240,646 Commits over 3,867 Days - 2.59cph!

11 Months Ago
merge from building_skins_4
11 Months Ago
fixed missing construction skin on roof.traingle.gingerbread
11 Months Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
11 Months Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
11 Months Ago
Leaderboard backup, run #7276
11 Months Ago
Fix shadergraph error when compiling
11 Months Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
11 Months Ago
Merge main -> HackWeek-SkinViewer
11 Months Ago
Cinemachine package
11 Months Ago
Parent merge
11 Months Ago
Added client-side only cube thing
11 Months Ago
Optimisations
11 Months Ago
Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click
11 Months Ago
Trespass protection
11 Months Ago
Unsaved
11 Months Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
11 Months Ago
Parent merge
11 Months Ago
ResourceControlWidget: Add Open In Editor to context menu Gizmo.SceneSettings.CameraZFar default from 10,000 -> 100,000
11 Months Ago
Remove debug print
11 Months Ago
Fixed ducking animating as if it was being pressed intermittently
11 Months Ago
Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
11 Months Ago
Merge from tutorial_island
11 Months Ago
Client compile fix
11 Months Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
11 Months Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
11 Months Ago
Don't show mission marker on compass or map if no icon is assigned
11 Months Ago
Merge from tutorial_island
11 Months Ago
Store tutorial network groups in a more easily accessible and cached list
11 Months Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
11 Months Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
11 Months Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
11 Months Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
11 Months Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
11 Months Ago
Test of multiple frusta support for shadow maps on shader 🥳
11 Months Ago
Make component list scrollable
11 Months Ago
Added assignment expression.
11 Months Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
11 Months Ago
Disable r_enable_high_precision_lighting, just ends up overcomplicating code, reevaluate if this actually affects much away from world origin, will make vPositionWithOffsetWs just become vPositionWs in shaders if fully removed Take shadow frustra from BuildShadowFrustaForLight() that matches what's on the shadow map renderer, rather than rebuilding it with twice the code
11 Months Ago
Test reproducing sboxgame/issues#4125 Fixed sboxgame/issues#4125 Bad assertion, local functions won't become static if they reference only 'this'
11 Months Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
11 Months Ago
Test reproducing sboxgame/issues#4125
11 Months Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
11 Months Ago
Fixed a bunch of lexing errors.
11 Months Ago
Particle pool Use SceneDynamicObject for rendering instead of SceneCustomObject Use pool
11 Months Ago
Add SceneDynamicObject
11 Months Ago
Fixed release builds
11 Months Ago
Pass streamer events to IGameMenuDll
11 Months Ago
Ambient light, new strategy for shadow frusta
11 Months Ago
Re-add streaming mode stuff to menu - same as before (would be better in settings imo, but this works for now)
11 Months Ago
Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream