145,921 Commits over 4,413 Days - 1.38cph!

1 Year Ago
Cull first argument in buffer when navigating to a page
1 Year Ago
Possible LootPanelRecycler NRE fix
1 Year Ago
instant_camera_flash -> main
1 Year Ago
main -> new_menu
1 Year Ago
Remove top level domain being injected as an argument
1 Year Ago
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
1 Year Ago
Merge from main
1 Year Ago
Switch back to heightmap
1 Year Ago
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
1 Year Ago
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
1 Year Ago
Added store page baseline to the main menu
1 Year Ago
Store pages folders
1 Year Ago
Targeting attachment icon Fixed not being able to dismiss pings that are too far away
1 Year Ago
Settings page query url implementation + some search fixes
1 Year Ago
SyncVars -> main
1 Year Ago
Remove testing sync
1 Year Ago
Issue a warning if sync vars are an unsupported type
1 Year Ago
catapult bee bomb sounds
1 Year Ago
syncvars -> main
1 Year Ago
Main menu navigate convar
1 Year Ago
Remove unused train sync stuff
1 Year Ago
main -> syncvars
1 Year Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
1 Year Ago
merge from main/new_silencer_sounds
1 Year Ago
crafted silencer attack layer and break sounds
1 Year Ago
Fixed settings menu toggles initialization
1 Year Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
1 Year Ago
fixed grammer on industrial light store prefab and built phrases
1 Year Ago
merge from main
1 Year Ago
Pressing enter while searching in the settings menu now cycles through all the matches
1 Year Ago
Flash setup
1 Year Ago
Hemp material tweaks
1 Year Ago
Wild hemp variant that should be more visible in the jungle
1 Year Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
1 Year Ago
Minor cleanups Fixed crashes to do with particle loading There will be a console warning when an invalid particle is loaded. Invalid particles will be ignored. Fixed UTF-8 characters in console cmd name appearing as ? Fixed crashes with point_worldtext
1 Year Ago
Don't highlight text inside rich tags
1 Year Ago
Added a setting to TMP_InputField to prevent losing focus when pressing submit
1 Year Ago
Beach Chairs Prefabs, models, textures, preliminary LODS
1 Year Ago
Fixed OneActiveSibling component yelling when entering playmode with a prefab opened
1 Year Ago
Fixed overlap issues when highlighting a string
1 Year Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
1 Year Ago
Settings search now highlight matching letters/words Added HighlightText in RustText, can be useful in other screens
1 Year Ago
fix submarine underwater fog (WaterWindow)
1 Year Ago
removed unused asbestos tile albedo and materials
1 Year Ago
Merge from macos_env_volume_issues
1 Year Ago
Removed commented out code
1 Year Ago
Removed code that prevents environment volume positions being calculated properly on Metal
1 Year Ago
Fix incorrect initial steering offset
1 Year Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low