133,636 Commits over 4,262 Days - 1.31cph!

1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
Bake covers for mil desert base
1 Year Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
1 Year Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
1 Year Ago
initial ui sign.update.sculpture prefab variant
1 Year Ago
Started organising options layouts
1 Year Ago
exported edited wolf attack ledge rm animation
1 Year Ago
Merge from bag_pickup_auth
1 Year Ago
Fixed bag interactions when in auth
1 Year Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
1 Year Ago
Updated workshop scene set dressing for new rocks
1 Year Ago
merge from font_updater
1 Year Ago
merge from caminfo_barrel_squeeze
1 Year Ago
merge from fix_toolgun_LOD
1 Year Ago
merge from hexagontile_kill_fix
1 Year Ago
merge from fix_binocular_2024
1 Year Ago
merge from bag_pickup_auth
1 Year Ago
merge from store_gesturepack_uiscale_fix
1 Year Ago
More socket fixes
1 Year Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
1 Year Ago
WIP
1 Year Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Fridge is now an IO entity, requires 5 power
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from root_label_fix
1 Year Ago
Merge from ice_sculptures
1 Year Ago
Manifest
1 Year Ago
More adjustments, can now accept either a player ID or player name
1 Year Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
1 Year Ago
Merge from xmas2024
1 Year Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
1 Year Ago
Make Hammer use gmod.exe when generating GameConfig.txt
1 Year Ago
Gallop gait tweaks
1 Year Ago
merge from xmas2024
1 Year Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
added textures and set up mats for the knight armour
1 Year Ago
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1 Year Ago
battering ram anims updated
1 Year Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
1 Year Ago
merge from xmas2024
1 Year Ago
always unlock ginger bread building skin
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest