133,959 Commits over 4,262 Days - 1.31cph!

1 Year Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
1 Year Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
1 Year Ago
Merge from clean_and_generate_codegen
1 Year Ago
Change reload detection method
1 Year Ago
- Texture Resize Fire Extinguisher
1 Year Ago
-Ballista Texture Resize
Rin
1 Year Ago
Added baseball bat description
1 Year Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
1 Year Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
1 Year Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
1 Year Ago
merge from fix_copy_paste_admin_ddraw -> main
1 Year Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
1 Year Ago
setup detail layer for damage on ram materials
1 Year Ago
merge from fix_io_handle_flickering -> main
1 Year Ago
merge from fix_copy_paste_conditions -> main
1 Year Ago
Fix copy paste not updating conditional models (like roofs)
1 Year Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
1 Year Ago
Reverse fresnel stuff for Dayaan
1 Year Ago
▆▇▌▊▋ ▄█▉▆ ▋▅▌▅
1 Year Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
1 Year Ago
pre-DX12 shelve
1 Year Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
1 Year Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
1 Year Ago
- Ballista Gibs and material changes
1 Year Ago
█▉▋▌ ▌▊▊▄▉
1 Year Ago
▍▆▄▊▇▌ ▆▉.█▊▌▍▉▅█▆▄▋ ▆▊ ▉▋▌▋ ▅▌█▄ ▌▊▌ ▌.▍▌ ▅▊ ▇.▄▌, ▅▍▊▅▌ ▌▋▊▅▊▋ ▅▌▊▍▍ ▆▇▇▉▉▇▅▊ ▌▋▄▄▋▄▌
1 Year Ago
Fixed side areas on constructable tower
1 Year Ago
Setup Siege Tower LODs 0-3
1 Year Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
1 Year Ago
Fixed some broken prevent building colliders
1 Year Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
1 Year Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
1 Year Ago
merge from garage_door_collider_optim
1 Year Ago
compile fix
1 Year Ago
▉▍█▌▆ ▄▅▉▆ ▍▊▌_▆▌▌▍█▉▋▊▅_▆▌█▇▆▍▌▌▅_▆▅
1 Year Ago
Order fix
1 Year Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
1 Year Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
1 Year Ago
3p mini corssbow anims updated
1 Year Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
1 Year Ago
gibs import settings change
1 Year Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
1 Year Ago
-Ballista Gibs
1 Year Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
1 Year Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
Ensured constructable entities update state on the serverside as well as the clientside
1 Year Ago
Textures and materials for build stages.
1 Year Ago
Added collider to the little overhang roof beside the window
1 Year Ago
Flip tower orientation whilst placing so it looks away from you