145,786 Commits over 4,413 Days - 1.38cph!

1 Year Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
1 Year Ago
merge from fix_editor_monument_menu -> main
1 Year Ago
Run codegen to fix monument paths for menu that loads monument scene
1 Year Ago
Update all monument scene spawners with their legacy prefab path
1 Year Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
1 Year Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
1 Year Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
1 Year Ago
Update SourceGenerator DLL - better error messages
1 Year Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
1 Year Ago
updated icons
1 Year Ago
latest icons
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Wallpaper added to all triangle roof skins
1 Year Ago
Wallpaper added to all roof skins
1 Year Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
1 Year Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
1 Year Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
1 Year Ago
removed "wip" from treadplate description
1 Year Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
1 Year Ago
Roof triangle wallpaper Manifest
1 Year Ago
merge from hackweek_command_block
1 Year Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
1 Year Ago
boomerang_anim_tweaks -> main
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
missing .mat file
1 Year Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
1 Year Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
1 Year Ago
merge from main
1 Year Ago
Finally displaying server listings. Tags working correctly.
1 Year Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
1 Year Ago
Merge from graphics_settings_size_fix
1 Year Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
1 Year Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
1 Year Ago
Wallpaper roof prefabs Stone and adobe setup
1 Year Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
1 Year Ago
Additional cleanup
1 Year Ago
Gun display rack extra files that were missed on the previous upload
1 Year Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
1 Year Ago
Gun display racks
1 Year Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
1 Year Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
1 Year Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
1 Year Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
1 Year Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
1 Year Ago
Adjusted colliders
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
1 Year Ago
Optimised SyncAttribute searching on patching step
1 Year Ago
Roof wallpaper line of sight pos