146,135 Commits over 4,413 Days - 1.38cph!

1 Year Ago
disabled spatially aware feature on powerplant cooling towers prefabs
1 Year Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
1 Year Ago
Testing a new invite flow for team members from the team dock
1 Year Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
1 Year Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
1 Year Ago
Spoiled produce icon
1 Year Ago
Minor changes
1 Year Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
1 Year Ago
Unsaved
1 Year Ago
Category buttons now ask the server browser to requery
1 Year Ago
Store cart flow
1 Year Ago
Main menu quit modal
1 Year Ago
Super basic flex scroll view implementation
1 Year Ago
Store cart progress, tweaks
1 Year Ago
Store cart baseline
1 Year Ago
main -> new_menu
1 Year Ago
syncvar_fixes -> main
1 Year Ago
Bootstrap font settings
1 Year Ago
Removed HDR to RustIcon color picker
1 Year Ago
Store overlay pages, font settings
1 Year Ago
In memory true again
1 Year Ago
Ensure resolver is disposed of properly after use
1 Year Ago
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
1 Year Ago
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
1 Year Ago
Only enable in memory reading for editor, build should be fine since its sequenced
1 Year Ago
merge from wallpaper_nre_fix
1 Year Ago
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
1 Year Ago
merge from swapseat_hotbar_fix
1 Year Ago
Compile fix, forgot to save a file
1 Year Ago
merge from swapseat_hotbar_fix
1 Year Ago
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
1 Year Ago
Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
1 Year Ago
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
1 Year Ago
Store progress: pack pages, featured pack system
1 Year Ago
merge from main/sound_misc_may_2025
1 Year Ago
merge from main
1 Year Ago
water light/med footsteps use foostep-med sound template
1 Year Ago
fix water jump start/land effect prefabs not playing sounds
1 Year Ago
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1 Year Ago
Merge from catabees
1 Year Ago
Fixes
1 Year Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
1 Year Ago
Fix compile errors
1 Year Ago
UIVol mixer parameter (missed file for CS 122467)
1 Year Ago
reduce falloff distance on compound bow handling sounds
1 Year Ago
molotov uses correct 3p deploy and aim sounds
1 Year Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
1 Year Ago
game volume slider also affects ui sounds
1 Year Ago
merge from main
1 Year Ago
Menu header buttons juice