244,561 Commits over 3,898 Days - 2.61cph!

8 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
8 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
8 Months Ago
Fixed industrial combiner snapping and deployment issues
8 Months Ago
Merged main into io_entity_snapping/2
8 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
8 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
8 Months Ago
fix minigun offsets
8 Months Ago
Orbital strafe chance set to 60%
8 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
8 Months Ago
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8 Months Ago
Missed files
8 Months Ago
Manifest
8 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
8 Months Ago
Manifest
8 Months Ago
ForceLabel fixes
8 Months Ago
controller tweaks
8 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
8 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
8 Months Ago
Port controller from industrial platformer
8 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
8 Months Ago
merge from electricity_power_fixes/randswitch
8 Months Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
8 Months Ago
merge from electricity_power_fixes/2
8 Months Ago
merge from Dragon_Rocket_Launcher_typos
8 Months Ago
merge from smallsign_stacking_fix
8 Months Ago
merge from workbench2_spraycan_oversized_collider
8 Months Ago
merge from Microphone_Stand_desc
8 Months Ago
merge from underwater_weaponracks
8 Months Ago
merge from CNY_Spear_typo
8 Months Ago
merge from electricty_power_fixes/ceilingligh
8 Months Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
8 Months Ago
Fixed stacking small sign exploit for reals this time
8 Months Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
8 Months Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
8 Months Ago
Fixed microphone stand typo +reload -> +attack2
8 Months Ago
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8 Months Ago
weapon racks can no longer be deployed underwater
8 Months Ago
Updated Dragon Rocket Launcher desc
8 Months Ago
Fixed typo on CNY spear
8 Months Ago
manifest
8 Months Ago
Merged main into electricity_power_fixes/2
8 Months Ago
Block mem_force_flush just in case Having this enabled in autoexec causes issues, so lets disallow servers to force it on players Minor code fixes Also fixed engine not being able to build with v142 toolset on Windows Rearrange addon file system, remove dead code More minor clean ups More addon file system clean ups & minor optimizations Add subscriptions as "Unknown Addon' while we fetch their details Let's see if anyone encounters this in relation to "my addons are missing" issue reported sporadically
8 Months Ago
merge from toolcupboard_retroskin
8 Months Ago
merge from electricity_power_fixes/2/timer
8 Months Ago
merge from smartswitch_fix
8 Months Ago
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8 Months Ago
merge from save248
8 Months Ago
mossy rubble piles use material config instead of biome visuals
8 Months Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
8 Months Ago
Leaderboard backup, run #10659