135,115 Commits over 4,293 Days - 1.31cph!

1 Year Ago
merge from shredderfix
1 Year Ago
merge from minerhatfix
1 Year Ago
merge from gingerbread_building_skin_fix
1 Year Ago
merge from Medieval_Barricade_Unique_Desc
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
Shadow cascades preset tweak
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated knight items to not overlap ids with lunar new year content
1 Year Ago
Manifest update, seems to resolve triangle floor hatch issue locally
1 Year Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
1 Year Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
1 Year Ago
Merge from steamworks_161 (updated other dlls)
1 Year Ago
Other files pulled from steam, if that even works
1 Year Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
1 Year Ago
Updated steam_api for server which is in a different path for some reason
1 Year Ago
Subtract 110734, needs more investigation
1 Year Ago
Orientation fuckaroo & fx offsets
1 Year Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
1 Year Ago
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1 Year Ago
Various high explosive stuff
1 Year Ago
Fixed battering ram door server gib missing material
1 Year Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
1 Year Ago
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1 Year Ago
Fixed spears getting offset in hands when attacking while holding a shield
1 Year Ago
FX Orientator prefab for debug. Explosive ammo stuff.
1 Year Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
1 Year Ago
Knight armour world model fixes
1 Year Ago
Fixed knight armour viewmodel not showing
1 Year Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
compile error again
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ensure on the server that items can't be crafted in the wrong era
1 Year Ago
Make pistol ammo loot only as well
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from fix_amplify_import_times -> main
1 Year Ago
Make chainsaw and jackhammer only available from loot in primitive era
1 Year Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
1 Year Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
1 Year Ago
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1 Year Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
1 Year Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
Backup shelve
1 Year Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
1 Year Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
1 Year Ago
Burst cloth setup on ropes for snake mask
1 Year Ago
Codegen
1 Year Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
1 Year Ago
Merge from steamworks_161