156,278 Commits over 4,536 Days - 1.44cph!

12 Months Ago
PT boat turret update
12 Months Ago
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12 Months Ago
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12 Months Ago
Better soft mask canvas caching
12 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
12 Months Ago
More work arounds for dodgy clipping checks on the pt boat
12 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
12 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
12 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
12 Months Ago
disabled relief mapping on fish piles material
12 Months Ago
fixed zfight on boat low wall posts when adjacent
12 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
12 Months Ago
Fix mission item pickup being setup wrong on small oil rig
12 Months Ago
RPG7 - updated viewmodel, WIP textures
12 Months Ago
Merge from naval_missions
12 Months Ago
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12 Months Ago
Merge from /indirect_instancing/layers
12 Months Ago
push up 2nd half of the asset
12 Months Ago
Push up new meshing asset with source
12 Months Ago
Remove spam logs
12 Months Ago
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12 Months Ago
Tac Gloves texture update
12 Months Ago
Remove old meshing asset
12 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
12 Months Ago
Remove socket free
12 Months Ago
hull_square sockets
12 Months Ago
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12 Months Ago
aniamtion controller created for boat small engine
12 Months Ago
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12 Months Ago
Anchor sockets wip
12 Months Ago
Updating small ramp skinning
12 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
12 Months Ago
Merge from gpu_frametime_logging
12 Months Ago
Merge from shader_cascades_light_leak_fix
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Adding 50 cal rear single rig
12 Months Ago
created boat small ramp anim controller
12 Months Ago
Material Fix front turret
12 Months Ago
Merge from boat_building
12 Months Ago
Codegen
12 Months Ago
Beachside fixes.
12 Months Ago
Spawning new player_model prefab with baker component for NPC's
12 Months Ago
floating city 2 HLOD rebake, s2p
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
merge from baseplayer_vis_nre
12 Months Ago
Spawn improvements.
12 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
12 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those