145,384 Commits over 4,413 Days - 1.37cph!

1 Year Ago
Additional check
1 Year Ago
Merge from large_demolishing
1 Year Ago
Merge from large_demolishing
1 Year Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
1 Year Ago
Merge from main
1 Year Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
1 Year Ago
frame mat
1 Year Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
1 Year Ago
large sail blockout mesh update
1 Year Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
1 Year Ago
merge from fix_corpse_limited_slots -> main
1 Year Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
1 Year Ago
Settings controls tab
1 Year Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
1 Year Ago
Working graphics presets Some layout and toggle fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
Turn down bootstrap image opacity
1 Year Ago
Remove flex transition from page animations
1 Year Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
1 Year Ago
Headers
1 Year Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
1 Year Ago
created WIP ceiling and floor paper viewmodels
1 Year Ago
More WIP work on floating walkways
1 Year Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
1 Year Ago
Added Ping to the performance logging
1 Year Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
1 Year Ago
Merge from large_demolishing
1 Year Ago
Item fixes
1 Year Ago
debug command wrapped in proper infdef + codegen
1 Year Ago
merge from main
1 Year Ago
all caves S2P
1 Year Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
1 Year Ago
merge from main
1 Year Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
1 Year Ago
Merged from naval update
1 Year Ago
merge from main
1 Year Ago
trawler - checking in pending files
1 Year Ago
Merge from main
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Correct invalidation offset calculation error
1 Year Ago
Settings graphics tab
1 Year Ago
Settings experimental tab
1 Year Ago
Buncha fixes/compensations for overbrightness bug.
1 Year Ago
Settings image effects tab
1 Year Ago
Restored bootstrap fonts on bootstrap scene texts
1 Year Ago
first pass at floor triangle and guide mesh
1 Year Ago
merge from main
1 Year Ago
Fixed pirate english language not working