145,696 Commits over 4,413 Days - 1.38cph!

1 Year Ago
merge from fix_window_roof_placement -> main
1 Year Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
1 Year Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
1 Year Ago
Don't add messages to chat UI when the chat UI is disabled
1 Year Ago
Added small rock formations to jungle biome to allow for more ore nodes
1 Year Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
1 Year Ago
merge from wallpaper/floor
1 Year Ago
merge from fix_window_max_condition -> main
1 Year Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
1 Year Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
1 Year Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
1 Year Ago
preprocess terrain maps, per weather distance curve
1 Year Ago
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Rin
1 Year Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
1 Year Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
1 Year Ago
Fixed incorrect layers on schizolobium_a
1 Year Ago
Wallpaper floor & ceiling pack - added more wood colours
1 Year Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
1 Year Ago
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1 Year Ago
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1 Year Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
1 Year Ago
Merge from iofeedback_fixes
1 Year Ago
Fixed tesla coil pfx starting on
1 Year Ago
floating walkways prefab update
1 Year Ago
Merge from main Fix protobuf,codegen,manifest
1 Year Ago
removed bee bomb from T1 techtree
1 Year Ago
Bee catapult ammo techtree and blance pass (moved to t2)
1 Year Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
1 Year Ago
Targeting attachment blance and tech tree
1 Year Ago
merge from fix_dialog_hide_chat
1 Year Ago
merge from missingphysimpacts
1 Year Ago
merge from shark_hunt_dialogue
1 Year Ago
Merge from water_vehicles_cam_roll
1 Year Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
1 Year Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
1 Year Ago
Merge from iofeedback_fixes
1 Year Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
1 Year Ago
Mege from main
1 Year Ago
Merge from missionpoint_reapply
1 Year Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
1 Year Ago
Fixed trees being able to respawn if a player was standing on the stump
1 Year Ago
Merge from industrial_perf_improvements
1 Year Ago
Revert successCount change to original behaviour
1 Year Ago
Merge from main
1 Year Ago
Fix train engine packing options
1 Year Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
1 Year Ago
Fixed some line of sight issues when reskinning wallpaper using the spraycan
1 Year Ago
Fixed WallpaperPlanner.OnFrame NRE
1 Year Ago
Settings keybind tab progress + some refactoring