.
Added Minigun Ammo Link for VFX
merge from server_tags_autocorrect
Merge from main -> full_server_demos
Allow render.CapturePixels in main menu when used on Lua RTs.
Fix NRE if trying to send inventory update while dead
Slightly increase FOV on Viewmodel preview
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
merge from cluter_selector_drawfix
merge from binoculars_rangefinder_polish
merge from vendor_ui_fixes_4
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F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
Failing list block copy test
Fixed possible "Destination is too short" on list hotload
Add scroll area to EnumControlWidget
Cap player egg spawns, recycle oldest egg on new spawn
Update IntegerControlWidget label color
GameManager -> Game
Can create variables from outputs again
https://files.facepunch.com/ziks/2024-03-05/sbox-dev_KoPIunZlbZ.mp4
Imported Updated Minigun World Model and LODS
Added Minigun Combined Textures and Material
Applied Combined Minigun Material to Minigun World Model
Fixed dragged output listing irrelevant nodes
Merge from bradley_scientists
Expose intersection-related structs to ActionGraph
Facepunch/sbox-issues#5063
* PhysicsIntersection
* PhysicsIntersectionEnd
* PhysicsContact
* PhysicsContact.Target
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subracting server_tags_autocorrect
merge from server_tags_autocorrect
merge from tutorial_island