141,810 Commits over 4,505 Days - 1.31cph!

1 Year Ago
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
1 Year Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
1 Year Ago
merge from canyon-fog-fix
1 Year Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
1 Year Ago
spas12 viewmodel - added ads anim
1 Year Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
1 Year Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
1 Year Ago
Fix impact effects on the mannequin only appearing near the feet
1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
1 Year Ago
Improve mannequin model part hiding with skin overrides
1 Year Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
1 Year Ago
Fixed cl_software_cursor
1 Year Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
1 Year Ago
Jungle ak viewmodel - fix for ads dryfire
1 Year Ago
Merge fixes from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
Deployable snapping for the table lamp
1 Year Ago
Deployable snapping for the Mannequin
1 Year Ago
Added snapping to the spotlight
1 Year Ago
Added snapping support to the two types of beanbag
1 Year Ago
merge from decor_lighting_dlc/gameplaypass
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
viewmodel chainsword update attack animation edits
1 Year Ago
merge from ui_mipmaps_fixes
1 Year Ago
Wheat icon mipmap group set to UI
1 Year Ago
merge from main
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
1 Year Ago
Merge: from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Fixed string lights with no wire slack looking terrible
1 Year Ago
More farm barge set dressing
1 Year Ago
Apply the stringpool fix to ~20 more entities
1 Year Ago
merge from main
1 Year Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Fixed deep sea spawning erroring on other scenes
1 Year Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
1 Year Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
1 Year Ago
merge fix_static_respawn_areas to main
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
1 Year Ago
Removed sound player on chandelier guide
1 Year Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
1 Year Ago
merge from main
1 Year Ago
Fix static respawn areas no longer showing up after optimizing player bags.
1 Year Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Year Ago
candeller crafting pass
1 Year Ago
Added a collider on the game trace layer to spotlights