255,856 Commits over 3,990 Days - 2.67cph!

9 Months Ago
rubble pile scrap models, textures, prefabs
9 Months Ago
Remove a bunch of debug
9 Months Ago
Added an unlock minigame progress bar
9 Months Ago
Rough weapon balance pass
9 Months Ago
network++ save++
9 Months Ago
Refactor spectate system
9 Months Ago
Add headshot damage multiplier if we hit a hitbox with head tag
9 Months Ago
Snip unneeded body hide
9 Months Ago
Fix spectate binds
9 Months Ago
Prevent ragdoll on spectate join
9 Months Ago
More minimap set up
9 Months Ago
merge from meshlod_converter
9 Months Ago
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
9 Months Ago
Add dev button to fill a game
9 Months Ago
Remove double door broadcast, prefabify doors
9 Months Ago
oildrum_dev quick fix
9 Months Ago
Revert "Fixed door/usables not networking" This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6. Restore Sol's commit that was lost to the void
9 Months Ago
Fixed door/usables not networking
9 Months Ago
Network sync doors
9 Months Ago
Fixed typo Fixed a fuckup with possession (hopefully)
9 Months Ago
Name bots bots (not the host's name)
9 Months Ago
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
9 Months Ago
Only trigger hit marker if we caused the damage
9 Months Ago
Removed debug log
9 Months Ago
Merge from main
9 Months Ago
Don't produce effects if we're far enough away from them
9 Months Ago
Sync ammo, first person reload
9 Months Ago
Remove player collisions with ragdolls Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
9 Months Ago
merge from fix_mixing_table_ammo_bp
9 Months Ago
merge from qol_building_blocked_visual
9 Months Ago
merge from fix_planner_reset_construction
9 Months Ago
Lerp remote Player EyeAngles
9 Months Ago
Move spectate ui to its own panel
9 Months Ago
Show friendly players cash on scoreboard
9 Months Ago
Move the player's camera behind them on death Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb) Add equipment dropper to bomb_defusal gamemode
9 Months Ago
Improve spectate controls
9 Months Ago
Little code changes to improve non-owned possession Fixed another NRE Missed this code Noclip logic change
9 Months Ago
Fixed a collection of NREs
9 Months Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
9 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
9 Months Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
9 Months Ago
Leaderboard backup, run #12138
9 Months Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
9 Months Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
9 Months Ago
Set b_deploy_new & b_throw as auto reset
9 Months Ago
Actually implement b_deploy_skip
9 Months Ago
FPArms: added basic throwable animations
9 Months Ago
Animgraph for throwables Merge branch 'main' of sbox-hc1
9 Months Ago
ragdoll damage force
9 Months Ago
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well