239,707 Commits over 3,837 Days - 2.60cph!

7 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
7 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
7 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
7 Months Ago
handlebar_moustache fbx test
7 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
7 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
7 Months Ago
Component editor
7 Months Ago
Fixed testing scene/map missing models and incorrect rotations
7 Months Ago
Motor frequency emulation Remove unused PWM fixes
7 Months Ago
merge from main
7 Months Ago
Merge main
7 Months Ago
Merged main
7 Months Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
7 Months Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
7 Months Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
7 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
7 Months Ago
Replaced brutalist church model with the prefab on the scene
7 Months Ago
Brutalist church progress
7 Months Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
7 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
7 Months Ago
final planter fix pls
7 Months Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
7 Months Ago
fix material on the bathtubplanter
7 Months Ago
merge from main
7 Months Ago
Fix text on a few views, punctuation and wrong descriptions
7 Months Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
7 Months Ago
Scientist count bump. Additional AI data.
7 Months Ago
Add 3rd variant to Frontier Planter prefab
7 Months Ago
Fix Abyss text sizing bug
7 Months Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
Merge from debugging
7 Months Ago
Init/get order fix
7 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
7 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
7 Months Ago
Remove some debug. Movement delay fix.
7 Months Ago
fixed ChickenCostume related errors on CraggyIsland
7 Months Ago
phrases
7 Months Ago
Merge main -> store-ui
7 Months Ago
WIP suspension
7 Months Ago
merge from tutorial_island/server_opt_in_support
7 Months Ago
merge from tutorial_island/auto_opt_out
7 Months Ago
merge from vendor_ui_fixes_4
7 Months Ago
merge from tutorial_island
7 Months Ago
merge from fadeoutnre_fix
7 Months Ago
merge from store-ui branch
7 Months Ago
merge from RidingChickenCostume
7 Months Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
7 Months Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object