240,138 Commits over 3,837 Days - 2.61cph!

8 Months Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
8 Months Ago
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8 Months Ago
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8 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
8 Months Ago
scrap updates
8 Months Ago
Performantly unsets old set icon
8 Months Ago
NavMesh example scene
8 Months Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
8 Months Ago
Fixed some bugs with colour setting
8 Months Ago
Prevented client from attempting serverside equipment moves.
8 Months Ago
'keep out' and road debris decals
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
8 Months Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
8 Months Ago
Save navmesh info
8 Months Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
8 Months Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
8 Months Ago
ByteStream.Read( buffer, offset, count )
8 Months Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject
8 Months Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
Don't serialize child GameObjects that are about to be destroyed
8 Months Ago
player update. exported/set up bota bag animations
8 Months Ago
Editor integration https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
8 Months Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
8 Months Ago
merge from main
8 Months Ago
Add Scene.NavMesh
8 Months Ago
Scrap car and ball Merge branch 'main' of sbox-industrial-platformer
8 Months Ago
Add Draw.Arrow Cleanup
8 Months Ago
Merge from main
8 Months Ago
Disable sync position on MDS.
8 Months Ago
moved zipline platforms assets over from compound branch - not a merge
8 Months Ago
More stripping
8 Months Ago
level backup - moved turret up a balcony
8 Months Ago
merge from TryGetAimingModule_nre
8 Months Ago
merge from GetFacingLiquidContainer_nre
8 Months Ago
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8 Months Ago
merge from shelter_marker_sort_order
8 Months Ago
merge from hostile_countdown_tooltip
8 Months Ago
Strip navlib/navsystem
8 Months Ago
Leaderboard backup, run #9316
8 Months Ago
Small buffer zone when transitioning to a new perspective
8 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4 Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4 Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4 PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4 Agent cleanup InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
8 Months Ago
Fix not respawning at start when no checkpoints exist
8 Months Ago
Bit of improvement to movement on spinners
8 Months Ago
Camera focus bounds cleanup
8 Months Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
8 Months Ago
Apply same fix to scientist at end of tutorial screen
8 Months Ago
Fix ToolScene fullbright, used by blend channel pickers in Hammer
8 Months Ago
Fixed bear prefab info not populating properly on death screen
8 Months Ago
Added a mission stage to pick up items from a player corpse