145,492 Commits over 4,413 Days - 1.37cph!

1 Year Ago
Fix error when opening admin ui, caused by empty firework pattern
1 Year Ago
Commented ddraw
1 Year Ago
Fixed various causes that could render meshes twice
1 Year Ago
Updated wallpaper tool description Hidden wallpaper ceiling, wall and flooring items More materials
1 Year Ago
jungle_floor_cube_fix -> main
1 Year Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
1 Year Ago
Viewmodel mesh swapping based on current mode
1 Year Ago
Enabled detail layers on all ceiling and floor wallpaper materials
1 Year Ago
added wallpapers to world model, added outline , rendered icon
1 Year Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
1 Year Ago
Third person model swapping based on current mode
1 Year Ago
Continuing floating walkway lookdev
1 Year Ago
Submitting missing metas for bucket, hammock
1 Year Ago
Prefab changes
1 Year Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
1 Year Ago
Fixed some skins item name
1 Year Ago
Merge from foliage_instancing
1 Year Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
1 Year Ago
Made it easier to pick up rugs
1 Year Ago
updated wallpaper viewmodel and set up in view and world
1 Year Ago
Iterating configs.
1 Year Ago
bucket variation blockouts with potato and apple variants
1 Year Ago
Fixed ceiling and flooring skinnable prefab path
1 Year Ago
Remove unneeded buffer flag
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
1 Year Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
1 Year Ago
merge from main
1 Year Ago
exported v wallpaper deploy_rigid animation
1 Year Ago
Fixed the wallpaper outside check on decay tick
1 Year Ago
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1 Year Ago
jobified splatting, takes a big chunk off of processing time
1 Year Ago
Removed DLSS debug logs
1 Year Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
1 Year Ago
Fix alignment issues with indirect args on different devices
1 Year Ago
Updated beehive outside checks following last changes
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
1 Year Ago
Added missing physimpact sound definition to 26 items
1 Year Ago
Fixed inside socketmod checks orientation
1 Year Ago
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
1 Year Ago
bloody bucket and diy hammock blockouts
1 Year Ago
Continuing colour blockin on floating walkways
1 Year Ago
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1 Year Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
1 Year Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
1 Year Ago
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