136,881 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
1 Year Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
1 Year Ago
Cloud configuration
1 Year Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
1 Year Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
1 Year Ago
merge from delivery_fee -> hackweek_modding_improvements
1 Year Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
1 Year Ago
merge from item_icon -> hackweek_modding_improvements
1 Year Ago
Rocket splash damage test
1 Year Ago
Pies folder/naming cleanup. Manifest.
1 Year Ago
Add commands to test that feature works
1 Year Ago
Setup food_pie_generic.entity materials
1 Year Ago
merge from item_icon -> hackweek_modding_improvements
1 Year Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
1 Year Ago
Fix double null check
1 Year Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
1 Year Ago
Fix being able to spam the eat action
1 Year Ago
Restored options UI again
1 Year Ago
Merge from main
1 Year Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
1 Year Ago
Home hive and target setup
1 Year Ago
Missing files
1 Year Ago
Laid out basic swarm behaviour setup
1 Year Ago
Code cleanup
1 Year Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
1 Year Ago
missed this
1 Year Ago
add some configs
1 Year Ago
Fixed client crashes with portal entities Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups
1 Year Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
1 Year Ago
remove unused textures, fix moon lighting transition
1 Year Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
1 Year Ago
use configured step count again
1 Year Ago
Nested coroutine tests support
1 Year Ago
add back option/convar removed during merge
1 Year Ago
Game UI isolated slider
1 Year Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
1 Year Ago
scene
1 Year Ago
blackboard update made it paintable and deployable
1 Year Ago
scene
1 Year Ago
Split Handcar mesh
1 Year Ago
More containers. Manifest.
1 Year Ago
basic pumping and setting correct ikset for each mount point
1 Year Ago
handcar seat setup with some hand ik targets manifest
1 Year Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
1 Year Ago
Attempt to place loot in descending size order. Function to order loot by size.
1 Year Ago
Added and assigned what icon
1 Year Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
1 Year Ago
- Icon - More deployable changes - Skewed out on an single axis
1 Year Ago
launch site factory trees set dressing
1 Year Ago
Wow, it works -Fixed orientation issues