139,533 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Fix fps.limitinmenu being applied while benchmarking
1 Year Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
1 Year Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
1 Year Ago
1 Year Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
1 Year Ago
Merge: from main
1 Year Ago
merge from main
1 Year Ago
Restored steam button on DLC pages Shorter descriptions for all pages
1 Year Ago
oil rig foot lods
1 Year Ago
Bumped the maximum amount of line the phrase english textareas can have
1 Year Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
1 Year Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
1 Year Ago
Security tower material fixes
1 Year Ago
Compile fix
1 Year Ago
merge from new_menu
1 Year Ago
Cleanup
1 Year Ago
Improvised walkway clean up
1 Year Ago
merge from new_menu
1 Year Ago
Merge from main
1 Year Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
1 Year Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
1 Year Ago
Also reset entity slots when spawning (future proofing)
1 Year Ago
merge from god_indicator
1 Year Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
1 Year Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
1 Year Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
1 Year Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
1 Year Ago
Fixed flickering when viewing a prefab
1 Year Ago
new_menu -> main
1 Year Ago
Sails and anchors are now only usable if authd
1 Year Ago
Fix for rust plus button infinte loading v2
1 Year Ago
Localization fixes
1 Year Ago
Added some missing country to currency code for the item marketplace price requests
1 Year Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
1 Year Ago
Spawn player example
1 Year Ago
Handle auth transfering between bbs and boat
1 Year Ago
Close shockbyte and connection modal automatically if you move off the play page
1 Year Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
1 Year Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
1 Year Ago
Additional safety on steam inventory crafting InitAsync
1 Year Ago
New scene, no gameplay
1 Year Ago
merge from main
1 Year Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
1 Year Ago
More profiling
1 Year Ago
merge from new_menu
1 Year Ago
Cart button fixes again
1 Year Ago
Merge from naval_update
1 Year Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
1 Year Ago
Optimised the rest of the empty pools in the play page
1 Year Ago
Merge from main