133,556 Commits over 4,262 Days - 1.31cph!

1 Year Ago
Merge from root_label_fix
1 Year Ago
Merge from ice_sculptures
1 Year Ago
Manifest
1 Year Ago
More adjustments, can now accept either a player ID or player name
1 Year Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
1 Year Ago
Merge from xmas2024
1 Year Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
1 Year Ago
Make Hammer use gmod.exe when generating GameConfig.txt
1 Year Ago
Gallop gait tweaks
1 Year Ago
merge from xmas2024
1 Year Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
added textures and set up mats for the knight armour
1 Year Ago
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1 Year Ago
battering ram anims updated
1 Year Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
1 Year Ago
merge from xmas2024
1 Year Ago
always unlock ginger bread building skin
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
1 Year Ago
added initial battering ram anims
1 Year Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
1 Year Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
1 Year Ago
hl2.exe => gmod.exe
1 Year Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
1 Year Ago
better defaults on sculpting tool data
1 Year Ago
Restoring ProjectSettings.asset
1 Year Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
1 Year Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
1 Year Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
1 Year Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
1 Year Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
1 Year Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
1 Year Ago
Fixed hexagon tiles not being killed correctly
1 Year Ago
Added luminance weighing to TAA to reduce flickering
1 Year Ago
jungle_ruins_b iteration2
1 Year Ago
Fixed .gma whitelist being different between game/gmad Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fixed crashes to do with NPC:TaskFail Fix weapon spawnmenu autorefresh adding icons to nil parent Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Stop shipping Commentary Editor for -tools Fix BRANCH being set to `prerelease` on NONE beta clients Delete cl_soundfile Unused, no reason to keep it. Fix r_lightcache_zbuffercache 1 crashing if set after map load Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places Update .gitignore & build related things Build Linux game with Steam Runtime More minor cleanups Fixed being disconnected from sv_lan servers due to recent changes Added sv_quota_stringcmd_kick Fixed crashes wiith CTriggerWind when loading a save Fixed Lua error with DTree node having 0 child elements Fix "Invalid string command" false positive
1 Year Ago
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1 Year Ago
Exclude gmod.exe from srcds win32 deploys Add some more known backdoor URL to blacklist Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Fixed crashes to do with render groups Fixed crashes to do with render groups Disable a bunch of useless gamemenucommand commands PlayerAuthed fixes Fix PlayerAuthed being called twice Fixed PlayerAuthed always returning empty SteamID even when we have it available Disable -textmode harder Isolate RemoveAllWeapons changes to Player:StripWeapons Player:StripWeapons still drops weapons, KillSilent no longer does Fixed crashes with missing physics objects In bone followers and info_radial_link_controller FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter
1 Year Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
1 Year Ago
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1 Year Ago
jungle_ruins_a iteration2
1 Year Ago
metal shield 3p melee attack anim updated
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
Clean up folders
1 Year Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
1 Year Ago
merge from giveitemfailed_toast_fix
1 Year Ago
merge from legacy_shelter_description_change
1 Year Ago
merge from voiceprops_itemstore
1 Year Ago
merge from hackweek_car_radio