141,600 Commits over 4,505 Days - 1.31cph!

1 Year Ago
Make `tools/toolsinvisibleladder` not affect visleaves Fixed CLC_Move::ToString numbers being flipped
1 Year Ago
merge static field reset code gen improvements back to main.
1 Year Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
1 Year Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
1 Year Ago
Remove extra newlines from "##### CTexture couldn't find" warning * The warning is Linux only Added 2 new optional args to mesh.TexCoord * mesh.TexCoord( stage, S, T, U, V ) - UV being the new args. They are optional. Fixed edict exhaustion prevention affecting nextbot players Fixed some usages of HL2_DLL clientside * TE_CONCUSSIVE_EXPLOSION and fall damage constants being inconsistent between client/server Try to end mesh.Begin when a mesh wasnt ended (i.e. after a Lua error) * mesh.Begin will end the current mesh if there is one. It will still error afterwards like it did before. * Prevents game hang, hopefully without side effects Fixed a crash with clientside ropes on props Basic implementation of clientside ragdoll gibs Prevent crash to do with CSpatialPartition invalid handles Prevent "bone write access" warnings with ClientsideRagdoll()
1 Year Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
1 Year Ago
Remove testing model for collider placement from mannequin
1 Year Ago
Progress & terrain files.
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
1 Year Ago
PT Boat progress
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
Remove logs
1 Year Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
1 Year Ago
Fixed breakdown button loc
1 Year Ago
Fixed boots being in the wrong order in the skin viewer
1 Year Ago
merge from skinviewer_boots_fix
1 Year Ago
Tilesets.
1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
syncvar_load_fix -> decor_lighting_dlc
1 Year Ago
Fix some syncvars not loading in properly
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Fixed bulb string lights and fairy lights not working in builds
1 Year Ago
Allow placement of ceilling lights on rocks
1 Year Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
1 Year Ago
Set chandelier last length default value to -1
1 Year Ago
fix mannequin LODs, remove ability to lock mannequin
1 Year Ago
Set correct mip map bias when using indirect instancing
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
1 Year Ago
enabled read/write on spotlight gibs
1 Year Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
1 Year Ago
added collision mesh for beanbag chairs
1 Year Ago
Make sure indirect instancing ConVars are disabled by default and saved
1 Year Ago
merge from main
1 Year Ago
Restored LoadSave on playground scene
1 Year Ago
zoomitem_nre -> main
1 Year Ago
Prevent zoomitem NRE - check if the sky is null first
1 Year Ago
main -> gunshot_network_range_improvements
1 Year Ago
Merge from workshop_metallic_2
1 Year Ago
Fixed WorkshopEditor opening on wrong page
1 Year Ago
Merge formatting fix
1 Year Ago
Reapplying WorkshopEditor scene changes
1 Year Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
1 Year Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
1 Year Ago
Merge from main
1 Year Ago
Rebase on /main
1 Year Ago
Remove RustRenderer (for now)
1 Year Ago
LODs Export Scientist RHIIB
1 Year Ago
Phrases update