157,970 Commits over 4,566 Days - 1.44cph!

12 Months Ago
Manifest update
12 Months Ago
Compile fix
12 Months Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
12 Months Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
12 Months Ago
merge from Halloween_25_Update/PH
12 Months Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
12 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
12 Months Ago
Card table world canvas culling based on distance
12 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
12 Months Ago
Run anims on place/block change
12 Months Ago
Fix compile error
12 Months Ago
Final gen
12 Months Ago
rpc_improvements -> main
12 Months Ago
shadows render correctly
12 Months Ago
Generated new HLOD for floating city 1
12 Months Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
12 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
12 Months Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
12 Months Ago
Adding new v4 driiving anims to source
12 Months Ago
Ship lighting progress.
12 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
12 Months Ago
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12 Months Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
12 Months Ago
merge from boat_building
12 Months Ago
12 Months Ago
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12 Months Ago
Merge from naval_update
12 Months Ago
Start setting up improved npc grenades
12 Months Ago
merge from boat_building
12 Months Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
12 Months Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
12 Months Ago
Compile fix
12 Months Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
12 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
12 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
12 Months Ago
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12 Months Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
12 Months Ago
Add 4 proof of concept cameras to the cargo ship
12 Months Ago
Fixed cabinet light bleed on these.
12 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
12 Months Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
12 Months Ago
Updating horse riding anims to v4 rig
12 Months Ago
Scene2prefab on all fc variants
12 Months Ago
Simplified casino culling volume setup using custom mesh collider trigger
12 Months Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
12 Months Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
12 Months Ago
Update: allow invis players to listen to nearby voice - invis players are now tracked in BasePlayer.invisPlayers Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
12 Months Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
12 Months Ago
Boats can't be edited if recently damaged