136,334 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
1 Year Ago
Fixed static ballista mount culling too early
1 Year Ago
merge from primitive/techtree_constructable_infopanel/
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
merge from primitive/ballista_towing_repos
1 Year Ago
Fixed ballista towing not showing ropes
1 Year Ago
merge from catapult_ragdoll_visibility_fix
1 Year Ago
forcing culling visibility of player with ragdolling
1 Year Ago
Added generic pie.projectile. Setup test pie items as throwable.
1 Year Ago
Merge from tiger
1 Year Ago
merge from horse_double_ragdoll_fix
1 Year Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
1 Year Ago
resetting airtime and grounded state when horse exits ragdoll
1 Year Ago
Updated Medieval Barricade Icon to include Mipmapping
1 Year Ago
snake anim controller set up and linked to its entity
1 Year Ago
Continuing work on zigg shell (still heavily WIP)
1 Year Ago
network++
1 Year Ago
manifest
1 Year Ago
merge from primitive
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Merge from main
1 Year Ago
Correct tiger audio import settings (load in bg, preload, pcm)
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
1 Year Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
1 Year Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions
1 Year Ago
Fixed explosives not doing damage
1 Year Ago
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1 Year Ago
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1 Year Ago
Set up flammable version, better iexplosion effects
1 Year Ago
First pass on deployable siege weapon ammo
1 Year Ago
RidableHorseAudio null checks just in case
1 Year Ago
horse skid sound
1 Year Ago
merge from primitive/era_loot_tables -> primitive
1 Year Ago
Fix so it also blocks primitive only loot tables when in vanilla
1 Year Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
1 Year Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
1 Year Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
1 Year Ago
Also add support to filter loot tables from the entity directly based on the era
1 Year Ago
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1 Year Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
1 Year Ago
merge from primitive/fix_primitive_tag -> primitive
1 Year Ago
merge from primitive/fix_primitive_tag -> primitive
1 Year Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
1 Year Ago
Cherrypick 112423 into it's own branch