135,255 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Merge from main again
10 Months Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
10 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
10 Months Ago
Merge from main
10 Months Ago
Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Remove unused member variable from keyvalues class Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png
10 Months Ago
merge from io_networkcache
10 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
10 Months Ago
Update wolf night eyes effect
10 Months Ago
Re-enabled network cache on RF and RC entities, not needed anymore
10 Months Ago
Enable croc eyes shining in the dark
10 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
10 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
10 Months Ago
Face towards player when re-appearing
10 Months Ago
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10 Months Ago
Merge from jungle_update
10 Months Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
10 Months Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
10 Months Ago
Fixed vine renderers not spawning on proc gen
10 Months Ago
merge from high_walls_skins
10 Months Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
10 Months Ago
Merge from jungle_update
10 Months Ago
Obscure vision overlay improvements
10 Months Ago
Merge from blowpipe
10 Months Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
10 Months Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
10 Months Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
10 Months Ago
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10 Months Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
10 Months Ago
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10 Months Ago
Fix too few crocs and tigers, new spawning filter
10 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
10 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
10 Months Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
10 Months Ago
Missed Snake Spoiled Meat Material file
10 Months Ago
Setup Snake Raw, Spoiled and Cooked Meat Updated Snake Raw Textures
10 Months Ago
Added ladder trigger volume to zigg water tank
10 Months Ago
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10 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
10 Months Ago
More leap fixes
10 Months Ago
Update: adding GamePhysics.CheckCapsule(batch) Last factored out func - should be able to complete refactor shortly Tests: none, will integrate to tests next
10 Months Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
10 Months Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
10 Months Ago
Leap animator fixes
10 Months Ago
Bugfix: fixing native allocation leaks in tests Tests: ran the tests with leak detections enabled
10 Months Ago
bear_rug_deploy -> main
10 Months Ago
Apply the same recent rug deployment improvements to the bear rug
10 Months Ago
Update: GamePhysics.CheckCapsule<T>(batch) internalized layermask handling There's room for optims, but not going to pursue them for now - will test later how the perf deteriorates with the new APIs. Tests: ran relevant unit tests
10 Months Ago
leap attack animator setup
10 Months Ago
Added final COL and LODs for big zigg
10 Months Ago
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