146,520 Commits over 4,444 Days - 1.37cph!

1 Year Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
1 Year Ago
Fixed shader errors about missing implementations of vertInstancingSetup
1 Year Ago
merge from naval update
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from roof_beams
1 Year Ago
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1 Year Ago
merge from wallpaper_frontier_floor_fix
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
merge from bicycle_fuelstorage_fix
1 Year Ago
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1 Year Ago
merge from sapling_billboard_fix
1 Year Ago
merge from wallpaper_fixes
1 Year Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
1 Year Ago
Experimenting with disabling syncPosition on vines that aren't in use
1 Year Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
1 Year Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
1 Year Ago
Hovering pack tiles starts playing a video
1 Year Ago
Stop bicycle showing fuel interaction prompt
1 Year Ago
Always ensure terrain pushback is off when starting a spinout
1 Year Ago
Missed files
1 Year Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
1 Year Ago
Delete incomplete stadia support
1 Year Ago
Add support for overriding the Steam item name and background colors
1 Year Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
1 Year Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
1 Year Ago
Enable Discord functionality on Mac
1 Year Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
1 Year Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
1 Year Ago
Fix loot not working on new scientists
1 Year Ago
Use classic scientist mesh
1 Year Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
1 Year Ago
Fix scientists seeing from their belly button instead of their eyes
1 Year Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
1 Year Ago
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1 Year Ago
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1 Year Ago
First pass on cover behaviour
1 Year Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
1 Year Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
1 Year Ago
Setup better item height Applied to main menu prefab
1 Year Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
1 Year Ago
Added support for capsule shaped spatial environment volumes for opaque objects
1 Year Ago
Better connection modal animation
1 Year Ago
That really didnt work
1 Year Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
1 Year Ago
off material for strip light