144,597 Commits over 4,413 Days - 1.37cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_los_fix
1 Year Ago
Added new LOS check positions for floor frame and floor triangle frame
1 Year Ago
merge from main
1 Year Ago
merge from hbhf_adjustablerange
1 Year Ago
Code cleanup, formatting
1 Year Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
1 Year Ago
Male lods
1 Year Ago
Fixed techtree position of Handmade SMG after adding silencer
1 Year Ago
Merge from emoji_player_lookup_fix
1 Year Ago
Fixed a pointless player lookup in emoji ownership check
1 Year Ago
Merge from industrial_crafter_5_slot
1 Year Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
1 Year Ago
large sail blockout update
1 Year Ago
phrases
1 Year Ago
Rifle view model anim updates and added missing .viewmodel content
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
merge from rustige_egg_g_naming
1 Year Ago
merge from lr_deploy_speedup
1 Year Ago
merge from HealthOreTeaToken
1 Year Ago
merge from catpiedesc
1 Year Ago
merge from tea_time
1 Year Ago
Can add any new multi bind, not only the registered ones (like the bind command)
1 Year Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
1 Year Ago
Do not update indirect instancing system when scene is loading
1 Year Ago
Do not update indirect instancing system when scene is loading
1 Year Ago
wip changes
1 Year Ago
New Bootstrap page
1 Year Ago
Bind menu now supports multi key binds
1 Year Ago
bee_lifetime_reduction -> main
1 Year Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
1 Year Ago
bee_spawnrate_reduction -> main
1 Year Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
1 Year Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
1 Year Ago
More test code
1 Year Ago
main -> syncvars
1 Year Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
1 Year Ago
Added swap seats binds to the options menu
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from new_silencers
1 Year Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
1 Year Ago
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
1 Year Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
1 Year Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
1 Year Ago
Merge from industrial_perf_improvements