255,647 Commits over 3,990 Days - 2.67cph!

9 Months Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
9 Months Ago
Merge from main -> allow_barricade_monuments
9 Months Ago
bollard and cone file check in
9 Months Ago
Save convar to config
9 Months Ago
9 Months Ago
Slight optimization
9 Months Ago
#SERVER compile fix
9 Months Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
9 Months Ago
Episode 1 wake up fix
9 Months Ago
Fixed crashes when certain models are spawning gibs Models from other games that may reference non existent gib types Fixed logic_collision_pair not really working at all when spawned by map Improve kill feed NPC names for map spawned NPCs like rebels Episode 1 intro fixes
9 Months Ago
Also exclude serializing default value of required fields
9 Months Ago
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9 Months Ago
Add line of sight to explosions so we don't explode behind walls
9 Months Ago
Skip serialization of optional fields set to their default value
9 Months Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
9 Months Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
9 Months Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
9 Months Ago
he_grenade final low poly and basic textures
9 Months Ago
Don't tint team icons for buy zones on minimap
9 Months Ago
team logos white
9 Months Ago
We are spectating when we die
9 Months Ago
Use new team logos & banners New team colors
9 Months Ago
Fix missing scss error - some cleanup... make IsSpecating a property on PlayerController instead of checking for life state dead, set it to false when respawning. I think this'll fix stuck in spectating mode (hunch). Right now Sync var state is usually sent after RPCs, I have a PR to queue RPCs to be sent at end of network tick so state should always be up to date when RPCs are received but its WIP
9 Months Ago
Merge from main -> qol_show_teammate_building_guide
9 Months Ago
team logos
9 Months Ago
Added an UI information panel showing flamethrowers damage and range values
9 Months Ago
added inverse mask for concrete edging cutouts.
9 Months Ago
Reduce F15 flyby volume by 45%
9 Months Ago
forgot the shotgun adjustments
9 Months Ago
more rebalancing grenades aren't OP anymore movement speed penalties reduced per weapon
9 Months Ago
added first pass roofing asphalt mat for Radtown use.
9 Months Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
9 Months Ago
Merge from main -> qol_building_blocked_visual
9 Months Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
9 Months Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
9 Months Ago
radtown gate bug fixes, collision, lods
9 Months Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
9 Months Ago
merge from samsite_togglemode
9 Months Ago
merge from paint_qol
9 Months Ago
Can't believe this happened again
9 Months Ago
weapon speed penalties
9 Months Ago
Don't shrink chatbox items Toast draws over nametags
9 Months Ago
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
9 Months Ago
weapon balancing
9 Months Ago
Removed some gumf and re-enabled range check Ditto
9 Months Ago
Expose headshot multiplier for design
9 Months Ago
Couple of fixes
9 Months Ago
Fix autoplant obscuring other use key interactions
9 Months Ago
Update asset_zoo.scene
9 Months Ago
more dev models