240,621 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Fix console cursor
11 Months Ago
Fixed failing tests
11 Months Ago
Add TextRenderer component Fucked it Squash commit of VR components from vr branch Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Can debug draw Scene.PhysicsWorld with physics_debug_draw Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Merge branch 'main' into networking Refactor so PlayerController works as before
11 Months Ago
merge from fix_skin_item_sfx
11 Months Ago
merge from fish_pool_fix
11 Months Ago
merge from tc_storage_adaptor_fix
11 Months Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
11 Months Ago
merge from trophy_on_fix
11 Months Ago
merge from conveyor_build_fix
11 Months Ago
cherrypicking multi_tea_fix
11 Months Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
11 Months Ago
First pass of expression generation rewrite
11 Months Ago
Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12)
11 Months Ago
merge from main
11 Months Ago
Remove drag tags when dropping into scene
11 Months Ago
Temp placement effect for flag. Source tweaks.
11 Months Ago
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
11 Months Ago
merg from CorpseVehicleCollisionFix
11 Months Ago
merge from report_name_fix
11 Months Ago
merge from rail_network_link
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
11 Months Ago
Add PhysicsShape.Tags
11 Months Ago
Leaderboard backup, run #7396
11 Months Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
11 Months Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
11 Months Ago
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
11 Months Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
11 Months Ago
Added 3 additional stone tiled cube prefabs
11 Months Ago
Updated Balaclava + LODs for existing assets
11 Months Ago
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11 Months Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
11 Months Ago
Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component
11 Months Ago
Render VR separately Rename RenderWithViewport to RenderStereoAndSubmit, clean up SceneCamera stereo rendering code Set VR controller type (Input.VR.Type) Remove some CSS logs I forgot about (sorry)
11 Months Ago
WIP expression generation rewrite * To support expression nodes with multiple outputs * Make sure nodes are evaluated as few times as possible * Make sure output values are properly scoped / not overwritten WIP CallGraphNodeDefinition
11 Months Ago
Basic item and icon setup.
11 Months Ago
Would be good if I actually clamped this value
11 Months Ago
Viewmodel renderer setup
11 Months Ago
Experiment moving log counts to status bar
11 Months Ago
Added icon render scene to scene loader.
11 Months Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
11 Months Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
11 Months Ago
Fix GameObject/Component references not filling in disabled objects
11 Months Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
11 Months Ago
Merge in main
11 Months Ago
breaking down the interior greybox into task folders/individual meshes
11 Months Ago
merge from main
11 Months Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
11 Months Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
11 Months Ago
Don't call resource changed callback if interop isn't loaded