134,706 Commits over 4,293 Days - 1.31cph!

1 Year Ago
4k textures for lunar wall frames
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Texturing feedback Old TV 2
1 Year Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
1 Year Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
1 Year Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel
1 Year Ago
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1 Year Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
1 Year Ago
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1 Year Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from Knight Armour DLC - KnockerPhys
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
1 Year Ago
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1 Year Ago
Updated SiegeHarness model in RidableHorse2
1 Year Ago
Export medium as default settings, bumping it up a level.
1 Year Ago
Medieval itemstore prefab
1 Year Ago
Fix non-debug build
1 Year Ago
Fix server build
1 Year Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
1 Year Ago
- Old TV 2
1 Year Ago
merge from primitive
1 Year Ago
Submitting Outbreak scientist rig
1 Year Ago
Medieval store additions
1 Year Ago
Blowpipe reload and firing anim update
1 Year Ago
Fix scientists footstep sounds not playing correctly
1 Year Ago
Fix compile error from System namespace applying to Random class
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
medieval store view setup
1 Year Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
1 Year Ago
merge from monument_menu_items -> main
1 Year Ago
merge from main -> monument_menu_items
1 Year Ago
merge from fix_banlist_allocation -> main
1 Year Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
1 Year Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
1 Year Ago
Merge from main
1 Year Ago
merge from preserve_settings
1 Year Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
1 Year Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
1 Year Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
1 Year Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
1 Year Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
1 Year Ago
Chicken coop tests
1 Year Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
1 Year Ago
Remove test spoiling from corn