255,783 Commits over 3,990 Days - 2.67cph!

9 Months Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
9 Months Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
9 Months Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
9 Months Ago
he_grenade final low poly and basic textures
9 Months Ago
Don't tint team icons for buy zones on minimap
9 Months Ago
team logos white
9 Months Ago
We are spectating when we die
9 Months Ago
Use new team logos & banners New team colors
9 Months Ago
Fix missing scss error - some cleanup... make IsSpecating a property on PlayerController instead of checking for life state dead, set it to false when respawning. I think this'll fix stuck in spectating mode (hunch). Right now Sync var state is usually sent after RPCs, I have a PR to queue RPCs to be sent at end of network tick so state should always be up to date when RPCs are received but its WIP
9 Months Ago
Merge from main -> qol_show_teammate_building_guide
9 Months Ago
team logos
9 Months Ago
Added an UI information panel showing flamethrowers damage and range values
9 Months Ago
added inverse mask for concrete edging cutouts.
9 Months Ago
Reduce F15 flyby volume by 45%
9 Months Ago
forgot the shotgun adjustments
9 Months Ago
more rebalancing grenades aren't OP anymore movement speed penalties reduced per weapon
9 Months Ago
added first pass roofing asphalt mat for Radtown use.
9 Months Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
9 Months Ago
Merge from main -> qol_building_blocked_visual
9 Months Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
9 Months Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
9 Months Ago
radtown gate bug fixes, collision, lods
9 Months Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
9 Months Ago
merge from samsite_togglemode
9 Months Ago
merge from paint_qol
9 Months Ago
Can't believe this happened again
9 Months Ago
weapon speed penalties
9 Months Ago
Don't shrink chatbox items Toast draws over nametags
9 Months Ago
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
9 Months Ago
weapon balancing
9 Months Ago
Removed some gumf and re-enabled range check Ditto
9 Months Ago
Expose headshot multiplier for design
9 Months Ago
Couple of fixes
9 Months Ago
Fix autoplant obscuring other use key interactions
9 Months Ago
Update asset_zoo.scene
9 Months Ago
more dev models
9 Months Ago
Network TimeSinceDefuseStart - fixes progress bar on defusing
9 Months Ago
Basic defuse wire visuals, sync defuse progress bars properly
9 Months Ago
Work In Progress - Added features, UI layout, general code changes Added Denoising, improved code generally, UI changes.
9 Months Ago
Add sounds to the buy menu when buying stuff
9 Months Ago
Scale equipment icons down inside buy menu Display defuse kit icon in bottom right if player has one in inventory
9 Months Ago
Props folder, second pass converting to MeshLOD
9 Months Ago
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var) Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
9 Months Ago
Speed penalty only applies to walking
9 Months Ago
Scale playerrole so it sits in line with other elements
9 Months Ago
Killfeed padding tweak
9 Months Ago
Add Weapon.SpeedPenalty, hook it into movement
9 Months Ago
Fix door sounds - host plays sounds via RPC
9 Months Ago
Make players crouch while planting
9 Months Ago
Scoring for bomb planter