133,900 Commits over 4,262 Days - 1.31cph!

1 Year Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
1 Year Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
1 Year Ago
Fixed Single Reload Finish -> idle transfer
1 Year Ago
Fixed deploy -> idle time
1 Year Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
1 Year Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
1 Year Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
1 Year Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
1 Year Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
1 Year Ago
converted f1 grenade to use specgloss
1 Year Ago
added ao map
1 Year Ago
Battering ram scoop damage renderer
1 Year Ago
Reduced blurring when using TAA
1 Year Ago
Merge from black_bg_fix
1 Year Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
1 Year Ago
Merge from main
1 Year Ago
Added jungle ruins stone floor textures
1 Year Ago
Update protobuf codegen exe
1 Year Ago
Battering ram folder cleanup
1 Year Ago
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1 Year Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
1 Year Ago
Implemented new battering ram animations Changed the damage logic
1 Year Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
1 Year Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
1 Year Ago
Phrases update
1 Year Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
1 Year Ago
Setup new scientist animation system
1 Year Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
1 Year Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
1 Year Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
1 Year Ago
merge from fix_battery_charge_left -> main
1 Year Ago
Add `set_battery_charge` admin command to manually modify battery charge
1 Year Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
1 Year Ago
Cherrypick latest skins
1 Year Ago
super basic in-editor marching cube setup to make experimenting a bit easier
1 Year Ago
Merge from qol_scope_zoom_toast -> main
1 Year Ago
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1 Year Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
1 Year Ago
Fix scientist corpse prefab ID not being updated after folder move
1 Year Ago
replaced greybox volumes with the wip floor kit in ruins
1 Year Ago
merge from xmas2024
1 Year Ago
ice sculpture sound import settings
1 Year Ago
ice sculpture sounds
1 Year Ago
Fixed priority of block impact anims so they don't go via the idle state
1 Year Ago
Fixed left hand driven camera animation not working when shields are active
1 Year Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
1 Year Ago
Adjust shield holstered positions Removed some placeholder anims
1 Year Ago
Disable write defaults on shield idle
1 Year Ago
Merge from main