255,856 Commits over 3,990 Days - 2.67cph!
rubble pile scrap models, textures, prefabs
Added an unlock minigame progress bar
Rough weapon balance pass
Add headshot damage multiplier if we hit a hitbox with head tag
Prevent ragdoll on spectate join
merge from meshlod_converter
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
Add dev button to fill a game
Remove double door broadcast, prefabify doors
Revert "Fixed door/usables not networking"
This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6.
Restore Sol's commit that was lost to the void
Fixed door/usables not networking
Fixed typo
Fixed a fuckup with possession (hopefully)
Name bots bots (not the host's name)
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
Only trigger hit marker if we caused the damage
Don't produce effects if we're far enough away from them
Sync ammo, first person reload
Remove player collisions with ragdolls
Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
merge from fix_mixing_table_ammo_bp
merge from qol_building_blocked_visual
merge from fix_planner_reset_construction
Lerp remote Player EyeAngles
Move spectate ui to its own panel
Show friendly players cash on scoreboard
Move the player's camera behind them on death
Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb)
Add equipment dropper to bomb_defusal gamemode
Improve spectate controls
Little code changes to improve non-owned possession
Fixed another NRE
Missed this code
Noclip logic change
Fixed a collection of NREs
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
Fixed slow walk / crouch (looks like someone deleted the code)
Show building guide of teammates
- must be holding building plan yourself to see your teammate's guide
https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
Leaderboard backup, run #
12138
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
Set b_deploy_new & b_throw as auto reset
Actually implement b_deploy_skip
FPArms: added basic throwable animations
Animgraph for throwables
Merge branch 'main' of sbox-hc1
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well