133,971 Commits over 4,262 Days - 1.31cph!

1 Year Ago
3p mini corssbow anims updated
1 Year Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
1 Year Ago
gibs import settings change
1 Year Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
1 Year Ago
-Ballista Gibs
1 Year Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
1 Year Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
Ensured constructable entities update state on the serverside as well as the clientside
1 Year Ago
Textures and materials for build stages.
1 Year Ago
Added collider to the little overhang roof beside the window
1 Year Ago
Flip tower orientation whilst placing so it looks away from you
1 Year Ago
Add some randomness to the scientist peek timings
1 Year Ago
Fixed broken constructable entity reference
1 Year Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
1 Year Ago
Fixed broken colliders and positions on siege tower constructable stages
1 Year Ago
Material Update in constructable prefab
1 Year Ago
merge from f1grenadeskinfix
1 Year Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
1 Year Ago
Siege tower constructable gibs
1 Year Ago
Merge from main
1 Year Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
1 Year Ago
Fixed error when loading borked ballista ammo item
1 Year Ago
dirty SDF sculpting proof of concept, in-editor test setup only
1 Year Ago
Catapult and battering ram constructable gibs
1 Year Ago
1 Year Ago
Ballista constructable setup
1 Year Ago
Fixed catapult fire interaction available when looking at the ammo container
1 Year Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
1 Year Ago
- Ballista Guidemesh - Ballista Build Stages
1 Year Ago
Better catapult constructable colliders Tweaked bounds
1 Year Ago
Merge from quality
1 Year Ago
Merge from main
1 Year Ago
Fixed catapult server error
1 Year Ago
Fixed horse lootpanel max speed indicator
1 Year Ago
merge from fix-filterrichtext
1 Year Ago
merge from hot_air_balloon_unparent_noclip
1 Year Ago
merge from tutorial_island_fixes
1 Year Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
1 Year Ago
Merge from zipline_dismount_angle
1 Year Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from protobuf_osx_fix
1 Year Ago
Merge from fix_vending_multiplier_widget
1 Year Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
1 Year Ago
Added generate.command so you can just double click rather than running terminal
1 Year Ago
Fixed protobufs not generating on OSX
1 Year Ago
Both wooden shields now use wooden impact pfx
1 Year Ago
Fixed "ent kill" commands affecting shields