145,220 Commits over 4,413 Days - 1.37cph!

1 Year Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
1 Year Ago
Decay menu options
1 Year Ago
further adjustment
1 Year Ago
Set large furnace and small refinery as demolishable for initial testing.
1 Year Ago
Lets try not delaying material/texture cleanup until render end
1 Year Ago
Codelock leak tightness improvements.
1 Year Ago
1 Year Ago
Electric furnace tweaks.
1 Year Ago
cloud/atmosphere/fog interactions, shadows on biome fog
1 Year Ago
Settings scrollbar Toggle tweaks
1 Year Ago
IO bugfixes batch 1
1 Year Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
1 Year Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
1 Year Ago
Wallpaper floor & ceiling pack - updates and tweaks
1 Year Ago
Removing extra default material from coco torso fbx
1 Year Ago
Jungle biome distribution teaks & fixes
1 Year Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
1 Year Ago
Settings menu progress
1 Year Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
1 Year Ago
Cocoknight setup
1 Year Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
1 Year Ago
Cocoknight update
1 Year Ago
Cocoknight update
1 Year Ago
Re-enable texture streaming jobs
1 Year Ago
main -> new_menu
1 Year Ago
Updating coco armour female torso prefab with new mesh
1 Year Ago
Re-enable bootstrap check
1 Year Ago
main -> syncvars
1 Year Ago
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1 Year Ago
texture resize + optimisation
1 Year Ago
Add inventory page
1 Year Ago
1 Year Ago
bee catapult bomb basic prefab setup LODs
1 Year Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
1 Year Ago
Separating coco armour torso mesh and updating viewmodel prefabs
1 Year Ago
Setup options styling on main menu
1 Year Ago
Missed files
1 Year Ago
Tab system Wired up home and play Animation transitions
Rin
1 Year Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Fixed navigation architecture Setup Page system
1 Year Ago
Settings dropdown
1 Year Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
1 Year Ago
Add check for AsyncGPUReadback support
1 Year Ago
GenericSkin Overlay sub header and styling
1 Year Ago
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1 Year Ago
Settings menu search bar
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed a hole in tunnel.double.gate collision mesh