196,318 Commits over 4,110 Days - 1.99cph!

31 Days Ago
merge from neonsigns_newinputs
31 Days Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
31 Days Ago
Added a 5 second countdown so the logging doesnt start straight away. Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
31 Days Ago
Update: Allow user to control how big of a callstack to record when tracking allocations - Defaults to 16, should be enough to track where in code it originates - Updated description - windows binary built with 1a176138 commit Tests: used it on craggy. Discovered an issue with preceeding commit, but this change works as expected
31 Days Ago
▇▌▌▊ ▄▇▄▌▇█▌ `▄▉█▆█▆▍.▅▄▋▋█_▉▋▌▇▇▇▇` ▇▊ ▍▄▉▊▌ ▍▆▄▄▌█
31 Days Ago
Kapok b and c shadowproxies and setup
31 Days Ago
Added three spawnable grass displacement volumes of varying size (cinematic or modded servers)
31 Days Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen.
31 Days Ago
Optim: ProfielrExporter.Json - export now uses streaming compression Avoids the need to allocate massive StringBuilder. Running watchallocs for 2 mins caused 3-4 GC collection events, instead of 1 during each export. Tests: done a perfsnapshot and ran watchallocs for couple minutes
31 Days Ago
Enabled Static floor heater (in monuments) now has a heat source S2P Oilrig, Oilrig small, rad town
31 Days Ago
Beehives craft now require sheet metal
31 Days Ago
Burlap gloves now offer small amount of bullet protection
31 Days Ago
Changed Waterpump protection to metal and increased HP
31 Days Ago
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
31 Days Ago
Wooden Barricade stacksize reduced to 5 from 10
31 Days Ago
Honeycomb stack size reduced from 100 to 20
31 Days Ago
31 Days Ago
SyncVars fully working with weaving. Fixed incorrect stack for WriteSyncVar.
31 Days Ago
Fix malformed WriteSyncVar Setter plumbed up to the correct entry logic for queueing/sending SyncVars
31 Days Ago
merge from hackweek_wiresnapping
31 Days Ago
Cleanup, fixes
31 Days Ago
Find queue/send method properly (search parent class) Don't pass byte - cant append that OpCode unless its an int
31 Days Ago
Fixes when snapping from a port away from a wall
31 Days Ago
Use Cecil for SyncVar weaving. Boostrap weaving on domain reload Properly map depdency paths Include unity modules Better timing to avoid race conditions
31 Days Ago
Fixed pipes blocked in corners when snapping
31 Days Ago
merge from main
31 Days Ago
Fixed heavy plate items not having pickup sounds
31 Days Ago
Cherry picking directional item dropping from a previous hackweek
31 Days Ago
Launchers and melee view model anim updates and added missing .viewmodel content
31 Days Ago
Fixed over zealous collision on ziggurat stair sides
31 Days Ago
merge from inputfield_rtl_fix
31 Days Ago
Rust Plus view
31 Days Ago
large sail blockout
31 Days Ago
Removed duplicate nested tree prefab in schizolobium c
31 Days Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
31 Days Ago
Musical instrument view model anim updates and added missing .viewmodel content
31 Days Ago
update to small sail blockout
31 Days Ago
Explosives view model anim updates and added missing .viewmodel content
31 Days Ago
merge from convexmesh_warnings_fix
31 Days Ago
Missed one usage of ScrapHeliGibs_Part002
31 Days Ago
Show the building blocked preview on the vine tree
31 Days Ago
merge from inputfield_rtl_fix
31 Days Ago
Input field character limit pass
31 Days Ago
Pistol view model anim updates and added missing .viewmodel content
31 Days Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
31 Days Ago
Merge from parent
31 Days Ago
Merge from main
31 Days Ago
31 Days Ago
Merge from main