252,053 Commits over 3,959 Days - 2.65cph!
removed underscrores from camera names
Added an additional way to get on the radhouse roof
Directory ands asset location tweaks. Fixed head material disconnected
Leaderboard backup, run #
12463
Converted the RPS gesture UI into a non blocking UI
Added UI support for draws
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
Refactor RPS into a more generic gesture interaction system, WIP
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fade in, fix status icon hover
enemy size variance
more menu scene
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge BikeFastTurns -> main
Changed how fast steering applies
Use DriveWheelVelocity to show spin FX visually
Merge from midi_unsubscribe
Control feeling reasonably good
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
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Basic 2d player movement for example scene
https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
Merge from io_flooding_fix
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables:
Twitch Rivals Desk
Simple Chair
Sofa (+pattern version)
Rocking Chair (all skins)
Beach Chair
Piano
Xylobone
Drumkit
Microphone Stand
Hitch & Trough
Removed unused test scenes/assets
Merge from car_door_destroy_fixes
Working on the feel of burnout mode
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Poster scene backup - seismic sensor
Merge from kitchen_collider_fixes
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
Fix doubled-up GetModifiedDrag from merge
Merge main -> BikeBurnouts
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
SpriteDropObject now respects camera rotation
Remove shit we don't need in the example project anymore
Right Click -> Delete in the Sprite Editor Timeline will delete all selected frames if multiple are selected
Update Ninja Frog sprite to include all necessary animations
Add `HasBroadcastEvents` to SpriteComponent. Hide Broadcast Events in Inspector if `!HasBroadcastEvents`. Add `Bounds` to SpriteComponent
Add "footstep" events to Ninja Frog sprite
Remove all the old code files from the example project
Update the example scene