146,409 Commits over 4,444 Days - 1.37cph!

1 Year Ago
Update the DebugLuxel with actual vertex color support
1 Year Ago
Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good Do not try to run HTTP requests with invalid URLs Fix OSX not building Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
1 Year Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes Minor cleanups Fixed crashes to do with particle loading There will be a console warning when an invalid particle is loaded. Invalid particles will be ignored. Fixed UTF-8 characters in console cmd name appearing as ? Fixed crashes with point_worldtext Fixed crashes with PCFs using ELEMENT_INDEX_EXTERNAL Affected particle systems will not be able to load. Remove unused convars joy_yawsensitivity_default joy_pitchsensitivity_default option_duck_method_default sv_stickysprint_default Added sql.QueryTyped Update RPG Launcher model Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it Added Color:Copy method (Community Contribution)
1 Year Ago
Removing more unused convars cl_burninggibs, r_propsmaxdist cl_first_person_uses_world_model - does nothing mat_max_worldmesh_vertices - no noticeable effect Removing more unused convars showparticlecounts, cl_team, cl_class Remove cl_SetupAllBones It was functional, but seems to be some sort of leftover hack which is disabled by default anyway Removed cl_forcepreload It is gone in newer versions of the engine anyway. It's functionality CAN be replicated via `-preload` launch param for whatever reason. Added player.GetCountConnecting
1 Year Ago
Can't open the console while rebinding keys
1 Year Ago
Abyss Containers - Cinematic textures and materials for both containers
1 Year Ago
Skin modal fixes, working add to cart button Cart price texts
1 Year Ago
syncvar_improvements -> main
1 Year Ago
Abyss Containers - Adjusted sockets position on the horizontal version
1 Year Ago
M15 Pistol - Adjusted iron sights, size, and attachment positions
1 Year Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
1 Year Ago
More creation calculations
1 Year Ago
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1 Year Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
1 Year Ago
Fixed feature skin cart button
1 Year Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
1 Year Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
1 Year Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
1 Year Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
1 Year Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
1 Year Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
1 Year Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
1 Year Ago
Fixed wire slack up and down binds in the options menu
1 Year Ago
Wire slack up and down binds added to keys_default
1 Year Ago
Merge from building_interaction
1 Year Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
1 Year Ago
vmcamera updates based on feedback
1 Year Ago
Chippy arcade machine now shows health info
1 Year Ago
trawler ship props progress
1 Year Ago
tweaked storage adaptor positions slightly to avoid collision
1 Year Ago
merge from main
1 Year Ago
String light emission toggle when powered
1 Year Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
1 Year Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
1 Year Ago
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1 Year Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
1 Year Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
1 Year Ago
Reduce search radius
1 Year Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
1 Year Ago
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1 Year Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
1 Year Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
1 Year Ago
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1 Year Ago
Float cubes textures
1 Year Ago
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1 Year Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
1 Year Ago
main -> new_menu
1 Year Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
1 Year Ago
Scroll fade on description box
1 Year Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box