139,041 Commits over 4,474 Days - 1.29cph!

1 Year Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
1 Year Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
1 Year Ago
T2 primitive and T3 vanilla
1 Year Ago
Update T2 and T1 Primitive
1 Year Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
1 Year Ago
merge from main
Rin
1 Year Ago
Minor biome changes
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix player models not being removed from the instance list when disconnecting from servers
1 Year Ago
Phrases
1 Year Ago
merge from new_menu
1 Year Ago
Store localization
1 Year Ago
Steam inventory and workshop screens localization
1 Year Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
1 Year Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
1 Year Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
1 Year Ago
Added varied crate spawner grid
Rin
1 Year Ago
Restoring more Craggy Island features
1 Year Ago
merge from new_menu
1 Year Ago
Fixed remaining Application.isPlaying using the wrong namespace
1 Year Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
1 Year Ago
merge from new_menu
1 Year Ago
Fire store init NRE
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from phrase_applybutton
1 Year Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
1 Year Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
1 Year Ago
Add -> TryAdd in BuriedItems
1 Year Ago
Fixed SettingsGestureDraggable.OnDropped NRE
1 Year Ago
Reduce texture size and/or enable compression on some textures
1 Year Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
1 Year Ago
Premium icon doesnt use global mip map limits
1 Year Ago
New scene2prefab flatten hierarchy logic that actually flattens things
1 Year Ago
Fixed orientation breaking bits of it.
1 Year Ago
merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
1 Year Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
1 Year Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
1 Year Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
1 Year Ago
Fixed editor perf issue with UI blur material
1 Year Ago
Restored sofa and retro toolcupboard store page assets
1 Year Ago
Store analytics, added sources on all item grids
1 Year Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
1 Year Ago
Restored sofa store assets
1 Year Ago
don't interpolate atmosphere density stuff when live editing
1 Year Ago
Added store.printGeneralStore
1 Year Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
1 Year Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs