146,221 Commits over 4,444 Days - 1.37cph!

1 Year Ago
Merge from teslacoilfix (distance culling inconsistencies)
1 Year Ago
LOD changes to TeslaCoil FX.
1 Year Ago
Merge from fix_protobuf_field_0
1 Year Ago
Protos codegen after merge
1 Year Ago
Merge from main
1 Year Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
1 Year Ago
Item grid refactoring, started store featured tab
1 Year Ago
is_producing_fix -> main
1 Year Ago
Fix is producing logic issue on beehives
1 Year Ago
bee_bomb_distance_changes -> main
1 Year Ago
Comment
1 Year Ago
bee boulder now matches the speed and distance of other catapult projectiles
1 Year Ago
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1 Year Ago
merge from main -> party_system
1 Year Ago
instant_camera_ui_fix
1 Year Ago
Ensure set flash is set to appropriate light state on deploy
1 Year Ago
Ensure correct flash fx is played
1 Year Ago
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1 Year Ago
Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
1 Year Ago
Admin command to kill all bees
1 Year Ago
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
1 Year Ago
Do not try to run HTTP requests with invalid URLs Fix OSX not building
1 Year Ago
Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
1 Year Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove the ability to rotate local by Z
1 Year Ago
Health forwarding
1 Year Ago
Store item grid refactoring
1 Year Ago
added camera animation sync component to attacks in mace animator
1 Year Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
1 Year Ago
Boat blocks forward damage to parent boat
1 Year Ago
merge from main
1 Year Ago
Initial boat max health calculation. New test save.
1 Year Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
1 Year Ago
Stop Shockbyte button trying to refresh server listings
1 Year Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
1 Year Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
1 Year Ago
Refresh button micro interaction
1 Year Ago
floating cities walkway and greybox progress
1 Year Ago
Continuing on with floating walkways
1 Year Ago
Don't add scientist brain twice
1 Year Ago
Fix compile errors
1 Year Ago
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1 Year Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
1 Year Ago
merge from S2P_bugfixes_for_quickfire
1 Year Ago
S2P all
1 Year Ago
Wire back up the refresh button properly
1 Year Ago
fixed a hole in stairwell_bottom_360 collider
1 Year Ago
Prevent server listings from being added to the browser twice if they have a tag