239,707 Commits over 3,837 Days - 2.60cph!
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
Imported Mushroom World Models
Basic Setup of World Model Prefabs
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
handlebar_moustache fbx test
Added deployed timer.
Don't count alive scientists until they've all finished spawning.
Persist number of alive scientists between deployments.
Initial logic for recalling scientists and starting to move again.
Fixed testing scene/map missing models and incorrect rotations
Motor frequency emulation
Remove unused
PWM fixes
Cleanup
Update Facepunch.ActionGraphs
Allow [InitializedBy( null )]
Fixed AG undo/redo regression
IResourceEditor.Changed event
Fix save button not enabling for custom editors
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Replaced brutalist church model with the prefab on the scene
Brutalist church progress
Component definition event dispatching
https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
player update. stone pickaxe entity edited so weapon holster and held postion is correct
fix material on the bathtubplanter
Fix text on a few views, punctuation and wrong descriptions
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
Scientist count bump.
Additional AI data.
Add 3rd variant to Frontier Planter prefab
Fix Abyss text sizing bug
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
Override brain and npc movement tick delays for Bradley spawned scientists.
AIBrain movement tick start delay, defaults to previously used hardcoded value.
Remove some debug.
Movement delay fix.
fixed ChickenCostume related errors on CraggyIsland
merge from tutorial_island/server_opt_in_support
merge from tutorial_island/auto_opt_out
merge from vendor_ui_fixes_4
merge from tutorial_island
merge from fadeoutnre_fix
merge from store-ui branch
merge from RidingChickenCostume
MaterialSetup includes inactive children when IncludeChildren is enabled
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig
MaterialConfig can now specify shader toggles (only supported for some)
MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object