136,332 Commits over 4,293 Days - 1.32cph!

1 Year Ago
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1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Fixing outbreak scientist wearable
1 Year Ago
merge from ragdoll_fixes
1 Year Ago
merge from main
1 Year Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
1 Year Ago
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1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
main -> bees
1 Year Ago
Improved Siege Tower Colliders
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
1 Year Ago
Anim stuff
1 Year Ago
Fix? 3p pies anim import weirdness
1 Year Ago
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1 Year Ago
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1 Year Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
1 Year Ago
Assign hold anim override
1 Year Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
1 Year Ago
Assign a temp pie impact effect to prevent NRE
1 Year Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
1 Year Ago
Make the tiger sneak faster when fully in its prey's back
1 Year Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
1 Year Ago
Minicrossbow placed in an auto turret now shows fire arrows
1 Year Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
1 Year Ago
concrete decals
1 Year Ago
Setup leard armor insert worldmodel on the item
1 Year Ago
primitive -> main
1 Year Ago
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1 Year Ago
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1 Year Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
1 Year Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
1 Year Ago
updated .worldmodelprefab and fbx
1 Year Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
1 Year Ago
Better throw event timing in anim
1 Year Ago
Throw anim frame mismatch fix
1 Year Ago
Fixed supply drop flyhack kicks, for real this time
1 Year Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
1 Year Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
1 Year Ago
merge from primitive/batteringram_playercollider_fix
1 Year Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
1 Year Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
1 Year Ago
Disabled static ballista deployment on tugboats, will revisit later
1 Year Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
1 Year Ago
Fixed static ballista mount culling too early