250,276 Commits over 3,959 Days - 2.63cph!

35 Days Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
35 Days Ago
Make comment more explicit
35 Days Ago
Further work on handling reload state with arrow persistence
35 Days Ago
Shadergraph: Fix preview ShowSkybox option
35 Days Ago
Fix SceneRenderingWidget not calling PreRender
35 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
35 Days Ago
Fixed battering ram using the wrong head health values
35 Days Ago
battering ram anim upodates
35 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
35 Days Ago
35 Days Ago
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted
35 Days Ago
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35 Days Ago
Fix merge error
35 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
35 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
35 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
35 Days Ago
Ship the gfx folder in the correct depot, sigh
35 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
35 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
35 Days Ago
Fixed Single Reload Finish -> idle transfer
35 Days Ago
Fixed deploy -> idle time
35 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
35 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
35 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
35 Days Ago
merge from primitive
35 Days Ago
This stuff shouldn't be public
35 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
35 Days Ago
Replace SetRoot call with MergeToPreserveExisting
35 Days Ago
Fix typo in comment
35 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
35 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
35 Days Ago
Merge from /indirect_instancing
35 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
35 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
35 Days Ago
added ao map
35 Days Ago
converted f1 grenade to use specgloss
35 Days Ago
Battering ram scoop damage renderer
35 Days Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
35 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
35 Days Ago
Reduced blurring when using TAA
35 Days Ago
Added Block of Ice item (orbital that blocks bullets and deals contact damage)
35 Days Ago
Merge from black_bg_fix
35 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
35 Days Ago
Merge from main
35 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
35 Days Ago
Added jungle ruins stone floor textures
35 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
35 Days Ago
Update protobuf codegen exe
35 Days Ago
Battering ram folder cleanup
35 Days Ago
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