136,900 Commits over 4,324 Days - 1.32cph!

9 Months Ago
Merge from jungle_update
9 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
9 Months Ago
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9 Months Ago
Merge from ziggurat_perf_fixes
9 Months Ago
Merge from jungle_update
9 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
9 Months Ago
Fixed emoji not unlocking correctly
9 Months Ago
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9 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
9 Months Ago
merge from jungle_update
9 Months Ago
added corpse prefabs for wicker and bamboo barrels
10 Months Ago
merge from /jungle_storage_skin_fix
10 Months Ago
Replaced cocoknight gloves viewmodel material
10 Months Ago
Missed some billboard texture changes
10 Months Ago
Updated schizolobium with progress from friday
10 Months Ago
updated jungle ar icon
10 Months Ago
Merge from icon_render_export_fix
10 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
10 Months Ago
merge from main
10 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
10 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
10 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
10 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
10 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
10 Months Ago
Possible AdminPanel NRE fix
10 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
10 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
10 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
10 Months Ago
start of fixing corpse gibs for jungle barrel storage
10 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
10 Months Ago
main -> vine_capsule_renderer
10 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
10 Months Ago
Missed files
10 Months Ago
Missed files
10 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
10 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
10 Months Ago
main -> hackweek_syncvars
10 Months Ago
main ->syncvars
10 Months Ago
Include server version in F7 feedback
10 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
10 Months Ago
Enabled trail emission on sharks
10 Months Ago
merge from jungle_update
10 Months Ago
merge from jungle_dlc