146,732 Commits over 4,444 Days - 1.38cph!

1 Year Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
1 Year Ago
merge from main
1 Year Ago
Capsule SDF setup for shadowing foliage out of shadow range
1 Year Ago
fixed fairy light wire
1 Year Ago
merge from main
1 Year Ago
naval update > floating cities
1 Year Ago
merge from main
1 Year Ago
ship_spotlight textured
1 Year Ago
Decrease cell size, increase cells per compute
1 Year Ago
Featured weekly skin item system Added convar to simulate featured items
1 Year Ago
merge from main
1 Year Ago
Revert 123163, was not a good idea
1 Year Ago
merge from main
1 Year Ago
merge from lr300_skinnable_fix
1 Year Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
1 Year Ago
merge from main -> party_system
1 Year Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
1 Year Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
1 Year Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
1 Year Ago
Store featured items loaded from the manifest
1 Year Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
1 Year Ago
Better naming and parameters in npc shooting component
1 Year Ago
Merge from main
1 Year Ago
Pull hardcoded asset references from scripts too
1 Year Ago
Simplify scientist shooting logic
1 Year Ago
New bulb models
1 Year Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
1 Year Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
1 Year Ago
Super simple notifications window blockout
1 Year Ago
1 Year Ago
▊▋▍▍▊█▅▍█▊▄▅▇▍▋▌▉▍▉▄▇▉█▌ ▋▆ ▍▅▄▋
1 Year Ago
▄█▆▋▆ ▉▋█▆ ▆▇▇ ▊█▄▆▄▆▉▊ ▅▇ ▆▉▊▉▅▉▌▌ ▉▍ ▆ ▊▉▍▋▋ ▅▅▄▄▄▌▍▅█
1 Year Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
1 Year Ago
Fixed the issue with sky turning black too early at train tunnel entrances
1 Year Ago
il_postprocessor_build_fix -> main
1 Year Ago
▇▉▅▍▇ ▅▌ ▍▊█▋ ▆▊▊▍▅▊▆▆▊ █▅▄▍ ▇▆▍█ ▆█▋▉▄▆▄ █▄▍▍ ▌▄█▉▇▄▊▍▉▌▊▆ ▉▋▄▅ ▅█▆ ▉▅ ▆█▊ ▆▋▆▆█▊ ▉▅▋▆
1 Year Ago
main -> new_menu
1 Year Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
1 Year Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
1 Year Ago
tube lights wip implementation
1 Year Ago
Include fx prefabs in warmup too
1 Year Ago
removed old bullet_container folder and contents as it's no longer needed
1 Year Ago
Security Spotlight Prefab update
1 Year Ago
atmosphere height falloff
1 Year Ago
Prefab update speakers
1 Year Ago
WIP propper build area check using bounds instead of the temporary radius test
1 Year Ago
Speaker blockouts update
1 Year Ago
hanging fish LODs complete for 3 variants. prefabs updated
1 Year Ago
ship_searchlight textured
1 Year Ago
Spawn new scientists on small oilrig