136,126 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Fire pos server validation
1 Year Ago
Merge from media_projects
1 Year Ago
split the magazine from the rifle for the world model
1 Year Ago
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1 Year Ago
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1 Year Ago
Piercer
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
1 Year Ago
Reverted BaseEntity.Parenting change from 111863, not intended
1 Year Ago
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1 Year Ago
Update RapidJSON to the latest version Improve JSON function compliance with the JSON spec util.TableToJSON - math.huge keys now become "Infinity" instead of "inf" util.JSONToTable - Handle NULLs in arrays, convert boolean looking keys ("true", "false") to booleans if this behavior is not disabled by the 3rd argument Minor optimization for util.TableToJSON make lua_run entity keyvalues case insensitive
1 Year Ago
Ballista incendiary bolt now creates a world model on impact
1 Year Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
1 Year Ago
Copied spine avatar settings from main
1 Year Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
1 Year Ago
Incendiary bolt, doesnt spawn its world model on impact for now
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
detatch tow when horse swims
1 Year Ago
Added walking bee model, textures and materials
1 Year Ago
natural beehive world model LODs materials and textures
1 Year Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
1 Year Ago
Add proc anim to croc tail
1 Year Ago
network++
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Re-added debug capsule rendering 💊
1 Year Ago
Initial single plant pot setup
1 Year Ago
Tech tree updates
1 Year Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
1 Year Ago
merge from main
1 Year Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
1 Year Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
1 Year Ago
renamed unclear player ragdoll param force->velocityOverride
1 Year Ago
Setup spine movement
1 Year Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
1 Year Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
1 Year Ago
Made the deferred decals work with the new environment volume system
1 Year Ago
Cherry picking 111833
1 Year Ago
Merge main into spatially_aware_env_volumes
1 Year Ago
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1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Capture shadow mode setting
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
Console autocomplete now works for commands prefixed with "sv"
1 Year Ago
Single plant pot lods and materials have yet to setup scripts
1 Year Ago
reset saddle eye easing values when mount state changes