155,706 Commits over 4,536 Days - 1.43cph!

11 Months Ago
Global network the floating island entity, now that we split the children
11 Months Ago
Manifest update
12 Months Ago
merge from naval_update
12 Months Ago
Pick axe animation and entity updates
12 Months Ago
Fixed contact menu button sizing issues, moved it to flex
12 Months Ago
Fix flickering block spiral stair guide
12 Months Ago
Fix twitch drop background NRE
12 Months Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
12 Months Ago
fix door wreath/knocker guides not rendering
12 Months Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
12 Months Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
12 Months Ago
properly render multiple guides at once with different states
12 Months Ago
fix_dumb_name -> naval_update
12 Months Ago
Rename 'Mouted' to 'Mounted'
12 Months Ago
Move useable by turret check to the serverside
12 Months Ago
Compile fixes
12 Months Ago
Lower wander strength to stop them running into walls
12 Months Ago
Update 50 Cal Model to include updated bullet belt
12 Months Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
12 Months Ago
Merge from monument_notification_sounds
12 Months Ago
Fix for oil rig notification not working on server restart 🤞
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
merge from charity_plushies_2025
12 Months Ago
Updated plushies desc
12 Months Ago
New avoidance update interval convar Codegen
12 Months Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
12 Months Ago
Codegen compile fix
12 Months Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
12 Months Ago
merge from main
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
Adding blockout rpg world model rig
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from naval_update/deep_sea/map_marker
12 Months Ago
Text and icon stays at the center of screen
12 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
12 Months Ago
merge fix_invisible_nametags to main
12 Months Ago
Added armor parts to the mannequin
12 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
12 Months Ago
Merge from monument_notification_sounds
12 Months Ago
All mannequin parts, prefab tweak and added clothes
12 Months Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
12 Months Ago
renamed to BakedShoreVectors
12 Months Ago
Potential fix for sounds not responding to volume controls in build
12 Months Ago
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
More sail deployment tweaks
12 Months Ago
12 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
12 Months Ago
initial shore vector baker