134,721 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
1 Year Ago
Ensure update arrowheads run on client init
1 Year Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
1 Year Ago
Fix restricted items showing up in quick craft
1 Year Ago
Fix restricted items showing up when searching crafting menu
1 Year Ago
Fix favorites in crafting menu being shown when restricted
1 Year Ago
Fix for RPC not filtering out the sell orders in a different era
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Medieval barricade now has its own unique description
1 Year Ago
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1 Year Ago
Restored "JellyFish" shader
1 Year Ago
3p minicrossbow 4 reload end anim set up
1 Year Ago
3p minicrossbow 4 reload animations set up
1 Year Ago
4k textures for lunar wall frames
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Texturing feedback Old TV 2
1 Year Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
1 Year Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
1 Year Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel
1 Year Ago
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1 Year Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
1 Year Ago
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1 Year Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from Knight Armour DLC - KnockerPhys
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
1 Year Ago
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1 Year Ago
Updated SiegeHarness model in RidableHorse2
1 Year Ago
Export medium as default settings, bumping it up a level.
1 Year Ago
Medieval itemstore prefab
1 Year Ago
Fix non-debug build
1 Year Ago
Fix server build
1 Year Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
1 Year Ago
- Old TV 2
1 Year Ago
merge from primitive
1 Year Ago
Submitting Outbreak scientist rig
1 Year Ago
Medieval store additions
1 Year Ago
Blowpipe reload and firing anim update
1 Year Ago
Fix scientists footstep sounds not playing correctly
1 Year Ago
Fix compile error from System namespace applying to Random class
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
medieval store view setup
1 Year Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks