135,884 Commits over 4,293 Days - 1.32cph!

10 Months Ago
Include vehicle detailed layer in vine dismount check
10 Months Ago
Fixed blurry birds.
10 Months Ago
Fixed blurry spraycan sprays.
10 Months Ago
Fixed blurry fireplace
10 Months Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
10 Months Ago
Fixed a couple of inverted triggers.
10 Months Ago
Renamed new lighting prefab.
10 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
10 Months Ago
Train tunnel entrance bunker terrain anchor fixes
10 Months Ago
merge from underwater-effects
10 Months Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
10 Months Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
10 Months Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
10 Months Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
10 Months Ago
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10 Months Ago
ak admire update
10 Months Ago
Improved kapok billboard textures / added gradients to mimic shadows
10 Months Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
10 Months Ago
lerp according to cam velocity, add refraction to river surface
10 Months Ago
Polish pass on camera animations for a selection of weapons
10 Months Ago
Remove unnecessary changes to ConCommandBase
10 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
10 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
10 Months Ago
Merge from blowpipe
10 Months Ago
merge from jungle
10 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
10 Months Ago
Merge from main
10 Months Ago
updated 3p vine swing anim
10 Months Ago
Dart rotations
10 Months Ago
osx_compile_simulator -> main
10 Months Ago
Merge from jungle_update
10 Months Ago
main -> jungle_update
10 Months Ago
projectile_orientation_override -> main
10 Months Ago
Reorder inspector properties
10 Months Ago
Tooltip and header
10 Months Ago
lock orientation changes behind a checkbox
10 Months Ago
Fix dart rotations to work with recent projectile rotation changes
10 Months Ago
merge from jungle_update/meat_visuals
10 Months Ago
Cooking workbench new meats setup
10 Months Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
10 Months Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
10 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
10 Months Ago
updated snake test escape anim
10 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
10 Months Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
10 Months Ago
Movement fixes.
10 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)