134,629 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Fireball small prefab update.
1 Year Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
1 Year Ago
Merge from /main
1 Year Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
1 Year Ago
manifest update
1 Year Ago
adobe wall and gate lods
1 Year Ago
Added jungle tree spawners to spawn.procmap.v3
1 Year Ago
Created spawn settings for jungle trees and added them to the jungle biome Removed jungle biome from temp_forest spawn settings Tweaked jungle tree prefabs to LOD better
1 Year Ago
At the end of reloading, play back to idle animation (reload_end)
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
1 Year Ago
GenerateDungeonGrid stays within terrain bounds
1 Year Ago
Fixed bone manipulations being changed on level transition Fixed camera entity losing its keybinds on level transition
1 Year Ago
- Move bolt joints forward - Setup more masks on idle animations
1 Year Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
1 Year Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
1 Year Ago
Lot of improvements on horse head motion
1 Year Ago
removed wip files, added game meshes, correct textures
1 Year Ago
part 2
1 Year Ago
Updated presets UI and defaults to match reworked names
1 Year Ago
Fixed static workbenches not having primitive version of tech tree attached to them
1 Year Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
1 Year Ago
Export updated defaults
1 Year Ago
1 Year Ago
Move a bunch of settings to graphics convar space to help with compat. Updated related code and presets to match.
1 Year Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
1 Year Ago
- Hopper gibs - Barrel socket adjustment - LOD distances
1 Year Ago
merge from qol_horse_comfort_increase -> main
1 Year Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
1 Year Ago
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1 Year Ago
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1 Year Ago
Fireball for cherrypicking
1 Year Ago
merge from jungle
1 Year Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
1 Year Ago
Horses add +50% comfort
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix T2 and T3 tech tree not marked as available in primitive
1 Year Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
1 Year Ago
Update: DemoServer handles a number of RPC messages - Only propertly implementing model flags for now - Adding a bunch of RPCs to ignore to avoid heavy spam during playback - Also renaming player game objects during playback to make it easier to track and inspect their state This revelas that during playback we're triggering a bunch of tick violations, which prevents position updates. Need to figure out how to deal with them. Tests: ran the same demo, this time with warnings not filtered out - once map loaded, the rate of warnings was decreased substantially.
1 Year Ago
Removed extra renderer component
1 Year Ago
Setup LOD Renderers on Worldmodel
1 Year Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
1 Year Ago
1 Year Ago
Prevent scientists from sneaking if they need to get into cover asap
1 Year Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
1 Year Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
1 Year Ago
Fix metal detector not applying item era restrictions
1 Year Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
1 Year Ago
Fix advent calendar able to bypass primitive era item restrictions
1 Year Ago
deleted test file