139,533 Commits over 4,505 Days - 1.29cph!

1 Year Ago
30 more gpu instancing fixes
1 Year Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
1 Year Ago
Compile fix
1 Year Ago
merge from glowdetection_tool
1 Year Ago
Added support for multiple WearableEyeViewAdjustment components
1 Year Ago
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
1 Year Ago
merge from glowdetection_tool
1 Year Ago
Compile fix
1 Year Ago
If the glowing item already has a description, add a space before adding "This skin glows in the dark"
1 Year Ago
Udpating skinning for pilot hazmat
1 Year Ago
merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Proper fix for the general tab scroll to section issue
1 Year Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
1 Year Ago
Fixed workshop skybox slider NRE
1 Year Ago
fix for world LR300 mesh under sights issue
1 Year Ago
merge from main
1 Year Ago
New item store tile tweaks
1 Year Ago
Cart button gets on top of opened modal and pages when its not empty
1 Year Ago
Manifest again
1 Year Ago
fix translate phrase placement in ServerMgr
1 Year Ago
1 Year Ago
Chandelier - added material, tweaked FBX properties
1 Year Ago
Merge from parent
1 Year Ago
Chandelier - Updated blockout mesh, added chain trim material
1 Year Ago
Manifest
1 Year Ago
UI fix after merge
1 Year Ago
updated player ejectorseat sitting pose
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Remove garbage allocations from calls to FindItemsByItemID
1 Year Ago
More static resets Added a command to debug trueshadow update groups
1 Year Ago
Skin viewer glow tweaks
1 Year Ago
HttpImage static fields reset
1 Year Ago
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
1 Year Ago
Add a function to estimate memory usage to the batching system
1 Year Ago
Move EstimateMeshBytes to an extension.
1 Year Ago
merge from main
1 Year Ago
merge domain reload to main
1 Year Ago
merge from main to resolve conflicts
1 Year Ago
Allow drawing instances without making use of monster meshes.
1 Year Ago
Add analytics to main menu video hero Clicking the video takes you to the correct store page
1 Year Ago
Fix piplights on hazmat codelock skin
1 Year Ago
Fix first person ice AK particles not being visible.
1 Year Ago
restore textures.3.bundle from cs126918
1 Year Ago
Added WearableEyeViewAdjustment_Submesh to pilot hazmat (removes helmet when downed, but not the visor just yet)
1 Year Ago
Fix a bug that could cause one quick join entry to stay on the screen even if the user only had two entries
1 Year Ago
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system
1 Year Ago
Merge from fix_ammo_contents_bug
1 Year Ago
Fix for amount to reload value when switching ammo types being wrong if ping wasn't low enough.