145,133 Commits over 4,413 Days - 1.37cph!

1 Year Ago
updated import defaults of mattress
1 Year Ago
large wooden bullet container variant A and B collision and initial prefab setup
1 Year Ago
Settings slider tweak prefab
1 Year Ago
old single mattress prop blockout collision and initial prefab setup
1 Year Ago
removed viewmodel reference from outbreak suit
1 Year Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
1 Year Ago
S2P all
1 Year Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
1 Year Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
1 Year Ago
Add keybind to control option UI
1 Year Ago
Make `ddraw.clear` work with Instanced DDraw
1 Year Ago
fixed van_b and van_c LOD4/5 occluding players inside
1 Year Ago
Merge from main
1 Year Ago
Remove unused variables
1 Year Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
1 Year Ago
Added basic, advanced and pure icons for warming and cooling teas
1 Year Ago
merge from main
1 Year Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
1 Year Ago
merge from main
1 Year Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
Also fix invalidate cell blocks step for negative coords
1 Year Ago
Fix compute cell block issues when using negative coords
1 Year Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
1 Year Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
1 Year Ago
Safeguards for client weaving process (dont try to hook setter at at all)
1 Year Ago
Fixed autosave/autoload not using preprocessor directives
1 Year Ago
Fixed Changed event being ran on autoload
1 Year Ago
Convert train line up to unload and train num connected cars to syncvars
1 Year Ago
Set GenerateEvent default to true
1 Year Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
1 Year Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
1 Year Ago
Resubmitting previous schizo prefab changes due to something breaking
1 Year Ago
merge from loot_population_cap
1 Year Ago
merge from pickup_volume
1 Year Ago
merge from enablelegs_nre_fix
1 Year Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
1 Year Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
1 Year Ago
Started wiring settings menu
1 Year Ago
Change UI_Context_scene to match the new menu reference resolution
1 Year Ago
Bootstrap scene: new UI and localization
1 Year Ago
Restored explosion radius
1 Year Ago
merge from main
1 Year Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
1 Year Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
1 Year Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
1 Year Ago
Rockets and C4 splash damage wallpaper through walls
1 Year Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
1 Year Ago
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1 Year Ago
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