134,405 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Removed logs in legs animator Comments
1 Year Ago
Added LODs for jungle floor pieces
1 Year Ago
exported updated vm minicrossbow anims
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix compile error from using statement creeping in
1 Year Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
1 Year Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
1 Year Ago
Switched population to use the new horse prefab Ranches as well
1 Year Ago
Same treatment for deploy mask
1 Year Ago
Ensured idle animation mask includes all hand movements
1 Year Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
1 Year Ago
adobe wall texture fixes
1 Year Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
1 Year Ago
Reduce horse skidding sound volume
1 Year Ago
Armor slots UI/interaction
1 Year Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
1 Year Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
1 Year Ago
adjusted horse physics mat
1 Year Ago
horse skidding behaviour fixes and improvements
1 Year Ago
Merge from siegefx
1 Year Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
1 Year Ago
Final prefab & related files.
1 Year Ago
Added jungle ClimateParameters
1 Year Ago
exported vm minicrossbow idle strings drawn back anim
1 Year Ago
Added jungle biome to terrain backend and shaders
1 Year Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
1 Year Ago
Fix dodgy masks on idle state
1 Year Ago
- Setup mask on string layer states - Adjust some rotation angles
1 Year Ago
Manifest
1 Year Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
1 Year Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
1 Year Ago
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1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Skin Pass for knight armour set
1 Year Ago
Merge from main
1 Year Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
1 Year Ago
Fixed mipmap tooltip.
1 Year Ago
Fix skin weights
1 Year Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
1 Year Ago
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1 Year Ago
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1 Year Ago
Lighter version of legs animator on the server horses Various anim tweaks
1 Year Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
1 Year Ago
LegsAnimator culling changes to support lods
1 Year Ago
Merge from main
1 Year Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
1 Year Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
1 Year Ago
Merge from main
1 Year Ago
Merge from cmBrainEnabled
1 Year Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only