135,792 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
1 Year Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
1 Year Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
1 Year Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
1 Year Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
1 Year Ago
Catapult compile fix
1 Year Ago
Manifest (~25 prefabs)
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from primitive/catapult_scattershot
1 Year Ago
Fixed death screen not showing killed by scattershot
1 Year Ago
Damage and radius tweaks
1 Year Ago
honey jar world model lods and materials - intial prefab setup
1 Year Ago
Updated item name and description
1 Year Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
autoturrets can now use all bow types, baseline balance
1 Year Ago
Prototype swimming, reduce head turn range
1 Year Ago
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1 Year Ago
Translate constructable blocked by vehicle message
1 Year Ago
Ballista hits progress.
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
1 Year Ago
merge from Anisotropic_Horse_Materials
1 Year Ago
merge from primitive
1 Year Ago
Converted horse materials to standard anisotropic
1 Year Ago
merge from primitive
1 Year Ago
Merge from main
1 Year Ago
Tweaked ballista shooting point, easier to aim
1 Year Ago
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1 Year Ago
fixing ballista fire anims overshooting issue
1 Year Ago
Tweaked catapult deployment so deploying it on a cliff is easier
1 Year Ago
ballista weapon anim updates, added ballista mount anims
1 Year Ago
Fixing skinning for ballista mount rig
1 Year Ago
Added defines for each indirect lighting flag
1 Year Ago
Fixed indirect lighting for materials that used the Only GI rendering path
1 Year Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
1 Year Ago
FastDebugDraw: Established compatibility with the current DDraw system
1 Year Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
1 Year Ago
Reduce foot sliding, rebuild manifest, fix charge
1 Year Ago
Updated Textures LODs and guidemesh for static ballista
1 Year Ago
Setup crocodile fsm and animator
1 Year Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
1 Year Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
1 Year Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon