134,975 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Submitting updated battering ram rigged mesh
1 Year Ago
Updated lunar new year mask textures
1 Year Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
1 Year Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
1 Year Ago
Include the Vehicle_Detailed in the horse grounded checks
1 Year Ago
Yet another fix for the broken horse backward movement animation
1 Year Ago
Horse fall damage first pass Tweaked collision damage and gravity
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
1 Year Ago
Changed colour of headlight in LOD3 diff
1 Year Ago
Update GHA script
1 Year Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
1 Year Ago
Fix vddraw never showing scientist aim
1 Year Ago
Fix scientists being able to shoot a last bullet upeon dying
1 Year Ago
Allow scientists to retreat after close range scuffle lasted long enough
1 Year Ago
Small changes to jungle ruin beam
1 Year Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
1 Year Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
1 Year Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
1 Year Ago
Fix scientists taking too many risks when repositionning
1 Year Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
merge from hero_ui_textsize
1 Year Ago
Restored main menu hero text size
1 Year Ago
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1 Year Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
1 Year Ago
exported reload anims 20 percent faster for 3p minicrossbow
1 Year Ago
Lead armor insert
1 Year Ago
Added support for No Sunlight type environment volumes
1 Year Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
1 Year Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
1 Year Ago
Reapplied improved Medieval Barricade deployment
1 Year Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
1 Year Ago
fixed bad triangulation on wall_frame_02 collision
1 Year Ago
wall divider gameplay pass
1 Year Ago
Add reaction time to scientists to avoid unreactable peeks
1 Year Ago
Fix heli targeting scientists
1 Year Ago
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1 Year Ago
Various ammo & impact related.
1 Year Ago
Merge from main
1 Year Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
1 Year Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
1 Year Ago
Fixed wellipets hat missing interaction highlight
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons