125,582 Commits over 4,171 Days - 1.25cph!

9 Months Ago
Fixed respawning planter causing hash conflicts on sockets
9 Months Ago
manifesti_fix -> primitive
9 Months Ago
9 Months Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
9 Months Ago
Bugfix: don't try to reactivate a destroyed spawnpoing in SERVER+CLIENT - Reimplemented the spawn point status based on new internal state - this retains original behavior Editor-only bug caused by my previous change of pooling behavior (destroy object instead of trying to pool it on scene unload). Tests: on Craggy spawned and disconnected - no errors. Checked BaseSpawnPoint inheritance hierarchy to ensure there's no other places trying to activate gameobjects
9 Months Ago
edited player animation.controller so the shield impact animations work correctly
9 Months Ago
Battering ram compile fix
9 Months Ago
Merge: from main Tests: compiled in editor
9 Months Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
9 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
9 Months Ago
Siege tower deployable on rocks too
9 Months Ago
Catapult and battering ram deployable on rocks
9 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
9 Months Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
9 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
9 Months Ago
Merge from main
9 Months Ago
Cherrypick from the smoothstep
9 Months Ago
Antihack kicks reserve a slot for queue bypass
9 Months Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
9 Months Ago
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9 Months Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
9 Months Ago
Battering ram broken state loading
9 Months Ago
merge from fix_copy_paste_wires -> main
9 Months Ago
Fix auto-snap not being disabled when client convar is disabled
9 Months Ago
Remove debug logging from copy paste
9 Months Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
9 Months Ago
Battering ram door loading
9 Months Ago
merge from fix_quick_craft_multiple -> main
9 Months Ago
Restore propane bomb world model
9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
9 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
9 Months Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
9 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
9 Months Ago
mutelist_expose_steamid -> main
9 Months Ago
Expose users steam ids on chat.mutelist
9 Months Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
9 Months Ago
More building volume changes to try and allow door placement
9 Months Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
9 Months Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
9 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
9 Months Ago
Sanitise more flags
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
- Dont use Protected flag - Added up to Reserved19
9 Months Ago
Update: display call depth for marks in bin viewer Makes it easier to track callstack consistency at sync points. Tests: opened borked snapshot from editor
9 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
9 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
9 Months Ago
-Add more profile markers to heli -Use fast broad grid check instead of precise one (heli range is 150m but cells are 32m wide, so we are not getting that much precision by using the narrow phase)