139,535 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Merge from main
1 Year Ago
new_menu -> main
1 Year Ago
Compile fix (remove old convar)
1 Year Ago
new_menu -> main
1 Year Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
1 Year Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
1 Year Ago
new_menu -> main
1 Year Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
1 Year Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
1 Year Ago
Added new WearableRandomMaterial component, allows material randomisation per item
1 Year Ago
Merge from main
1 Year Ago
Added helmet pattern tests
1 Year Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
1 Year Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
1 Year Ago
Use SetPositionAndRotation when taking a prefab from a pool
1 Year Ago
Fixed store "no connection" failure message using the wrong loc key
1 Year Ago
Fixed empty store triggering the NEW notification
1 Year Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
1 Year Ago
MainMenu reset static fields
1 Year Ago
merge from slot_pooling_fix
1 Year Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
1 Year Ago
Background aspect ratio fitter uses the cached main menu canvas
1 Year Ago
Cache Main Menu canvas
1 Year Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
1 Year Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
1 Year Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
1 Year Ago
Rebuild translations json (to fix server restart toasts)
1 Year Ago
Merge from more_worldgrid
1 Year Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
1 Year Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
1 Year Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
1 Year Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
1 Year Ago
Localized patch info date Some RTL text wrapping fixes
1 Year Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
1 Year Ago
Also apply the font normalSpacingOffset in MeasureVertical
1 Year Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
1 Year Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
1 Year Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
1 Year Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
1 Year Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
1 Year Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
1 Year Ago
merge from new_menu
1 Year Ago
Store is now using the last skin update date from the manifest
1 Year Ago
Updated pilot hazmat helmet textures
1 Year Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
1 Year Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
1 Year Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
1 Year Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
1 Year Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
1 Year Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal