134,385 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Readjusted HBHF sensor visual size
10 Months Ago
Fix deploy guide renderer NREs
10 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
10 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
10 Months Ago
Fixed tesla coil visualisation
10 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
10 Months Ago
Update store icon
10 Months Ago
merge from softcore_update
10 Months Ago
main -> range_volumes
10 Months Ago
Fixed corpse repositionning failing
10 Months Ago
import option tweak to watertight hatch spec map
10 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
10 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
10 Months Ago
Fixing skinning for outbreak scientist
10 Months Ago
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10 Months Ago
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10 Months Ago
boomerang -> jungle_update
10 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
10 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
10 Months Ago
Adobe Wall and Gate setup
10 Months Ago
Fix issue detecting if boomerang has finished its curve
10 Months Ago
Blowpipe animation pass and blend adjustments
10 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
10 Months Ago
merge from monuments_bug_fixes_0325
10 Months Ago
merge
10 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
10 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
10 Months Ago
network++ save++
10 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
10 Months Ago
bread heal over time instead of instant heal
10 Months Ago
softened a crease in canyon_c terrain
10 Months Ago
updated cliff rock position at WTP
10 Months Ago
Merge from bag_changes
10 Months Ago
Made the new corpses immortal
10 Months Ago
Merge from bag_changes
10 Months Ago
Merge from parent
10 Months Ago
Bed corpse setup
10 Months Ago
Merge from main
10 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
10 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
10 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
10 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
10 Months Ago
Merge from clear_bushes_radius
10 Months Ago
Unsaved
10 Months Ago
Attack VFX (Not using IK script for now because script bug.)
10 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped Restore missing file used exclusively by this beta Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot