130,318 Commits over 4,201 Days - 1.29cph!

9 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
9 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
9 Months Ago
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9 Months Ago
Pitchfork impact
9 Months Ago
Piercer impacts
9 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
9 Months Ago
Fixed hammerhead
9 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
9 Months Ago
Cleanup. Hammerhead impact assignment.
9 Months Ago
LOD fixes.
9 Months Ago
Iterated on flame arrow
9 Months Ago
Revert fireball_small. Stationary check is needed.
9 Months Ago
cookingv2 -> bees
9 Months Ago
Setup mini crossbow root object
9 Months Ago
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9 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
9 Months Ago
Bypass stationary system (particles only) on small fireballs
9 Months Ago
Effects: Correctly inverse transform point should we hit an entity
9 Months Ago
Fixed ballista bolt world model colliders
9 Months Ago
Merge from bowturret
9 Months Ago
Merge from primitive (few merge conflicts in this one)
9 Months Ago
Rearranging to hopefully get a better merge diff
9 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
9 Months Ago
Zeroed the offset & hid the debug gizmos.
9 Months Ago
Various polish
9 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
9 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
9 Months Ago
Fixed the fix.
9 Months Ago
Fix
9 Months Ago
Bal fire iteration
9 Months Ago
Ballista fire
9 Months Ago
merge from primitive_gm -> primitive
9 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
9 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
9 Months Ago
Add support for advent calendar to give out alternative items in different eras
9 Months Ago
Removed unused ballista stuff
9 Months Ago
merge from primitive -> primitive_gm
9 Months Ago
More projectile tweaks
9 Months Ago
Projectile trail tweak.
9 Months Ago
Stop effect offsets going crazy when hitting an entity
9 Months Ago
Tweaks & heavy offset test.
9 Months Ago
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9 Months Ago
Incendiary ballista impact fixes.
9 Months Ago
med ak mag drop model meta update
9 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
9 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
9 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
9 Months Ago
Wheat all growth stages and prefabs
9 Months Ago
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9 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP