240,139 Commits over 3,837 Days - 2.61cph!

8 Months Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
8 Months Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
8 Months Ago
Don't actually flag a decal as translucent, makes them render twice since we have a specialized decal layer, on top of that when rendering as translucent it wants a MSAA depth buffer that's missing, so we bind a non-msaa error texture that makes vulkan shit itself
8 Months Ago
Codegen
8 Months Ago
Merge from main
8 Months Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
8 Months Ago
Add flex aspect ratio component Fix flex text not setting its driven properties
8 Months Ago
Server compile fix
8 Months Ago
Another autospin fix
8 Months Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
8 Months Ago
Remove atlas resizing, feels overengineered, way we have adaptive shadow render size makes it feel pointless Let shadow frusta be calculated entirely on shadowcache, removes redundant calculations and makes the data flow saner, remove bullshit from LightEntry Add support for clearing rects from shadow atlases properly, queue them, fixes shadows on multicam views and childrens, note that shadow caching will still only happen on children views for now
8 Months Ago
Gizmo.Select: allow unselect of object selections Shift allows multi select too but without deselecting SceneViewWidget.UpdateHovered: Just because we're already selected doesn't mean we can't be hovered, otherwise how will you deselect me Deselect game object when nothing is clicked
8 Months Ago
Allow disabling interaction
8 Months Ago
Change flex columns to calculate dynamic column counts with a minimum width, expanding the columns equally to fill the container
8 Months Ago
Remove skybox from test scene
8 Months Ago
Fixed some skins still not loading in the skin viewer test scene
8 Months Ago
Tidy up AfterUI render stage and use that for after-UI post-processing effects, rename to `AddHookAfterUI`
8 Months Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
8 Months Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
8 Months Ago
SceneCamera viewport caps size properly Bail out of CameraRenderer if no valid viewport
8 Months Ago
Instant flags and rate check.
8 Months Ago
Merge from main
8 Months Ago
Pooling fix
8 Months Ago
Unused resource glue Log_Detailed these rendersystemvulkan messages Fix crash with symlink resident resource reloading
8 Months Ago
Add `CameraComponent.AddHookAfterOverlay`, supports running post-processing effects after UI is drawn
8 Months Ago
Applied subtle fade in and out to backpack UI when opened/closed
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
8 Months Ago
ObjectWithVelocity has angular velocity, player controller supports spinning wheels
8 Months Ago
merge from main - RC
8 Months Ago
Player walk anim not affected by ground velocity
8 Months Ago
Increase moving up velocity to negate grounded Fix error spam & bit of cleanup Fix walking slowly up slopes
8 Months Ago
merge from backpacks
8 Months Ago
Foliage: Fix depth alpha tests Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
8 Months Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
8 Months Ago
Nicer integration of dynamic properties with the Action Graph editor https://files.facepunch.com/ziks/1b3111b1/sbox-dev_JBs2cwHbhM.mp4
8 Months Ago
Fix compile error of editor holster tool
8 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
8 Months Ago
Disable more stuff I enabled
8 Months Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
8 Months Ago
Disable some parts of QueuedLoader
8 Months Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
8 Months Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
8 Months Ago
8 Months Ago
Coerce typed operands Support default value for property substitution in DisplayInfo.Format
8 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
8 Months Ago
Source Updates
8 Months Ago
player update. exported building plan animations
8 Months Ago
added decal_wall_damage_a + decal_leak_c