135,926 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Walkway / greybox progress
1 Year Ago
dirty/bloody rags
1 Year Ago
instant_camera_ui_fix -> main
1 Year Ago
Phrase fix in camera overlay Phrase build
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Fix UI changes not working in some edge cases
1 Year Ago
Update: additional memory metrics for memory profiling - Using release binaries based on 77ac1774 - Renamed NotifyOnAllocCount to NotifyOnTotalAllocCount - Added NotifyOnMainAllocCount, NotifyOnMainMemKB, NotifyOnWorkerAllocCount, NotifyOnWorkerMemKB (default 0 - disabled) - Set NotifyOnTotalAllocCount to 16k and NotifyOnTotalMemKB to 12MB Makes it easier to focus investigation in particular areas. Tests: continuous profiling on Craggy with enabling individual metrics and verifying that it generated snapshots with expected "violations"
1 Year Ago
instant_camera_ui_fix -> main
1 Year Ago
Use on flags changed instead
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Set placement population as structured buffer
1 Year Ago
set seaweed meshes to readwrite
1 Year Ago
merge from loot_spawns
1 Year Ago
Silencer added to elite create loot tables
1 Year Ago
manifest build
1 Year Ago
merge from main
1 Year Ago
Merge from trying_stuff_out
1 Year Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
1 Year Ago
Merge from flash_light_fix
1 Year Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
1 Year Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
1 Year Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
1 Year Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
1 Year Ago
Rename menu item so it's clear that Rust+ needs it for item icons
1 Year Ago
Disable lights on rechargable batteries when > 15m away
1 Year Ago
Better grid filtering system, custom inspectors
1 Year Ago
Merge from teslacoilfix (distance culling inconsistencies)
1 Year Ago
LOD changes to TeslaCoil FX.
1 Year Ago
Merge from fix_protobuf_field_0
1 Year Ago
Protos codegen after merge
1 Year Ago
Merge from main
1 Year Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
1 Year Ago
Item grid refactoring, started store featured tab
1 Year Ago
is_producing_fix -> main
1 Year Ago
Fix is producing logic issue on beehives
1 Year Ago
bee_bomb_distance_changes -> main
1 Year Ago
Comment
1 Year Ago
bee boulder now matches the speed and distance of other catapult projectiles
1 Year Ago
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1 Year Ago
merge from main -> party_system
1 Year Ago
instant_camera_ui_fix
1 Year Ago
Ensure set flash is set to appropriate light state on deploy
1 Year Ago
Ensure correct flash fx is played
1 Year Ago
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1 Year Ago
Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
1 Year Ago
Admin command to kill all bees
1 Year Ago
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging