156,381 Commits over 4,536 Days - 1.44cph!

11 Months Ago
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11 Months Ago
merge from iceberg_icesheet_barricade_fix
11 Months Ago
Fix typo in CommandBuffer.EndSample() name
11 Months Ago
floating_city_casino signs prefabs layers, missing mesh cull
11 Months Ago
Rust 12th Birthday Cake - Added subsurface profile bind to the world model prefab mesh.
11 Months Ago
Start with simple culling of frustum planes on main thread - cuts command buffer from 0.40ms -> 0.10ms (0.20ms on 2.5km render range?), increases creation of CommandBuffer from 0.10ms -> 0.13ms - add more profiler samples
11 Months Ago
Add sample names to the FillCommandBuffer_Depth CommandBuffer so you can see how long the WaterCamera part of the command buffer takes and how long specifically for lakes and rivers to render
11 Months Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
11 Months Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
11 Months Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
12 Months Ago
Subtract 133193 (cinematic_play_fallback)
12 Months Ago
Merge from naval_update/floating_cities
12 Months Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
12 Months Ago
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12 Months Ago
pt_boat_gameplay_pass -> naval_update
12 Months Ago
Compile fixes
12 Months Ago
naval_update -> pt_boat_gameplay_pass
12 Months Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from naval_update
12 Months Ago
ocean tropical shore stuff
12 Months Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
12 Months Ago
merge from painting_colourpicker
12 Months Ago
Final'ish.
12 Months Ago
Undergrowth material tweaks.
12 Months Ago
Tropical variant of Strangler
12 Months Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
12 Months Ago
Profile the shit out of everything
12 Months Ago
merge from optimize_auth_list -> main
12 Months Ago
Make a warning editor only to avoid tanking fps
12 Months Ago
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12 Months Ago
Merge from parent
12 Months Ago
merge from optimize_findbyid -> main
12 Months Ago
12 Months Ago
Final'ish spawn tables.
12 Months Ago
Added 2 new parameters to PortalRefract shader * $PortalColorGradientDark and $PortalColorGradientLight Added 2 new params to SpriteCard shader * $AimAtCamera, $OrientationMatrix ($Orientation 2) * $Orientation now supports modes 3 and 4 Ship a fixed version of `materials\nature\rockwall021b.vmt` dod_control_point placeholder entity
12 Months Ago
merge from naval_update -> deep_sea
12 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
12 Months Ago
Casino baked LODs
12 Months Ago
floating city 4 latest
12 Months Ago
Merge from boat_building
12 Months Ago
merge from fix_boat_drift -> naval_update
12 Months Ago
Add parenting to NPCSpawner and set it up for ghostships
12 Months Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
12 Months Ago
Fixed deep sea marker not extending to the end of the screen
12 Months Ago
RPG7 - viewmodel and texture update
12 Months Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
12 Months Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages