156,010 Commits over 4,536 Days - 1.43cph!

12 Months Ago
merge from Charity_plushie2
12 Months Ago
merge from hackweek_crosshair_customization
12 Months Ago
merge from mesh-guide-shader-improvements
12 Months Ago
merge from drone_storage_hotfix
12 Months Ago
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12 Months Ago
merge from monument_notification_sounds
12 Months Ago
deleted old saved shorevector texture
12 Months Ago
Fix small engine deployment
12 Months Ago
moved shorevector baking to the Tropical1 scene and reran s2p
12 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
12 Months Ago
merge from naval_update/island_scenes
12 Months Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
12 Months Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
12 Months Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
12 Months Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
12 Months Ago
add store images for decor pack
12 Months Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
12 Months Ago
rebaked shorevectors
12 Months Ago
merge from deep_sea
12 Months Ago
Tidied up scene hierarchy - floating city 3
12 Months Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
12 Months Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
12 Months Ago
Merge from small_ramp
12 Months Ago
merge from deep_sea
12 Months Ago
updated naval small ramp animations
12 Months Ago
Scaled the deep sea marker, so it fits when the portal spawns south
12 Months Ago
Merge from parent
12 Months Ago
Re-export animation to remove cannon offset
12 Months Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
12 Months Ago
Commit to single render method (previous "test version"), removing menu options.
12 Months Ago
merge from naval_update
12 Months Ago
Added bed to render scene
12 Months Ago
merge from deployguidedraw_nre_fix
12 Months Ago
Prefab with WIP FX.
12 Months Ago
Ship cannon WIP.
12 Months Ago
FX Progress Cannon AO not sRGB space.
12 Months Ago
Use additive blend and alpha max for heights should solve height blending issues
12 Months Ago
fix deployguide nre when holding tripod spotlight
12 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
12 Months Ago
Casino barge exterior dressing progress
12 Months Ago
merge from potential_guide_artifact_fix
12 Months Ago
potential mesh guide artifacting workaround
12 Months Ago
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12 Months Ago
Update: Integrate the new AnalyticsManager into existing logic - Guarded by `analytics.usev2` (default off for now) - Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops) - Added global `analytics.dryrun` and `analytics.log` Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. Tests: used above switches and monitored data flow.
12 Months Ago
Add field for setting description of workshop submissions
12 Months Ago
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12 Months Ago
merge from skinviewer_streaming_fix
12 Months Ago
Added PT boat 50cal ammo mounts
12 Months Ago
merge from shield_back_fix