240,619 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Hackweek backup
11 Months Ago
Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever
11 Months Ago
updated ironsights
11 Months Ago
fixed offset in gingerbread roof top line concave conditionals
11 Months Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
11 Months Ago
continuity improvements on gingerbread roof meshes features
11 Months Ago
Citizen/animgraph: re-added 2X walks to the 2D blendspace, made them use new fast walks where currently applicable, and renamed "Walk_[direction]_2X" to "Walk2X_[direction]" for consistency
11 Months Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
11 Months Ago
Add *#local.json to .gitignore so that local keyboard preferences don't get committed
11 Months Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
11 Months Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
11 Months Ago
removed conditional wood topping on gingerbread triangle roofs
11 Months Ago
gingerbread triangle roof blocks pivot offset fix
11 Months Ago
some extra frontier roof colliders fix
11 Months Ago
Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
11 Months Ago
Adding play and stop event (#49) This events has triggered when the scene is started or stopped.
11 Months Ago
Strip multiview instancing / instancing scalars from engine Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS Update system.fxc
11 Months Ago
Leaderboard backup, run #7372
11 Months Ago
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11 Months Ago
Merge from tutorial_island
11 Months Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
11 Months Ago
Fixed in terrain checks not working on tutorial island
11 Months Ago
Pass envmap data to GPU Fixups for cubemaps on shader, add test for ambient light IBL support https://files.facepunch.com/sam/1b1311b1/ibl.png
11 Months Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
11 Months Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
11 Months Ago
Shadow filtering and dummy ambient lighting Calculate spot light resolution proportionally based on light cone and do a LOD system for light shadows based on distance, both are meant to be perceptual https://files.facepunch.com/sam/1b1211b1/sbox_rl2LTOMdY4.mp4 CSM Adjustments
11 Months Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
11 Months Ago
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11 Months Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
11 Months Ago
Seed vault monument interior progress
11 Months Ago
Merge from tutorial_island
11 Months Ago
Trespass changes
11 Months Ago
Backport directional CSM code to unified BuildShadowFrustraForDirectionalLight in lightdesc
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
monument greybox progress
11 Months Ago
merge from digtest
11 Months Ago
merge from main
11 Months Ago
Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button
11 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
11 Months Ago
Fix possible NRE on startup from cookies (?)
11 Months Ago
Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
11 Months Ago
Support for cascaded shadow maps on new unified multi-frusta system, needs to backport old code
11 Months Ago
various trimsheet fixes
11 Months Ago
Strip multiview instancing / instancing scalars from engine Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS Update system.fxc