255,842 Commits over 3,990 Days - 2.67cph!
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Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
merge from teslacoil_igniter_heal
merge from wire_slacking/tip
merge from qol_queue_rejoin_timer
merge from wire_slacking/christmaslights
Scoreboard alignment tweaks
This should reset doors to their default state when a round starts
Fixed another two possible errors
Fixed File not found (Marker.razor.scss)
Rename unassigned team back to unassigned (rather than spectator)
Scoreboard styling tweaks
Buncha movement fixes.
Adjusted a few things to work around the legacy code that messes with PFX.
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone
Update Outfit if team changes
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug
Sort scoreboard by score
Team score display in round state
Added wire slack support to christmas lights
Work In Progress - SSAO post process
SSAO, normal reconstruction (simple and improved methods), various controls
Leaderboard backup, run #
12148
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
Add this early return even earlier before <style> tag because if Player is null it will error
Potential NRE in OnDeployed - but why could PlayerController be null here?
Disable spectate freecam by default (duh)
final blockout of he_grenade
Merge branch 'main' of sbox-hc1
Hide defuse/bomb indicators if not correct team
Fix invis missing from RenderExcludeTags
Give everyone a defuse kit for now
OnPlayerKilled respects headshots, show headshot icon in kill feed
Renamed teams, upped distance for all gun sounds
Adjustments for the new script edits.
Fix equipment overlay NRE
Bomb carrier nametag
Make team display color more opaque
Show all player nameplates when spectating
Which naughty boy lowered UseDistance
card event types
card event text
card type tooltip
tooltip description
Show unassigned separately in scoreboard
Basic equipment overlay (plant/defuse)
Crate and crate stack dev
Merge branch 'main' of sbox-assets
Ladder dev files
Show armor donut, but make it less opaque at 0
Swap ping & equipment cols on scoreboard
Round state display / teams fixes, show bomb carrier on there too