146,687 Commits over 4,444 Days - 1.38cph!

1 Year Ago
WIP propper build area check using bounds instead of the temporary radius test
1 Year Ago
Speaker blockouts update
1 Year Ago
hanging fish LODs complete for 3 variants. prefabs updated
1 Year Ago
ship_searchlight textured
1 Year Ago
Spawn new scientists on small oilrig
1 Year Ago
Reduce odds of scientists charging
1 Year Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
1 Year Ago
syncvar_ilpostprocessor_hook -> main
1 Year Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
1 Year Ago
Revert file change
1 Year Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
1 Year Ago
Merge from additional_environment_volume_shapes
1 Year Ago
Merge from main
1 Year Ago
Do not highlight cart button on owned items
1 Year Ago
Include editor
1 Year Ago
merge from j25_monument_fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
1 Year Ago
S2P all
1 Year Ago
jungle_floor_shadow_proxy -> main
1 Year Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
1 Year Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
1 Year Ago
Fix scientists not reacting to loud gun sounds when patrolling
1 Year Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
1 Year Ago
increased culling distance on static doors
1 Year Ago
Only create new stopwatch if we need to
1 Year Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
1 Year Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
1 Year Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
1 Year Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
1 Year Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
1 Year Ago
Cleanup, and more server defines checks
1 Year Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
1 Year Ago
spotlight_cleanup
1 Year Ago
Merge from main
1 Year Ago
Security Spotlight blockout update
1 Year Ago
Fix new scientists not being able to open doors
1 Year Ago
Fixed the ambient lighting when painting on signs at night
1 Year Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
1 Year Ago
metabolism_compile_fix -> main
1 Year Ago
Compile fix
1 Year Ago
Client compile fixes
1 Year Ago
player_metabolism_tick_accuracy -> main
1 Year Ago
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1 Year Ago
syncvar_demo_fix -> main
1 Year Ago
shallow_water_slowmotion -> main
1 Year Ago
chippy_repair -> main
1 Year Ago
sleeping_bag_offcentre -> main
1 Year Ago
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