255,826 Commits over 3,990 Days - 2.67cph!

9 Months Ago
This emoji is ugly
9 Months Ago
Move balance under map, killfeed to top right Killfeed local-related entries are red
9 Months Ago
Reapply body visibility to clothes when changing outfits
9 Months Ago
Skip WeaponSlot.Undefined inventory bind
9 Months Ago
reduced text size of 'waiting for player's status text
9 Months Ago
Play radio sound for thrown grenades
9 Months Ago
Fix NRE in RoundStateDisplay Fix ScoreboardRow NRE Make scoreboard rows smaller Minimap background blur Always center round state
9 Months Ago
Fix GetPlayerName exception
9 Months Ago
Hide invis players on minimap
9 Months Ago
Slim down system chat messages
9 Months Ago
Bug squashing - Fixed NREs in ScoreboardRow - Fixed another minimap NRE - Minimap NRE checks - SpectateSystem NRE fix
9 Months Ago
textured tricycle with LODS
9 Months Ago
message panel fix bug with card type element styles not refreshing use async to resolve events
9 Months Ago
Adjust m700 hold position Stop running a bunch of player movement code for all remote players
9 Months Ago
Use IPawn.IsPossessed for player marker display check instead
9 Months Ago
PlayerRole style adjust
9 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
9 Months Ago
Don't spectate our own invisible pawn when joining mid game
9 Months Ago
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
9 Months Ago
We need to ragdoll on all clients actually
9 Months Ago
Add USP (SD) Adjust outline slightly
9 Months Ago
weekly skin models
9 Months Ago
Add team join chat messages
9 Months Ago
Fixed jank with grenade throwing
9 Months Ago
Further work on M700, balance pass, scope zoom NRE fixes, new sound Headshot damage is 2x instead of 1.5x
9 Months Ago
Assign teams on join, fix players not facing spawnpoint rotation
9 Months Ago
merge from save251
9 Months Ago
update no build volume at train_tunnel_double_entrance_b
9 Months Ago
merge from meshlod converter
9 Months Ago
9 Months Ago
merge from main
9 Months Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
9 Months Ago
merge from SkinViewFix
9 Months Ago
merge from ShelterColliderFix
9 Months Ago
merge from ScrapHeliSpeedoFix
9 Months Ago
merge from solarpanel_damagepickup
9 Months Ago
merge from teslacoil_clippingexploit_fix
9 Months Ago
merge from meshlod converter
9 Months Ago
RendererLOD conversion fixes
9 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
9 Months Ago
Leaderboard backup, run #12162
9 Months Ago
Allow handcuffs to be applied to wounded players
9 Months Ago
Merge from fishing_changes_june_24
9 Months Ago
Merge from main
9 Months Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
9 Months Ago
Revert the chair prefabs, they were just for demonstration
9 Months Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
9 Months Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
9 Months Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
9 Months Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed