240,799 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Fix up editor for entity workflow
Leaderboard backup, run #5909
1 Year Ago
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
1 Year Ago
Shadergraph: Save prompt when closing with unsaved changes
1 Year Ago
Remove global light usage (used in dota pipeline?)
1 Year Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
1 Year Ago
Merge from main
1 Year Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
Leaderboard backup, run #5904
1 Year Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
1 Year Ago
Load sheet data from vtex json Load from sheet data if we have more than 1 image Trim the bullshit from vtex json, we only care about 2D and sprite sheets for now Creating texture through context menu with multiple selected textures creates sheet Custom button drawing for list property so they don't look awful If we open editor with vtex with dmx encoding, just create empty texture file Property sheet target can now just be the texture file Only mark as modified if json has changed
Leaderboard backup, run #5903
1 Year Ago
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1 Year Ago
Updated ingore config to include full path to midi binds config
Leaderboard backup, run #5902
Leaderboard backup, run #5901
1 Year Ago
Fix cache button visual defaulting to true even though it is false
1 Year Ago
Set known Game.Server fields when running Game.Menu.StartServerAsync (sboxgame/issues#3980)
1 Year Ago
Decrease block increment size, can get finer selections (i.e PackageCard modal button) Fix FindPanelsAt never finding more than 1 panel
1 Year Ago
Prioritize pinging serers that have never been seen / cached first Unlock ping DB when playmode stops (so you can debug db in editor)
1 Year Ago
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1 Year Ago
Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
Leaderboard backup, run #5900
1 Year Ago
Give eligible panels a score and give it some data to score by, focus the lowest scoring panel, also hook up selection and scrolling
1 Year Ago
Angled fence panel Bare concrete colour adjustment
1 Year Ago
Basic interpreter works
1 Year Ago
BoxShooter can only grab Prop models
1 Year Ago
Make Hammer gizmo sceneworld get added to view again
1 Year Ago
Use cached ping value to sort servers (since we can't update a struct's ping) Set default ping of server to cached value
1 Year Ago
initial terrain_embankment_a commit
1 Year Ago
delete unnecessary texture map
1 Year Ago
General tutorial server compile fixes
1 Year Ago
Fix client compile error in TimeChange
1 Year Ago
merge from experimental
1 Year Ago
merge from time_progression
1 Year Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
1 Year Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
1 Year Ago
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1 Year Ago
Starting on the interpreter
1 Year Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
1 Year Ago
Ash Tray Model
1 Year Ago
Remove links if types become invalid
1 Year Ago
Implement updating node parameters
1 Year Ago
1 Year Ago
merge from rust_reboot/main/building_skins_3/building_skins_4
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from haircap_shadow_fix
1 Year Ago
merge from parachute