240,646 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
11 Months Ago
Merge from tutorial_island
11 Months Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
11 Months Ago
Move islands closer to the edge of the map
11 Months Ago
Minor fixes
11 Months Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
11 Months Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
11 Months Ago
Skin viewer scene edit
11 Months Ago
Skin viewer basic UI for loading info etc
11 Months Ago
Explosion post process
11 Months Ago
Tamagotchi LCD and input set up
11 Months Ago
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11 Months Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
11 Months Ago
StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png
11 Months Ago
Setup stack system for messages and errors.
11 Months Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
11 Months Ago
Added console and basic instructions to in game code editor.
11 Months Ago
Update new avatar meta guid
11 Months Ago
Merge from PlayerRIgUpdate/unity2021
11 Months Ago
Try applying skin to clothing in preview
11 Months Ago
Merge from tutorial_island
11 Months Ago
Added editor in game.
11 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png
11 Months Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
11 Months Ago
Fix skin viewer lighting layer issues
11 Months Ago
Manually include the end cinemative in the asset bundle
11 Months Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
11 Months Ago
m4 shotgun - added admire
11 Months Ago
Added scripting menu item
11 Months Ago
blah
11 Months Ago
Fixed insufficient cloth spawning on island
11 Months Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
11 Months Ago
gammagotchi model and textures
11 Months Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
11 Months Ago
Fixes
11 Months Ago
Radial PostFX & ExplosionScreenBounceFade
11 Months Ago
WIP gammagotchi entity setup
11 Months Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
11 Months Ago
Slight mistake
11 Months Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later
11 Months Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Merge branch 'main' into custom-particles Update ComponentSheet.cs
11 Months Ago
Temporary group header in componentsheet A few groupings
11 Months Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
11 Months Ago
New explosions
11 Months Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
11 Months Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
11 Months Ago
Fix sphere SDF 3D bounds Keep chunks around when clearing Misc changes
11 Months Ago
Support sheets
11 Months Ago
Fixed sboxgame/issues#4132 There might be a deeper issue at play, but this should at least make it usable
11 Months Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene